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G Force
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  • Great to have you back and building Poke, this was a real treat.  LL work, especially a full size park with peeps, extremely rare these days so I was really excited to check this out.  The terrain here is obviously a big focus and you really did a great job with that.  Archy wise, it was really interesting, kind of lead to a bit of a chaotic feel but once you get accustomed to it I didn't mind it.  Chlorophane, the looper in the back, was definitely my favorite coaster in the park, great use of terrain again here.

     

    So great to check this out, will definitely be coming back to it again soon.  Hope you're here to stay for a bit, we need more work like this.

  • Charming little park, I quite enjoyed how you gave every building a purpose and use, rather than them just being non descript structures.  Makes it feel much more lifelike.  Thanks for sharing this.

  • Roomie you mad lad, this is awesome, such a creative use of rct skill and knowledge.  Any chance well see a 2015 version soon?  

  • Looks lovely Faas, really enjoy how you've incorporated new objects and styles into your builds.  Always pushing the bar a little higher each time.  Your screenshot game has always been really top notch, I think this is another perfect showcase for that.

     

    Only piece nitpicking I can offer is the chimney on the corner of the cyan building.  I wish it was either slightly taller or had a bit of cap on top.  Right now it looks like it just got cut off or something.

  • Everything in this screenshot is fantastic except for one small bit.  The brick half diagonal structure centered in the thumbnail, right next to the archyway.

     

    Just feels a bit unnecessary, and under detailed compared to the rest of the archy.  Doesn't really have a clear purpose or intent compared to everything else which absolutely excels in that department.

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