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Recurious
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  • Thanks everyone for the comments. Quite an interesting mix of reactions! Personally I actually thought this was one of the strongest screens I have shown of this project, so it is interesting and for me also a little bit surprising to see that it also appears to be one of the most critiqued ones. I don't think that is a bad thing though! It's been great seeing the feedback come in!

     

    I don't really want to come across as defensive, because I do appreciate the feedback and am trying to make improvements based on it. But I thought it would be good to lay out some of my thought process and decision making, as it may help in the discussion and it may also show a little bit some of the dilemma's I am facing.

     

    - The peach roofs: the architecture here is very loosely based on the "perfume pagoda" near Hanoi in Vietnam and that is where the peach roofs come from. I could change it, but the park consists of several different Asian countries, and I worry a bit that if I mix up the colours of the roofs more here, this area may not be distinct enough from the other areas (although there are other distinct elements). I know that roof colour shouldn't be the only distinguishing feature, but I do think because the game is in isometric the roof colours do have a large influence in the overall vibe and feeling of the area. I think changing the colours on the pagoda on the left could definitely help, so I will play around with that a little. I did try changing the roof of the jet coaster station colours to be brown to match the archy below, but I didn't really think it looked better, so I did reverse that change again.

     

    - The coaster colours: I tried some different colours for the coasters as was suggested. I didn't really specifically find a combination that I am really sold on yet, but I have attached some of the combinations I liked most below:

    Attached File  VietnamCoasterColours.png (1.71MB)
    downloads: 22

     

    What do you guys think of any of these combinations? Maybe some of them also in combination with a change in the support colours would look better?

     

    - Adding more details to the buildings: I will see if I can add some more details. I feel like I maybe got a little to excited to post a screen and rushed a little bit with the details in the end. So I will make sure to add some more details to the facades! Good points!

     

    @posix and @g force Totally no offense taken to the negative feedback! I don't take it as ill spirited and I think it is good to get a different perspective. It will also help me improve my game, so I think it is a good thing. I can definitely see a bit where you are coming from, this is probably one of the busiest areas in the park and it is really kind of a hub for multiple rides that actually stretch out further into the park into different less busy areas (the skycycle, the jet coaster, the sky ride) with the flying coaster being the centerpoint of this area itself. I do see how it can be a bit much, especially the jet coaster is maybe a bit over the top and I actually considered removing it myself, but I also got a little bit married to the idea of having an old school jet coaster in the park.

     

    I do think that in the broader context of the surroundings it doesn't look as crowded as on this screen, and it is ofcourse also not unheard to have a lot of densely layered rides in a park (thinking of Phantasialand or Blackpool pleasure beach here). I think especially given the context of this park (where this section is on a mountain ridge, so there isn't a lot of space) it makes sense to have multiple rides close together and stacked on each other. Having said that, I definitely see the concerns you guys raised, so don't take this as me just waving the critique away and not listening to it! I will definitely also try to keep it in mind in other sections of the park which are less developed where this problem may also occur.

     

    The only thing I do kind of disagree with is the comment on the supports through the roofs. Assuming you are talking about the coaster and not the skycycle this is only really present on one section of the coaster (mostly on the right hand side of the screen where the blue track goes over the buildings, and 1 support on the left on the orange track), but this is also quite common in real life. If you look at Taron or FLY at Phantasialand they have a lot of supports that poke through the roofs of buildings in their themed areas, and I don't think anyone would argue that Rookburg or Klugheim are ill composed because of that. Hope that doesn't come across as defensive, I definitely see where you are coming from with the rest of your comment!

  • This is awesome!
  • Man this is awesome! And your story sounds very similar my solo park. Started on it 7 years ago with a 150x150 map and kept expanding the map size and its now 275×250. I am really looking forward to seeing more of this map, from the overview it looks really awesome!

    (Do I see an indoor ski hall there on the right?)
  • The fact that this is NCSO is insane.
  • I really like this.

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