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Jaguar Go to post #798292
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I saw his name on the front page of the site after you bumped this and was excited that there might be a comeback for a second. I'm really sad to hear this.
Iron Rattler improved at a rapid pace and became a household name in such a short amount of time. He was a great team player and I had a lot of fun working with him during the 2016 Olympics. -
Jaguar Go to post #798279
Really nice release that deserves more comments. What's the context behind it, was it for a DKMP contest?
You really nailed the gritty, grungy, 'crunch' of dirty American realism here, starting with the parking lot, in all its cracked, moss-covered, Crackhead Carl-infested glory. The fact that it uses recolored expansion scenery makes it all the more impressive.
There are many cool techniques and scenery choices, like the telephone poles, the igloo roof rides, and the park sign with a snowman. I also like the usage of base blocks by the car ride and Little Dipper, as it makes the terrain look like turf. The foliage was also very nice.
Overall this is an excellent park, and it's nice to see a release that's oriented towards more gentle rides. Also, despite the object selection, this is actually far more convincing and more realistic than most realism parks that use custom objects imo.
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Jaguar Go to post #798278
I haven't played it before but is this based on the video or board game of the same name?
I thought some of the foliage here was phenomenal; the flowers are quite beautiful, and the custom music helps in creating a calming atmosphere. The architecture, in comparison, is rather bland but the wood trimming of the station is quite nice. But the foliage is great, especially with there being a transition between dense forest and prairie. I also like how it breaks away from the grid near the water, giving a completely natural, organic look.The coaster itself... not sure if I'm a fan of the winding first drop, though the Immelmann afterwards is awesome. Seeing that from the elevated boardwalk would be so cool. The turn around the tower and the corkscrew around the path also make for some great interactions. If there's one thing I don't like, it's that observation deck, it stands out and there are guests levitating in the air near the corners.
Overall though, this is a charming release with a lot of beautiful spots. The landscaping was top-notch. You should do more nature-oriented stuff in the future.
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Jaguar Go to post #798277
Fun stuff... this is easily among your best work. From first impressions, I really like the entrance, though the orientation and placement of it is a little confusing. It has a nice muted color scheme and some really good usage of WW/TT objects that continues throughout the rest of the park.
As a more realism-focused park, I do love the ride design. Cu Chulainn had a nice layout and great supports. There was also some creativity in the ride choices; I was happy to see a Vekoma inver
The architecture, as mentioned with the entrance earlier, is really good and consistent throughout the park. My only critique would be that some of the buildings seem a little too low and could maybe be raised 2-4 units. With that said, there's good consistency with the archy without it looking repetitive. I also really like the zoo area, and the usage of a pagoda there as part of the aviary is quite clever.
Overall, this is a really nice park; the composition and readability is excellent, and there are a lot of cool details that will make me look at this park again in the future. It's almost hard to believe that this is technically NCSO.
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Jaguar Go to post #798271
Fun stuff, happy to see people still building scenario-style megaparks. There were some neat parks to this, I liked how Dragon's corkscrews travelled over the flowers and paths. I actually like the flowers here and think they work well with the pagoda scenery. Four loops going through an inversion over the park entrance was also genuinely awesome. The wooden out-and-back coasters were also fun to watch.
If there's anything I wasn't a fan of; the block brakes by the turn of Three Lakes is very awkward, try to avoid building right at the map edge, and since this was made in OpenRCT2, remember to use "fix all rides" in the cheat menu to make them reliable.
Thanks for sharing this, hopefully we'll see more from you.