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In:Cities Go to post #798761
Maybe the most stunning NE Spotlight park map we have ever seen.
This is such high praise!
And I fully agree.
Absolutely stunning work through and through.
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In:Cities Go to post #798612
Now this is a grand entrance. Thanks for not listening to all of my feedback and forging ahead with an even better vision. Great work!
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In:Cities Go to post #798479
It's always great seeing the excitement for contests - it's proven that this community is very motivated to production by contests. The presentation quality and time commitment that goes into each official NE contest feels like it's significantly increased year over year, which is certainly not taken for granted. Which is why for me, NE contests are a "drop everything else RCT-related you're working on and focus on this new contest" ordeal. The quality and care that goes into every aspect is evident, and is something that we as a community appreciate and are undoubtably excited about. Being able to still be excited about contests for this game all these years later is really something special.
Personally, I think it's a lot of fun to broaden my horizons and continue playing the game in new scenarios - whether it's by engaging with new players who I haven't built with before, trying new play styles, or entering contests from other communities. In the back of my mind, I still always build "for NE" as it relates to my parkmaker page. But truthfully, it's a ton of fun to branch out and enjoy the game in different ways. If you're craving a contest (for the competition factor, accountability, recognition, etc), I'd encourage you to look into contests from other communities during these lull periods of NE contests. Take it as an opportunity to grow and challenge yourself, and potentially step outside of your comfort zone. Make new friends. And then introduce them to NE contests when that time comes along. It's been amazing to see the rct community as a whole continue to grow and welcome new people into the fold. This is such a fun, niche, shared interest that should continue to be fostered by everyone who engages in it. So while I would absolutely love for a new contest to pop up, I'm happy to wait because I know the admin team will knock it out of the park when they're ready.
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In:Cities Go to post #798453
Great work sam. tons of excellent interactions, and the coaster layout looks sweet from what I can see.
I do think big P makes some great points in his comment above though. I understand the theme you're going for, and I also understand the effort in creating a high-density area. I think you've mostly succeeded there as it's certainly high density, but unfortunately does suffer from readability. Hierarchy-wise, the flyer entrance and station aren't given enough room to breathe. Stacking it directly behind the ghost train minimizes it's impact a bit.
If you're open to suggestions - the purple and pirate buildings on the right are in a great spot. I also like that plaza below with the dolphin statue. What if you make this section the entrance of the ride? Lockers on the bottom floor of the purple building, queue entrance between the two buildings - like an alleyway. You'd have to adjust the steps, but I think this opens up the ride entrance as something more purposeful and grand. Where the existing queue line meets the path could still work really well as an exit path actually. Just suggestions though!
I also understand that this is heavily WIP and large sections of the screen are not complete haha. That said, the macro is a bit challenging here, and stylistically it needs a little bit of tightening up. Reintroduce some elements and color pops to balance it out a bit.
Also, I really do love the purple building and the little red one next to it with the stone walls that meet the path. Such a cool little area. The teal building on the far left also provides great balance to the scene.
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In:Cities Go to post #798422
Grand Tour. Ready for some action