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SSSammy Go to post #798765
Good suggestion, I’ll talk about it next episode! Personally I’d let your creation dictate the map size. Start on big map and shrink it after your creation is finished! -
SSSammy Go to post #798764
Wow!! So dramatic! Absolutely love that -
SSSammy Go to post #798741
Another catch up, but only two weeks this time!
thumbnail-fundamentalforest_ep13.png (1.66MB)
downloads: 4In episode 13 we struggle with lack of time but still get progress made, along with look back on the genre-creating Kayte Ridge!
watch episode 13 here! https://youtu.be/pHX...Av0wcay0lo1DMQp
thumbnail-fundamentalforest_ep14.png (1.63MB)
downloads: 5In episode 14 I work on the feedback I've been given by the community to improve the train station, the pirate plaza, and the haunted mansion ride!
watch episode 14 here! https://youtu.be/Kaa...z50YtJBjR6uwCsX
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SSSammy Go to post #798740
It's so awesome to see you developing this park more and more helmsdeepstate! I think you are doing a great job having organic flowing footpaths. I don't know why but I love that train ride. it just looks very satisfying for some reason!
I think I would afford myself a little more space along the map edge to give it a little breathing room! fidwell's map resizer plugin could let you expand the map on the axis that works for you. (i need to do that in Fundamental Forest to be honest...)
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SSSammy Go to post #798733
i get what folks are saying about scale but this whole park is a unique scale and i think they probably look cool in context