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posix
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  • I just love that you were able to build this so quickly. It adds an air of free spiritedness and easy fun which is quite infectious. As always, your beautiful naturalistic design talent comes through, and I'm not sure we've seen many who can make perfectly flat land look so organic and interesting just by object placement.
    Good use of modern ORCT2 tricks too. Just sometimes certain aspects feel a bit too abrupt to me. Like a sudden wall in the path, even though you'd sunk it in a little. Some bits looked like you were okay with a sub-optimal solution for speed's sake. I don't think it's always worked in your favour, like for instance the doubled up windows that look a little frankensteined.
    Still, overall a totally enjoyable entry.
  • Classic and wild. It's curious how far you're pushing this style. I didn't think it could come this far to be quite honest, but I'm happy to see it. We would've called this "cluttered" back in the day, and it has both its merits and shortcomings.
    I do love that the coaster looks vastly different in your entries from others. You've really created a world of your own with the macro and dense foliage everywhere. A different type of balancing like we don't typically see anymore.
  • Timeless and charming. And then those palm trees gently jiggle all of a sudden. I think this style is still quite irresistible, and it was rather unexpected to see you pop up and execute it. Well done.
    I wish something more had been done around the queue and latter half of the coaster. That bit is just a little too empty in your face. I'm also not entirely sure the grey platforms did you well. Think a more naturalistic design like you have elsewhere on the map may have been better.
  • Simple but beautiful. Not just due to the object sets but also in terms of design this is so true to the OG Design mantra of "it shouldn't be too much, it's just a side project, but it's nice". It really is nice. I love the colours, as I typically do with your work. The composition is great and pretty effortless. The foliage is really quite wonderful, and the purple flowers I just love.
    Some aspects of it are then maybe just a little too undercooked. The theming is too sparse sometimes, and the tiles too empty. I also wonder if you could've given the station those pink walls you had in that Landland area of yours? Maybe an object concern.
    Will we see Liam going full pelt again, even for a design? I know you're not enjoying the long-term investment so much anymore. It's just such a tease when you sense what skill is there.
  • This was different. Funny to see such a proudly realistic layout in this setting. I loved seeing it, and I love there are people like you GeRide who completely do their own thing. Just the level of execution falls a little short if you think of parks like the H2H Nintendo map which came to my head. Some of it is a little basic. But well done on finishing an entry, and on having your own dialogue with the game.

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