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posix
Go to post #799427
Not bad. The naturalistic vibe is nice, but I do find the trees too overpowering. They play too much of a role against the features of the park.The haunted house is nicely designed, but I suppose it's a ride of its own and not the station or coaster entrance theming? The choice to hide it with the big elevated curve is an unfortunate one imo, as it ruins the exposure of the house. -
posix
Go to post #799400
It's like you're playing a different game altogether. Looks incredible.
The big mountain on the left looks a bit flat perhaps? The razor sharp line of the diagonal architecture against it is a little noticeable. Especially because these transitions are so extra smooth everywhere else.
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posix
Go to post #799334
Charming
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posix
Go to post #799330
Thanks for feeding back. Very good to read your perspective.
I had almost suggested to remove the jet coaster myself, but then felt it would be sad to see such a sweet ride go, especially because "calmer" rides like this one benefit so much from being as multi-integrated as you have achieved here. Still, like you say, the area is a bit too busy. I wouldn't change it though. It's too much work that would be lost. I would just make a note about it somewhere in the back of your mind, and move on. I wouldn't let this taint your pride of the project either, that it should be "flawed" in any way or such thinking. Just a feedback that existed and that you may consider.
On the colour options: I like #2 best as it looks the happiest to me. But I also don't think this should be a question of you making options and doing what people tell you to. You should trust your artistic intuition and let it grow naturally, and not bend it (I know you're not doing that, just saying).
On the roof piercing: You are right about PHL. But perhaps you could design it so that it's possible to see the roof had to be opened to allow the support to go there, if that's not too much. Just to signal the intentionality. If a support goes straight into theming, it looks like there was no design dialogue here, and just a misfortunate happenstance. Better yet I think would be to conceive a design and overall macro that cleverly integrates both supports and theming. Done in such a way that where one building ends, a big support tree can grow from, framed with planters around it if you will. That's what I meant with the coherence that's missing for me, if supports just go down onto things. And I know that's not easy to do, and can even stifle design and building flow, if you're feeling you have to overthink everything about your composition. Ideally you can develop aiding techniques that allow you to quickly pin point support ends once a layout is done, kind of like a preview with say a barrel object where supports end, without having to do the full custom supports yet, and then arrange and design your buildings and other park features accordingly.
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posix
Go to post #799323
Thanks for bumping. These are adorable.
Who is running the challenges currently? May want to revisit this concept.