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Ge-Ride
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  • I enjoyed this as a viewing experience but I'm sorry to say that I had trouble figuring out the timeline. I really enjoyed the content but I think that it could have used a readme to help explain it all. I don't know what I'd rate it to be honest because I enjoyed it in a melancholic sort of way but I found myself a bit confused.

  • Recurious has yet to respond but I have kept people waiting long enough so I'll respond to the comments now. I will soon show a more complete version that has signs that were missing from the release version. I figured that it would work without them but they may help with some of the criticisms.

     

    I see that you find parts of the design bland and empty, RWE. When I was making this I figured that people would either find the area around the coaster too jumbled or the rest of it too minimalistic but I didn't know which. Clearly your comment suggests that I should have focused more on making the minimalistic part a bit busier.

     

    To J K, you're right that I could have made the theme clearer. I explained later that the liminal theme was only half the story but that doesn't excuse the fact that it could have been handled better.

     

    Thanks, RCTNW for the straightforward nice comment.

     

    CC9, I admit that though it wasn't unfinished, it was a bit underbaked. I will consider making everything more connected in the future.

     

    Ottersalad. They are poison, a noose, and a flamethrower.

     

    Terry. I'm surprised that it seemed so real to you. I was inspired by multiple sources, some being places nearby out of town. Also I was inspired by the movie The Night of the Hunter and some jazz age illustrations.

     

    GG. I should have had the signs last throughout the ride. I'll try doing it without the readme. I could have had more peeps. Just had to run the game on fast mode. I'll make sure not to forget that next time.

     

    Thanks, Lurker for the compliments on the landscaping. I could have tried something different with the architecture. If I knew what, I would have done it though so I don't know what to tell you.

     

    Thanks for the nice comments, Jaguar.

     

    Thanks for the comments SSSammy. As for the skeletal presentation, I admit that I kept in minimal so it wouldn't look cluttered, but I should have kept in the later signs to explain it better.

     

    FredD. Oh well. The landscaping was inspired by Super Mario World and the architecture by places I've been in real life. It makes sense that you might like one but not the other.

     

    Thanks for the nice comment, MTC!

     

    BarnNID. I appreciate the idea for the blocky rocks. If I do a similar thing in the future I'll add that. Glad you liked the Shell corp. station. I'll take GG's advice and try to make the theme come across in the game itself.

     

    Posix. It seems like you're speaking what many other people think. Thanks for leaving a comment.

     

    RobDedede. It's a shame that you didn't get it but you're not the only one. I would say that the Lorax comparison is a good one in a way but I wasn't trying to make it look artificial in that way. It's sort of like button eyed rag dolls and how people will interpret them after watching Coraline.

     

    Chorkiel. I can see why you'd see it that way. I hope to do better on my next design submission.

     

    TimmyTuner. I can see why it might seem familiar. Whether it's the Super Mario World inspired landscaping, the The Night of the Hunter influences or something else. It also has some similarities to the Running Down a Dream music video with the giant head thing going on. I don't know if that was an influence or not.

     

    Xtreme97. I understand part of what you're saying on the basicness aspect but I assume you're referring to what isn't there as much as what is?

     

    Mr.Brightside711. Thanks. I guess it's partially my fault that I didn't make the theme clearer.

     

    deanosrs. You have a point and I clarified that that was only part of the theme but still should have been expressed more clearly.

     

    AmusementParker. Thanks. 

     

    Scoop. Thanks for looking on the bright side.

     

    FK. I appreciate the comment. I admit to agreeing on the finesse but not sure how I would have gone about it.

     

    alex. I may have been influenced by ivo but believe it or not, Taboo was not one of my sources of inspiration for this entry. I had heard of it before but hadn't thought about it for a few years. It seems that you and Terry had very different views about the authenticity of the entry. I appreciate both views even if I'm perhaps unable to accommodate both.

     

    Liampie. You don't mince words. Thanks for the comment.

     

    Camcorder22. Thanks for the recipe for how I could take things to the next level. I could have used a better path I suppose but my real life influences were mostly gray tarmac and rocky gray roads. I agree on the path ornamentation/fences one but I honestly don't know what I'd use. I will admit that I could have done much better on the supports and without naming names I'll just say that I listened to some bad advice.

     

    Six Frags. Good to see your point of view even if I don't measure up too well. I didn't do a speed build but I lost a lot of time in the middle trying to figure out a direction that could have been used to make it better. Care to elaborate on this part: "The sculptures also weren't that clean so it wasn't really apparent what they were about."?

     

    Version1. I appreciate the comment. I know that you're currently banned but I hope to see you back and getting along with other people here.

     

    pants. I appreciate your upfront response. I would have aimed for something a bit hazier perhaps but I guess I didn't know how to pull it off.

     

    Milo. You have a good point that I could have pushed the landscaping more so that it was all scenery. I could have and in hindsight maybe should have done more with other types of land but within the same visual parameters. Good ideas on how to expand on the theme. Good idea on the road. I suppose that the ride huts and the standard queues could have been improved but I didn't know what to do so I aimed for a sort of carnival-like informal setting.

     

    I hope I didn't miss anybody. I will bring the improved version with the proper train types and the full set of signs tomorrow. In the meantime, thank you all for your replies and sorry it took me so long to respond. I value all your comments and hope to make better work in the future.

  • I really like the map, the coaster theming and the rest. The sea serpent was a nice touch. I liked the sharks submerged in the sandy border. The cannons pointing at their own defenses was pretty funny. The coaster interaction in general is first rate. I'm torn between an 85 and a 90. I will have to think about it some more.

  • I really enjoyed looking through this park. I enjoyed the rides, the scenery, and the use of negative space. I'm old enough to remember other takes on Gaudi's architecture in RCT but this is the best one I've seen. I'm going to give this a 90. Very nice work and I can't wait to see what's next.

  • I was originally going to give this a 75 but I viewed it again and was able to absorb it better. I like little details like the bubbles and the insectoids. Other people have pointed out other things like the squid and such. Since I enjoyed it more viewing it again I'm bumping my score up to 80. Very good job and I'm interested in whatever you make next.

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