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Jaguar
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  • @Milo - Thank you, happy you noticed the object usage. There are a few examples in this that I'm not sure have been done before, like the magic carpet steel plates that I hope other people will adopt. The terraced S&S towers were also one of my favorites spots to do, it's hard to make them look good standing alone.

     

    @Lurker - Glad to see that you're a fan of the park, funnily enough I was actually inspired to make this from your parks.

     

    @Xophe -It's good observation on noticing the art-deco-influenced buildings in the blue area. I was inspired by the streamline look of old movie theaters and arcades for this, color schemes and all. Thank you.

     

    @ballpitwarrior - Thanks, appealing to nostalgia was one of the goals of this park, almost wanted to give it a 'naïve' look. Glad you liked both the blue and yellow sections.

     

    @Therty - Thank you, however there are a few things that would disqualify this from the title sequence contest, mainly that it's built-up to the map edge and that it uses LL textures and rides. I was definitely going for something more constrained with this, but I'm glad you're enjoying it zoomed in like a LL park, it's definitely better for that even at max zoom whereas the title sequence entry is more built to view zoomed out.

  • Happy to see more work from you as always; love your style, it's very distinguishable.

     

    I'm a fan of the tugboat station, that's a very unique idea. The two Intamins in the corner also look like interesting.

  • Beautiful screen. The train station kind of reminds me of Chris sawyer's locomotion, or this UCES train scenario but in much higher detail.

     

    The single-rail coaster itself is excellent, it's amazing how it loops under itself and over the path at the same time. That has to be one of the coolest interactions I have ever seen.

  • You absolute madlad... this is the park equivalent of "above and beyond." There's just so much to see here that commenting on it all would require writing a book.

     

    The architecture is beautifully done, and in a variety of styles; I love the streamline buildings in the Cars section. Everywhere I look, there's some new, wildly hacked ride. This park is overwhelming in the best possible way, I can and will probably look at it many times more and will find something new each time.

     

    My favorite area would probably have to be the toy story section. The architecture is so playful and nostalgic; I love all the colorful geometric shapes and the open layout. The sculptures are also very nice. In fact, it's the sculptures that are the highlight of the park imo. Seeing Zurg and the Omnidroid really made me smile. Then there are the miniatures, like the background in the Ratatouille section; that's some very fine detail work.

    Overall, it's a serious achievement to finish a park like this. I have a feeling this will be NE's most impressive release for a long, long time.

  • This is super cool... the landscape, empty desert, colors, and architectural style made this very reminiscent of Valley of the Kings; almost like a B-side of that park. It also kinda reminds me of the old land land multiplayer park that sadly was never finished.

     

    Onto the park itself, the emptiness of it, with its open terrain and rock formations is a huge strength. This park felt a lot bigger than it actually was, and the open desert highlighted many important areas; especially Ruin Runner and the surrounding buildings/rockwork. That area has incredible composition, on park with some spotlights. There are other areas that are helped by the open space, like that pit mine, which is very nice.

    I do kind of agree with Turtle on the areas feeling very separate; this doesn't feel like a cohesive park as much as it does a collection of different designs. Still, each section has a lot of very nice scenes. that elevate them, little details like the engineer dangling from the track, the hieroglyphic sculptures, or the steam shovel.

     

    Overall, if I were to give this park an accolade, it would probably be a solid gold. For what it lacks in cohesiveness, it makes up for with its attention-grabbing details, excellent composition, and some truly amazing use of negative space.

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