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In:Cities
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  • Appreciate those who checked this out in game. We had a blast stepping outside of our comfort zones a bit and building this together.

     

    No need to look for any narrative or cryptic meaning behind any of it, because none exists. We named things as we went and never bothered to change them. i think sometimes we take this game a bit too seriously and expect more from it than we should. This map simply boils down to "lets help walt finish his The Last of Us inspired overgrown city despite none of us knowing anything about The Last of Us, so we're just building a cool overgrown city and giving rides stupid names because we're having fun together and can't be bothered to cobble together a tight narrative that retroactively fits what we've already built so far"

  • Some classic luketh goodness. This map is massive! Just so pleasant all around. I absolutely love the dam setting. It creates such effective visual separation across the map and really allows you to lean into this unique theme. Congrats on the release!


  • Only an 81%?! idk, really love this. Legit 100% from me. Some of the most creative stuff I have seen and it being DKSO... WOW!

     

     

    Absolutely! Although the single-angle does slightly lessen the impact for me from being 100% worthy (but not by much!). So much to love here. The drones are perfectly executed (and look even better in game with all of the movement), the half diagonal walkway, the signage, the believable crowd, the sky, the rows of portapotties, and of course the screen on stage. Top tier work Jan - glad to see this shared with the community at large.

  • Kicking off these comments here.

     

    This is a huge step up from your first Hammerhead, and I thoroughly enjoyed my time poking around this map. It's pleasant, it's inviting, and it's believable. I love the attention to detail you put into everything, from the impeccable supports to the street performances - everything feels intentional and well-crafted.

     

    To me, this hits all the marks for what make a design submission great. Top tier layout, appropriate setting, fun details, and full of life in every way. Great job big guy!

  • ethan

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