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Faas
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  • And here is a bonus pic of the giant clog memory I just found. The same clog is seen on the second inspiration pic above.

    Attached File  Screenshot_20250605_231449_Instagram.jpg (730.78KB)
    downloads: 21
  • Thanks everyone for the replies. Much appreciated. 

    I understand that the two central islands feel a bit more artificial and flat, because they are supposed to represent two artificial polders. As you can see one is drained the old fashioned way, with windmills, and the other one with steam machines, as the Dutch later did.

    I wanted to give off the vibe Dutch polders have where everything seems to just be artificially plopped on top of it, I'm glad it worked :).

    Most of this park is actually supposed to be set on artificial land, hence all the waterways, the random square slabs of fields, and why it is set at -1.5m in RCT. There is even a peat bog yet to be drained. 

    I also hope you found all the clog photo opportunities. One of my favourite memories was when I visited the Dutch flower park the Keukenhof with an Afghan refugee I was buddied up with, and we really wanted our picture taken in one of those giant clogs, but it was full of kids, so we just gently kicked the kids into the nose of the clog so they were out of the shot to get our picture taken. 

    Anyway, I' m glad it's released and I'm really proud of finishing it. 

    Also glad you guys liked the hotel and bungalow park (not a suburb lol) because I wasn't sure whether to include those. 

    Here are some images of the setting I was going for.

    Attached File  cs_Medium-Bloemenvelden.jpg (88.19KB)
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    Attached File  videoframe_5990.png (388.99KB)
    downloads: 13


    Attached File  8727484093_19f12bff57_b.jpg (377.41KB)
    downloads: 11

     

     


     

  • I'm Glad someone said it.  ( I will review this soon btw)

    I also wholeheartedly agree. I hate myself for doing it but I just wanted the park released.
  • This is like a Dutch Disneyland. I thought this was very successful at maintaining your personal style and RCT identity but elevating your execution. Had a lot of fun going through this - my only question is; which De Zeven Provincien is the ride based off?! ;)

    Thanks. The old one obviously, not the new one.

    One of the parks I was really looking forward to seeing finished, and you certainly delivered. This map feels and breathes as Dutch as it can be. Though I could've sworn Reinaart den Vos was from Flemish origin ;)
     
    Architecture is phenomenal and without a doubt the best we've seen from you. Super detailed and some interesting shapes.
     
    Coaster-wise Waterwolf is my clear favorite. Flowy and very punchy layout, everything that reminds me of a great newgen Vekoma. Karel ende Elewijt is also great, you nailed the dueling/racing aspect very well which isn't easy, good job. That said, I didn't like Iconoclasts layout, felt a bit all over the place.
     
    Also Fabian please, for the safety of your peeps (and for realisms sake), let your coasters run on block brakes!
     
    I liked the extra Dutch outskirts too, tullips fields were a nice way to add some color in the background. Map size doesn't bother me at all. I do think you missed an opportunity with not adding some windmills. Old or modern, they remain Dutch as peanut butter bread.
     
    Congrats, great job on finishing this. For me, it's your best work yet and also my favorite work from you. A nice hommage to your home country.

    Thanks man! I did add block brakes but maybe they don't work, I don't know. I actually thought Iconoclast was my favourite layout. An out-and-back layout with some more elements around the queue for some interaction.
  • Lovely. It looked pretty cool without the right textures too, btw. 

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