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Jaguar
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  • I have to say... you have this epic tropical karst landscape complete with underground mesoamerican ruins... "Bob Kart Canyon" is quite possibly the lamest name you could have picked.

    With that out of the way, I have to say, this map is very beautiful, inspiringly so; the landscaping of this park is a standout in itself. The rockwork is amazing, I am a huge fan of the the foliage, and the usage of those minaret roof pieces for the terrain is genius. I also love seeing the ruins peek out of the foliage, with interiors on the sides of the map. This is the kind of place I would love to explore in real life.

     

    The bobkarts and gokarts, which aren't bad rides by themselves, do feel like an afterthought for the surroundings, which stand out on their own. The rides do have some nice interactions with the rockwork, ruins, and waterfall though and I like how the gokart travels over the canoes in the river and has a station in that temple/cave.

     

    Overall, this is a very nice submission;  especially the amazing landscaping. This has to be some of the most beautiful usage of the canyon rock pieces that I've ever seen.

  • I think of all parks to come out recently, this was the one that I was looking forward to seeing the most. I would also like to say thank you for the Phototrophian tribute... it's actually pretty accurate and it's very flattering seeing someone else's interpretation of my park. I also love the usage of profile pictures.

    There is so much to talk about here... so many different styles, from different eras and builders. Something like that would ordinarily look pretty disjointed, but you managed to connect all the sections seamlessly and that's very impressive. I think some parts of this are, admittedly a little rough, but they're interspersed by flashes of brilliance throughout the park. The entrance building with the gardens is especially nice, and in your distinct style. The magician looping coaster in Andrew's section is also a standout, quality-wise.

     

    The 'old school' parts of the park with Posix, Sssammy, Alex, and Milo's tributes are also very nice and seem genuine to the source material. I'd honestly like to see you do a classic, old-school park sometime in the future, using NCSO or pro-tour bench; your style might fit that really well.

     

    It's honestly hard to pick out different highlights for this park because there's just so much to choose from. I think the sculpture of the Donkey Kong tower in JK's section is really cool. Babar's spongebob section is also one of my favorites and you nailed the theme here. I also love the Mulder section, the colors, landscaping, and foliage there are very beautiful. You also did a very good job with RCTNW's style in creating a realistic train station.

     

    Now, I hate to offer critique but I think if there were rough parts that this park could improve, it would be in the forms of a lot of the rockwork and architecture, which appear quite blocky, especially the rockwork around Xtreme's portal or that long sign with the parkmaker names. There are also some features in buildings/ride design that don't make a ton of sense, like the 20 mph chainlift on the waterslide.

    But those are small critiques compared to the dramatic amount of improvement here, and in creating a park of this scale so quickly. You've levelled up a lot in landscaping, architecture, and ride design and it's a joy to see. It's also impressive seeing such a convincing interpretation of so many builders' styles and yet such a huge refinement of your own distinct style. I was excited seeing the teasers you posted on discord and this park did not disappoint. I can't wait to see the next NEDESIGNS park in the new, improved,. MrTycoonCoaster style.

  • This is awesome and I really enjoyed it. I think the most atmospheric part of this park might be the lower levels, due to the grunginess; and I love how the coaster turns into a dark ride there. With that said, the upper levels are clean but a bit weaker as they have the same mechanical-scenery-as-space-theme look that so many other futuristic parks have. In addition the forms and architecture weren't the best and were rather boxy, and I wasn't super impressed with the landscaping.

     

    With that said, this has some interesting experimentation with Antarctic scenery that sets it apart from similar themes though, something that's very rarely done successfully. I think the combination of the two layers gives this a sort of 90s video game feel with the grittiness and all the little details, it's like DOOM/Fallout meets X-COM. Regarding the design itself, the layout is great, but it's the interactions with its surroundings that really elevate it; I feel because of this, the score is a little low... I mean, you have a wall made of monorails that opens up and a crocodile attacking the coaster!

    There are so many details that make this park very fun to explore, I could spend a long time looking at it. Some of them really add to the experience like the engineers overlooking a conveyor belt of different vehicles. Some of them, like the tracks or the invisible canyon rocks, are negligible but show that a lot of effort has gone into this just to add a little more detail.

     

    Overall, congrats on a well-deserved accolade. All the details and little scenes really make this a considerably more immersive design than most. I'm a huge fan of these kinds of parks and hope to see more from you.

  • I think this would have placed somewhere middle-of-the-road for NEDC. It's great quality, but there's not a lot that stands out. I'm glad you went with a different layout over the one from the contest though. An Intamin works better for this kind of theme, and I think this layout has more flow than Pac's though, there are also far less opportunities for coaster interactions. Having this ride, for example, wrap around the drop towers or interact with the queue would have elevated it.

     

    I have to say, the music does seem a little out of place in a realistic, modern park. Almost sounds like something from an epic fantasy release. The scenery and theming itself is nice, but its style would probably score better in a spotlight release than as a standalone design. I love the architecture and the general breaking away from the grid though, the curves are nice. That center building is really cool and I'm a fan of the interior. My one critique of it would be that maybe it could be taller, as that would make the monorail look a little less awkward.

     

    Overall, the layout great and the surroundings are nice, though I feel this almost shows too much constraint. Congrats on getting design though.

  • What'choo talkin' 'bout, Willis... Kingdom?

     

    I think the way this park is organized shows shades of someone who might be a really good realism builder; everything seems very planned and organized. Unironically, this park has a better path layout and is more readable than some spotlight winners; that is its strongest aspect and it almost seems designed by someone who used real life parks as reference. It is, however, strange seeing this level of organization combined with a level of detail that feels rather... 2003 (more on that later).

     

    The layout design, imo, is genuinely really good. The Enigma is positioned very nicely between the foliage and fields, giving guests a good view of the ride. That purple B&M has one of the best layouts in the park and gives guests in the Egyptian area, especially, around the queue, some good interactions. The queue areas in general, which are often overlooked in parks, are placed very nicely here, with some theming and good interactions with the coasters. I would also like to mention that, though it's far from the best executed part of this map, Pinball fury is my favorite area for the fun factor.

     

    With that said, my biggest critique would be the lack of detail, I thought a lot of the architecture looked quite flat and dated; and certain areas, e.g. the river rapids or splash boats, look rather weak. This may not seem to be a fair criticism coming from someone who has been spoiled by DKSO parks, but then you have refined areas in this park, like the haunted hotel, some of the buildings around the entrance, or the occasional clever use of trackitecture that juxtapose with the areas that look rushed or underdetailed.

    Overall though, this park demonstrates excellent composition and planning skills; something I personally still struggle with. The areas that look rushed and unrefined, however, hurt it. If I could give Willis' Kingdom an accolade, it would probably be a low silver, but with the caveat that the amazing level of planning here combined with something more detailed and refined could produce a score much, much higher.

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