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Jaguar
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  • As a haunted, Second Empire-style house; this is very convincing.

     

    I think if you cover the corners of this with some trees, it could look really good.

  • Congrats on the spotlight, this is very, very well-deserved.

     

    This is quite possibly the best DKSO park ever made, and easily one of the best fantasy parks too. I really love the painterly qualities of this, like crunchy landscaping and terrain or the magic train tracks between floating islands that resemble an aurora borealis. As a first impression, it's also worth mentioning that the Stonehenge 'entrance' is so good with its terrain blending, and a remarkable use of negative space.

     

    Regarding the architecture, I think the Antwerp area is definitely the strongest. That blueish rococo palace is one of the most beautiful structures I've seen in RCT2, and it's only made more beautiful by the dreamlike surroundings and ambient music. Then you have the train station, the cathedral, and, perhaps most impressively, that half-diagonal building using expansion objects... it's all so very well done, and at such an impressive, but not overwhelming scale. The object usage itself with the balloons and roaring 20s roofs, are very clever. 

     

    The rest of the park is also amazing. The western area has some very beautiful terrain blending by the cliffs. The composition and landscaping of the African area with its palace and surroundings is phenomenal. The contrast in the Japanese area is beautiful and each of those little floating islands would be a strong contender for a Micro Madness winner. Then there's that absolutely massive, overwhelming castle with its peep scenes and surrounding floating islands; and not to mention, an awesome Intamin with some truly incredible supports.

     

    Overall, this is an incredible, incredible park. It also, impressively, looks good at every zoom level... something that indicates a mastery of composition. Hell, even the minimap looks beautiful. To be honest, I think 85% is too low for this, and that it should be well above the 90+ range. This is work of art: a masterpiece of parkmaking, and one that stretches the boundaries of RCT2 while working within the constraints of DKSO.


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    I saw his name on the front page of the site after you bumped this and was excited that there might be a comeback for a second. I'm really sad to hear this.

    Iron Rattler improved at a rapid pace and became a household name in such a short amount of time. He was a great team player and I had a lot of fun working with him during the 2016 Olympics.

  • Really nice release that deserves more comments. What's the context behind it, was it for a DKMP contest?

     

    You really nailed the gritty, grungy, 'crunch' of dirty American realism here, starting with the parking lot, in all its cracked, moss-covered, Crackhead Carl-infested glory. The fact that it uses recolored expansion scenery makes it all the more impressive.

     

    There are many cool techniques and scenery choices, like the telephone poles, the igloo roof rides, and the park sign with a snowman. I also like the usage of base blocks by the car ride and Little Dipper, as it makes the terrain look like turf. The foliage was also very nice.

     

    Overall this is an excellent park, and it's nice to see a release that's oriented towards more gentle rides. Also, despite the object selection, this is actually far more convincing and more realistic than most realism parks that use custom objects imo.

  • I haven't played it before but is this based on the video or board game of the same name?

    I thought some of the foliage here was phenomenal; the flowers are quite beautiful, and the custom music helps in creating a calming atmosphere. The architecture, in comparison, is rather bland but the wood trimming of the station is quite nice. But the foliage is great, especially with there being a transition between dense forest and prairie. I also like how it breaks away from the grid near the water, giving a completely natural, organic look. 

     

    The coaster itself... not sure if I'm a fan of the winding first drop, though the Immelmann afterwards is awesome. Seeing that from the elevated boardwalk would be so cool. The turn around the tower and the corkscrew around the path also make for some great interactions. If there's one thing I don't like, it's that observation deck, it stands out and there are guests levitating in the air near the corners.

     

    Overall though, this is a charming release with a lot of beautiful spots. The landscaping was top-notch. You should do more nature-oriented stuff in the future.

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