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Milo
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    This is cool. It has a real 19th century World's Fair setting vibe. Minus the large set piece classical architecture. 

     

    I'm not sure it is critical for you to break out of the grid pattern immediately.  There are many parks from aero21, eyeamthu1, RCTNW and MrTycoonCoaster that you can check out to see how this style can be added to and iterated on. Looking forward to more, some focus on custom ride design would help spice things up a bit.

  • This is a cool round. I’m starting a new job and my time is limited. I do want to throw my hat in the ring.

    I have an idea that is very loose and fun that mostly relies on throwing things down and seeing what sticks. It could be as small or as large as necessary. I am open to other ideas or morphing my own but can’t commit to anything that requires a lot of polish.

    If you’re looking for something unserious and fun hmu. Sculpture and custom music/audio skills a plus.
  • The vintage cars with the raft canopy just look so natural but fresh at the same time.  It's a strong use of go kart track as well,  I have to agree that adding a half invisible single rail along the track would add a final little touch.

     

    The clean architecture and foliage work well together,  it's a very cute overall style.  The strong use of vanilla pieces mixed with NCSO buildings pairs well and ties it all together.

     

    My only gripes are that the carousel is fantastically placed but a little undersold with the little huts.  It's tough with just a couple tiles there but I just feel like a little more can be done.  I think the hard line between the crazy paving and the tarmac on the bottom right corner could be smoothed a bit,  possibly by continuing the crazy paving the 2 tiles along the carousel sides.

  • Shitabasaki....

     

    I kid, I kid!

     

    It's great to see you back, Poke!  You and csw disappeared around the same time which was a real blow to the LL holdouts.

     

    I'd forgotten you had flirted with the experimental single wide path style several years back.  I think you have refined it a lot and are taking it to the next level.  This is really nice stuff.  The black path and yellow supports really works well as a combo along with the wood fence texture.  It also gives you the option to add some intricate little support structures like where you paired them with lamp posts or next to windows.

     

    If you have your heart set on hackless,  I understand.  But the foliage falls in between sparse and dense to me,  in an unpleasant way.  It could use just a couple more manicured moments and either trimming for more grass negative space or the addition of some quarter tile bushes under full tile trees to tighten up the clumps.

     

    Overall this is really great and one of my most anticipated projects atm. It brings a real classy throwback with modern touches in a way only someone who loves LL like you can.

  • Someone is playing mindgames...

     

    This is really cool,  lots of classy choices and it also looks hackless (minus the custom map)?

     

    I'm not 100% on the rock under the path as I think it washes out the landscaping but I always love to see the grass,  rocks + gray castle texture,  and single tile path.

     

    There are some really nice choices in here: like the bell pagoda roof being used with the red tile path,  the mine ruins for a broken section of wall,  the white full tile flowers,  and the well crafted vanilla entrance gate with an entrance building in front of it.  I like to see the urban window texture used where it gives that extra little bit of texture.

     

    It feels like an LL interpretation of an ar2910 landscape.  You're really stretching a classic vanilla scenario feel to its highest potential.  It's probably very difficult but incorporating some scenario park boundary fence would add an extra little touch.

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