- 
	 G Force
			
				
					Go to post #799325 G Force
			
				
					Go to post #799325I agree with Posix the colors aren't the "problem" here. I think the screen is fine actually, it's something I trust will look clearer in-game when the movement and context help. The density definitely feels like it would be realistic for this type of park, and there is nothing here that feels immersion breaking per say. However, if you are trying to optimize this as a whole, I would recommend removing the jet coaster and pedal ride entirely and focus on the dueling coasters. That would make the visual hierarchy of the area much more clear and allow you to channel the sightlines and archy to frame that ride better. I don't know if you should actually go to this length or not without seeing more, and really you know best what you are trying to accomplish with this project. But if you were to follow a classical parkmaking approach this is what I would personally do to improve this area. 
- 
	 G Force
			
				
					Go to post #799245 G Force
			
				
					Go to post #799245Chalke Gate here we come 
- 
	 G Force
			
				
					Go to post #799244 G Force
			
				
					Go to post #799244You guys all just jinxed him, smh... 90% gold incoming 
- 
	 G Force
			
				
					Go to post #799222 G Force
			
				
					Go to post #799222Wow, this is massive, super impressive scale. No idea you had something quite like this cooking up. Looks like there's a lot of varied content here, that's super exciting. 
- 
	 G Force
			
				
					Go to post #799100 G Force
			
				
					Go to post #799100Such a treat to read this Liam, always love reading NE history and good documentation like this will be so appreciated in the future. Thanks for putting it together! 
 
			 
			 
							
								 
							
								 
							
								