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Chronoteeth
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  • Wow this was a trip, it's very much the type of park I would have made when I was younger without access to much custom scenery. Massive, sprawling, dense, clearly the product of years and years (I hope) of buildup.

     

    I don't really think it's something that's meant to be judged by NE standards, there's a much higher emphasis on experimentation with more willing disregard for composition and cohesion. And that's okay, this is a fascinating way to play the game that I hope hasn't been completely lost in me.

     

    The tips given above are valid if you want to pursue the "NE style", but I get the sense that you had a blast building this in a very casual way so don't feel pressured to change

     

    thank you! yeah they're great tips but dooont think i'm gonna follow that tbh. its an all over the place design with a buncha hyperfocus details and i'd like to equate this game still to fun vs approval from a website. plus tbh i prefer semi-realistic approaches with parks anywho!

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