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Turtle Go to post #798187
this is interesting - great foliage, love it. the straight line of the pathing might be throwing me off slightly, any way to soften it?
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Turtle Go to post #798186
obviously been meaning to leave a review for this one, finally getting around to it.
first of all, just a massive congratulations for finishing a park of this size and quality. it's not often we see a park this size finished at all, and to do that with the intricacy and density seen here is monumental. choosing a real-world IP that's so universally loved, and also pretty well known, opens you up to comparison, and Pixar are one of the best in the business at creating an aesthetic and atmosphere with what they do - you've got to be at a pretty high level to pay tribute to something like that without falling short. this does not disappoint one bit.
i'm going to go area by area, and i'm sure i'll miss some of it, there's just so much to see.
Entrance - it's really classy. i think leaving it to be pretty film-agnostic was probably a good idea, i love the clouds on the walls of the entrance wall. park layout-wise, this is probably the one area that doesn't make complete real-life sense, going straight into the buzz lightyear building (or a small entrance to the paris bit) - but this is nit picking and honestly i don't care that much.
Buzz Lightyear - pizza planet bit is excellent, and looks like a really cool ride experience zooming around the path - imagining such a blur of lights and darkness in there, would be great to ride. the other side exit to this area is almost what i wanted the whole park entrance to feel like - lovely plaza, great architecture, paths branching out, water features and tons of things to see.
Ratatouille - finding it really hard to rank each area against the others, but this is up there for me. the paris archy lining the central path, the twinkling stars, the moulin rouge is TOP tier. the ride itself looks fun and fits really well with the park idea - can see this existing. also, the "you are small and you're traveling through a ride where things are larger than normal" is hard to do in RCT and we haven't seen it very much. i love it.
Coco - another favorite area for me - you've done a great job at capturing the key essence of a film that's potentially pretty difficult to recreate. colors are magnificent, i especially love the orange people mover bit and the petals by the entrance. also some really great (maybe best ever) detailing on the outside of this studio - tons of realism going on.
Pixar Pier - a theme i've wanted to do since taking my kids to disney last year and walking around under the coaster there, but now there's no need for me to do it because you've completely nailed it. the pathing/water/big white coaster/light blue walls and clouds/red tunnel by the loop sign... it's all just so great. intricate, dense but not too busy... masterful stuff. also the water, architecture colors and greenery here are amazing. honestly the fact you've got a completely checkerboard path going on that isn't overwhelming is so good.
Nemo - another favorite, and another banger of an interior. also must highlight the classy way to show all the interior content while also showing the shape of the buildings and getting a sense of the imposing studios. the outside would be such a nice place to sit with the waterfalls and colors everywhere. the big aquariums are great too, can imagine those being so beautiful.
Cars - the entrance here is so great with the giant Route 66 sign and the shops.. and the main street down the side of the studio is beautiful too. i kinda wish that the McQueen coaster was more visible from the path there, but again that's nitpicking. tons of movement and flashing lights everywhere really bring this (and all the other) interiors to life - a step above what most people are doing. and again, the gradient work and theming on the walls to do forced perspective theming just works so damn well.
Incredibles - first of all, the exterior here is PERFECT. it's a tough aesthetic to work in with the others, but damn the red wall and black buildings just looks so great, good work. frozone coaster looks brilliant, robot is kinda chunky but no idea how you'd do him differently. again just TONS going on - implementing a load of good ideas into your work has always been a strength, but this is ridiculous.
Up - a very classy way to incorporate a theme where a main ride doesn't quite jump out at you... the entrance path through the construction and next to the house is a great idea.
Monsters Inc - GREAT building - another highlight. ride inside is really really cool - vertical lift is insane. it's one of those things that is just a REALLY good idea, and you've seen it through to the best possible version of what you were going for. plaza outside is beautiful too - some of the archy here is my fave in the park.
Toy Story - a colorful, blocky theme that might look out of place against the other more intricate ones, unless you have enough ideas to really sell the area and execute upon them... oh it's all good, you do. the cow path pattern is brilliant, path details are all great actually.
Soul - a small but very rich area - insane ride and interior, i love it. archy outside is very good, and that sign is outstanding.
halfway through listing these areas i thought "we must be close to done now" and then there were still like 6 to go. A lesser person would have built half this park, and it would likely have still been a great spotlight. but this is absolutely HUGE. my main takeaway here is that the amount of STUFF in here is insane. the themes, yes. but also each theme has multiple rides, so much thought put into every little bit. the map feels loved. you've taken the time to theme the park outskirts in a way that anchors this park as a real place so effectively. and the end result is an absolute landmark release, definitely deserving to be in the conversation for best park ever. congrats and thank you.
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Turtle Go to post #798081
a good map with some real highlights. for a design submission, the actual ride(s) here aren't super memorable, but they're nice and fit in well. and the highlights on the map elevate this above the generic pirate theme.
fundamentally there are still a few things that could be improved, colors and textures are a little haphazard (although definitely your best outing here). foliage and landscaping here is your best that i've seen also, definitely getting strong.
favorite parts were the diagonal ship, the lighthouse (flag, obviously, so good), and the 2 buildings up on the cliffs. the green roof worked really well with the theme, you almost could have leaned even harder into that as an architectural vibe - natural rooves only... as it is the mish mash lost its way a little bit.
love to see the improvements though, this is a very good map.
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Turtle Go to post #798080
Lots to see on this map, but it didn't mesh really well for me as a whole... the areas felt quite separate to one another. some really nice little tricks for visual effect that landed well though - the monorail support system is so simple and so beautiful, love it. my favorite area was the the area with Ruin Runner (mine train) - the addition of greenery and rocks here elevated the vibes a lot, and the ruins were a step above, for me. good stuff!
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Turtle Go to post #798019
awesome to see a new face from this series, thanks so much for posting, welcome!
for what it's worth, "i thought this would be cool as a guest" is an amazing mindset to have when building pretty much anything in this game, love it.