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chorkiel
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  • Very creative! I love it

  • Some of my favorite things in each entry:

     

    Modern Foundations

    - The coaster going through the canals

    - The Otis Disaster

     

    Chamberlain Steel

    - The polluted water

    - Coaster design would make such a sick park area.

    (Semi-missed chance for the objective that Coal Crasher didn't end in a vertical)

     

    Shaft 13

    • Some of the best architecture this round
    • The coaster was a bit insane, but I loved the idea of the half-museum half theme park

     

    The Last Frost Fair

    • I love entries that are set in the era they're portraying. feels great in spirit of the contest
    • so many fun details around the fair

     

    Movie night

    • This park being one big idea. The big idea is my favorite part lol

     

    Praire Lightning

    • The lightning scene under the lift hill
    • Loved how the coaster swooped around the map

     

    Steel valley

    • So many diffferent chimneys and it worked surprisingly well!
    • Also good job on blending in the urban themeing houses
  • When this was released I played through this for a while. The playable pokémon game was obviously one of the most incredible things I've ever seen. I was glad you shared how to normally navigate the park. Even without the functional game elements, it's a fantastic park to explore.

    You could have mashed all the parks and done a splendid semi-realistic pokémon park. But the way you filled the world sold the concept even better. Honestly, you could take out the pokémon and you'd still have a completely believable map of a society where coasters are their churches or something. That's good world-building.

    The landscaping and foliage were one of my favorite aspects. Everything felt consistent, but also completely all over the place in a very good way haha! Another thing I enjoyed was how every town and city had its own architectural style and distinct vibe. Those things together really sold the Pokémon x Rollercoaster Tycoon style that was necessary to pull this off. So props on this!

    As a huge pokémon fan I just really enjoyed this. It really came off as an actual Pokémon world. The selection of pokémon and accompanying rides were well chosen. Multiple wild Regirock felt a bit unrealistic to me but I haven't caught up with the new games ;)

  • This is awesome! Love seeing this come together.

     

    Not sure what the exact issue is with copying the holiday town to this map, but I'm sure people on Discord can help you out.

     

    You should also check out RCTNW's Project Phoenix. He also stitched a bunch of parks together with all the challenges you're probably facing too. Now he's making it peepable. https://www.nedesign...roject-phoenix/

  • Some quick early thoughts. All three great entries. Well done! They all have points in which they shine.

    Panama was narratively the strongest imo. Mauritius had the best rides, although I'm a sucker for heartline coasters. Alamo had the best soundtrack.

    Going by the objectives:
    I liked most how Panama was actually set in this era.

    Mauritius being a gorgeous port was my favorite interpretation of the second prompt. 

    Lastly I liked the water ride in Mauritus best as well. It was fun to explore the map through that ride.

     

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