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chorkiel
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  • Looks good! Very nice organic shapes. I'm with Fred on the Coaster colours. If you don't want it to stand out that much, the blue of the roto-drop is a nice inbetween colour with what you already have. You'll need to repaint that thing then, of course.

  • Only two parks! Looks like you're going head-to-head! Let's see how you compare on each of the objectives:

     

    1. 1300 tot 1600 era

    Honestly you both did fine to great! The theme was super clear even without the added description. I like the immersion you get when the park is actually set in that era instead of themed to it. But both work well!

     

    2. Best duelers

    I preferred the duelers in RftR. They were longer, interacted more with the park and each other. I'm impressed how well the Polymath's duelers work without supports. It shows how well the layouts work as brush strokes flowing through the map.

     

    3. Art/architecture style

    Definitely preferred the Polymath in this aspect too. It combines all the art forms that DaVinci laid his hands on super well. There's something to say about the derpiness of the paintings, but it's honestly fine!

     

    So I'm gonna give you both the edge on the objectives.

     

    4. Best quality

    This is easily the Polymath. It looks a bit rushed in places, but you did a nice job tidying everything up. The score is fantastic. I really enjoy the concept of this being a painting towards the edges and I'd say you pulled it off mostly. You took a risk with the picture frame. I think I read somewhere that you did that to distance it from the Cartographer. Which is a good plan. I'm not sure I like the look of the frame though. 

     

     

    Thanks for submitting these wonderful maps! :)

  • This is the 'winning' park. Although later we admitted that Levis and I didn't build on it. Well I did build on the map, caused a black hole and prodigy took over.

    https://www.nedesign...826/tumbleweed/

     

    I think Kumba's team ended up finishing their park to this. Fun fact is that Kumba did end up drafting both of them as Hurricanes after.

    https://www.nedesign...1872/red-quake/

  • Loving this interpretation! The chess area is a lot easier on the eyes than the one in the game. Also a nice blend of the original scenery and custom pieces.

     

    Think it could be cleaner in some spots. For example the track near the pumpkin patch doesn't line up with the rail and looks freakishly small as a result. Whereas the track top right is a bit broad. The rail also doesn't enter the tunnels everywhere. 

  • Glad to see you back! Excited for what you're cooking up. This is already massive!

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