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G Force
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  • This was really cool, I didn't really realize what it was supposed to be until some discussion on the discord so I didn't download it initially, but I'm glad I did.  Honestly a really cool concept and well executed, it shows some real skill and mastery of the game.  It's a bit minimalist for sure but I'd give it a design accolade hence by 65% score.  The layout was clean too which for a coaster type like this isn't easy to do, combined with realistic supports really made this special!

  • This was a great park.  The HBO Chernobyl TV series is probably one of my favorite ever so I really enjoyed exploring this.  So glad someone has finally done something with a concept like this, taking advantage of the fact the town had a little park in it too.  The coasters were all well done too which really elevated this to the next level.  Kind of strange that the midway doesn't connect all the way around the park, but I can excuse that since this wasn't trying to be super realistic.  Thanks for submitting!

  • This was really nice, excellent layout and supports surrounded by great terrain and foliage.  Archy didn't always hit but it served its purpose and was very clean, the bit in the middle of the entrance plaza was probably my least favorite part.  Everything else was really good honestly.

  • The lamps really leave such a strong impression here, just fantastic. Archy is maybe just a touch simple looking from this angle but I'm sure it fits well in the bigger picture.
  • I agree with Posix the colors aren't the "problem" here.  I think the screen is fine actually, it's something I trust will look clearer in-game when the movement and context help.  The density definitely feels like it would be realistic for this type of park, and there is nothing here that feels immersion breaking per say.

     

    However, if you are trying to optimize this as a whole, I would recommend removing the jet coaster and pedal ride entirely and focus on the dueling coasters.  That would make the visual hierarchy of the area much more clear and allow you to channel the sightlines and archy to frame that ride better.  I don't know if you should actually go to this length or not without seeing more, and really you know best what you are trying to accomplish with this project.  But if you were to follow a classical parkmaking approach this is what I would personally do to improve this area. 

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