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wheres_walto
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  • #1 Farewell

    - This is hitting right. At first glance it would look appropriate in a Grand Tour final, but there's so much more happening. Love the design choice of silhouetted figures to set apart the main characters. It feels deeply personal, I don't want to know if the story is real or imagined, nor do I want to know if the ending is happy or sad. The quality of work is so high: the theater alone is absolutely bonkers, every detail throughout feels perfectly manicured. Your story-telling, object creation, and vision are absolute top tier. Congrats on the win, it's well-deserved. 90+ is more than fair, it's rare to find such expression in any form

     

    #2 Cartographer

    - The colors on this are SO pleasing: transitional beige with deep terracotta rooves, dark black rockwork, coaster blending in with the water tones. What a vibe. The sand map is a cool touch, nobody is better than you at incorporating style-breaking visual elements like that. It is an auditory nightmare though, far too much competing noise. Easy 85 quality here

     

    #3 Gaudi Gardens

    - The obvious comparison is Park Guell, you've done something really extraordinary capturing complete novel shapes and architectural forms. This is great, your buildings are so complex and distinct without being difficult to read. I can imagine them in reality but would have never thought to build them like this in RCT. The integration of bobsled track is a revelation. Very cool, very modern, very unexpected. Solid 80 from me

     

    #4 Hydrocelestis

    - Music, background, and floating whale entertainers are such an immaculate vibe, this is dreamy af. Love the inner tube bubbles. It's giving Asteroid Fields, Cosmic Infection, it's so shamelessly your style: absolute maximalism, fearless object choices, densely layered texture overload, I have to applaud the boldness here. counteracting with a chill song and atmospheric background really help keep things from becoming too overwhelming. Good stuff, I'd give this an 80

     

    #5 Valley of Huanglong

    - This is quite good, outstanding roof work with neat tricks all around (rapids boat entry sign, single view wooden track supports), this is pure class. Super high quality execution, I keep finding great interactions throughout the map. I would have given this an 80, very well done

     

    #6 Unfriendly Invader

    - Fun, total nin (keeping up with your trend of toddler fixations as park ideas: Bugs, Robots, Zoos, Race cars, Aliens). Can definitely feel the invasion vibe, it's a dramatic scene with a good blend of static and dynamic set pieces. I enjoyed this, 75 for the novelty and execution

     

    #7 Paint the Town Blue

    - Lots to take in here, this is probably the most complex, fleshed out map of the contest. It feels very Incredible Hulk queue/Batman universe. I like it a lot but think it's a bit hard to focus on any one thing. It's more of a vibe map than design map, but that's not a bad thing because the vibe is interesting. Love the overcrowded queue line, suspended tram, and general weirdness. 75 for how packed the map is

     

    #8 Cerulean Breeze

    - Pure nostalgia! Love love love the landscaping and overall color balance. Nice wide pathways, cake layer architecture, thick chonky supports, this is good stuff. Sadly feels unfinished in the plain grassy areas, but what's done is done right. I'd be a solid 70 because I admire what's here, this could easily hit 75-80 if fully executed

     

    #9 Ramses

    - Cute little submission, not trying to do too much but very consistent in its theming, style, and execution. Great coaster colors and support work, really like the pyramid station. Everything is tight and on point, see this as a 65 (70 if layout was original), quality work all-around while staying safe

     

    #10 Metal Moss

    - I like this quite a bit, it's understated and relies on simplicity and openness. Sort of goes hand in hand with lurker's entry. Not going to lie, I deleted the secondary coaster and found the entire scene much more relaxing and digestible without the extra movement. Thumbs up, 65 from me

     

    #11 Wellspring Gardener

    - Lovely little park, classic in the best kind of way. Castle wall perimeters are giving base game scenario, I like the calm, comfortable, ren faire vibe. Cool mix of support work (Intamin track, PT2 pipes, classic Toon). Would have gotten 60 from me, right on the cusp of being a design. If this had been an original layout it's an easy 65. Good job, very true to your style

     

    #12 Sugar Rush

    - Finally some more cel shaded work! Would have benefited from more custom objects to expand the set and keep stylistic continuity. The penile imagery is sublime. Very cool, imaginative, and recognizable from the source material, though admittedly not the most pleasing to look at from a color perspective. 60 score, feels like a concept we would have seen in the 2000s (in a good way), vibrant color never goes out of style

     

     

    #13 Met a Rebel

    - I really like the idea here. It's giving Katamari Damacy as a low poly smooth-textured environment. I like the impressionist pine trees and total disregard for the expected. Execution is not always there, gray tarmac takes away a bit of the charm and I'm not sure the neon lights add much either. Fascinating exploration of minimalism with a lot of conceptual potential. I'd give it a 55

     

    #14 Mirage

    - Assuming this is a 1-2 hour speed build, it's enjoyable. I like the station form and dock detailing, neat to see what a highly skilled player can do even in a short time. Not really design-worthy for me in its current state but there's clearly underlying skill in the overall composition. 55, what would this look like with more investment?

  • This is one of the more astounding parks I can ever remember seeing, cannot recommend opening it in-game highly enough

     

    I hope we work together someday

  • That's a good call deano, I noticed after the fact that the cursor chunk should exist in the main function. Glad you liked it, you're the OG when it comes to this stuff

  • Amazing!!

  • Yea this is great

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