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MorganFan
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  • United States United States

  • A bit difficult to compile examples of my work without access to my PC at the moment, but I was able to scrape together some screens that I had lying around in various places.

    My biggest strength is definitely designing fun, interactive coaster layouts and building scenes to work around them. I have lately been working on architecture, and I feel I can hold my own in that department if given the chance. I love coming up with fun ideas, and if you have a unique creative idea then I'm down to help bring it to fruition. I am also no stranger to tedious work (i.e. steel and wood coaster supports, structural features, large setpieces, scenery manager stuff, etc.) and even find it relaxing if I can get into the zone and crank it out in an hour or so.

    Like what you see?

     

    Micro Madness Round 1 WINNER: Temple of Tangled Tempests 

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    2023 Design accolade: Gale of Amun Ra
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    Selections of my work in my duo with ottersalad in our 2023 Belgium entry: Omloop het Koksijde
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    Design challenge entry using a nation's flag: Greek Champion Racers

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    Design challenge entry where I built a station, queue, supports, and scene around an existing layout: Neptune's New Knot

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    Halloween design challenge entry: Pumpkin Plunge (NCSO)
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    One of my current projects, which started as a H2HC park I led, which turned into a solo

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    A couple layouts for fun:

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    Thanks for looking! Hope you pick me to be on your awesome team :)

  • I'm in let's do this!

    Player, RCT2 & LL

    I'll be moving states (from MST to EST) in late June/early July (R5), so I expect my availability will be limited then. But other than that, I don't foresee any obstacles. Edit: also a 5-day trip in mid-June (R4)
  • Congratulations to everyone on their well-deserved wins. What a great year it was for the site and for the game. No surprise to see certain sweeps due to such pristine quality shown in the work of 2023 and the players' dedication to their craft. Some of these categories were indeed very difficult to narrow down to just one vote, so there were some cases where multiple votes in a single category were warranted.

    I apologize for my vain null votes in the "best breakthrough" and "best steel coaster" categories. I was not aware of the backstage considerations that had taken place, nor of the way the decisions for award nominations are made. Further, my mental state has been greatly suffering and I allowed spiteful feelings to get the best of me when I cast my votes, and for that I am ashamed. Gustav absolutely earned his breakthrough in 2023 and therefore completely deserves the award. We have also seen our fair share of breakthroughs in building mechanics, which makes the prospects of new work in 2024 all the more exciting.

    I am hopeful to earn a spot in these awards next year by putting in work in 2024, but I have stalled out on my current projects due to my mental health. This is also partly why my presence has been missing from the community lately. I hope to overcome these troubles and rejoin when I am ready, optimistically in time for the next big contest, which I hear will be quite big and important!

    I am also quite proud of myself for my contributions in 2023, which amounted to my most productive year in RCT ever - from winning my first ever round in Micro Madness, to collaborating with Otter on one of my favorite projects to date, to leveling up my skill with CSO in a design that won an RCTClub contest and turned heads in the NE community as well. I do not intend to fade away so quickly after such a good year! Much gratitude to everyone who made 2023 great.

    Congrats and thank you to everyone for their work! My favorites of the past year include but are not limited to:

    -Salinity
    -San Avaiki
    -Akuma no Uta
    -Amras Telrunya
    -Ethiopia Action Park
    -Lady Gaga at Wrigley Field 2023
    -Raptor Run

    -Adriatic Adventures

    -Blackpool Reimagined
    -A Taste of Tuscany

    -Yirgacheffe
    -Daytona 5000
    -80s Anemoia
    -DTLA


     

  • I was looking for this park forever and finally found it. It's one of the first parks I really felt inspired by. Definitely a part of the "resort park" genre of the 2000s, and can be a bit generic throughout, but all over the place there are little gems of parkmaking skill. The overall park layout is cohesive and broken up with different sizes of loops and plazas, with tons of great coaster and ride interaction throughout. The park's surroundings are quaint and lively despite the limits of the objects of the time. Everything just connects super well. Highlights for me are definitely the entrances, picnic areas/beaches, resort, the Expedition Forbidden Mountain ride, and the fantastic Intamin launch coaster. It's such a treat to be able to revisit this after so many years trying to remember what it was.

  • What else is there to be said about this round? Every park was such a blast to look through.

    Expo 77: Belgium Pavilion - Alex
    I hope my instincts are correct and that we will see more in the Expo 77 series for this contest. I love the simple elegance of the compositions here, as well as motifs like the red and yellow umbrellas, white tile walls along the water, and triangular awnings.

    Parc Naturel - RWE & Faas

    Great landscaping and verticality throughout the park, and making the ugly building a tower is a genius idea. Alpine coaster was executed perfectly, and a good choice for this map; the layout looks really cool against the bare hill, in contrast with the more developed side of the canyon.

    België - Fred & Jappy

    The huge coaster is awesome, though I wish it had more than one train. I love how it snakes through the three areas, and the areas themselves. My favorite parts of the map were definitely the industrial area and everything around the log flume. I was hard pressed to find an ugly building, but the ugliest one I could find was so tiny. I love this park though, so much to see!

    Omloop het Koksijde - ottersalad & MorganFan

    Building on this with Otter was so much fun, and I loved his idea of the cyclocross race from the beginning. We basically challenged ourselves to build as many ugly buildings as possible, and I think we succeeded. I'm proud of my contributions to the archy as well as the dive coaster layout and mini golf combo. I'm not discouraged at all by the place we got, because this round was extremely stacked and well-rounded, and I'm happy I got to be a part of it.

    BNHSARBW - RobDedede & Terry Inferno

    I'm glad to see another submission in this round featuring an event! The battle is extremely well done and very fun to watch; that must have taken quite a bit of effort! Terry really leveled up with his archy along the top. The seaside area is lovely as well, and I love the murals, plus the musik express is so nicely done! Congrats on this entry, it was definitely in my top 3 favorites of this round.

    Cafe Lux - Splitvision

    This is what happens when you take macro to the next level and I love it. The whole thing is very convincing even past first glance. The praline ride is fun to watch, and the other details and confections across the map held my attention for a little while after the ride ended, particularly the ice creams, cakes, and buildings. I love this kind of entry, and I'd call it a success.

    Fred & Jappy - Leon and Xtreme

    First of all, how dare you. Second of all, what the fuck? I couldn't believe my eyes when I rotated the map to find a full park to explore. This is without a doubt one of the coolest ideas I've seen executed in the game, and it was pulled off with flair. The Red Star Line ticket and the last panel are something else, and the archy is pristine across the map. Favorite parts are the wedding, rhino house, zoo gates, departing ship, and train station. This is the kind of rct that I would call inspirational.

     

    Saint-Branler - Xeccah & Ethan
    Another standout of the contest to be sure. Penalty aside, this entry would still have been stiff competition at even half the size, and yet you followed through with one of the most impressive single contest entries I've seen. While I do think the atmosphere would have benefited from a bit more breathing room, the crowded vibe lends itself well to fast-paced contests like this. Highlights were the entire third of the map with the water coaster, the boardwalk/pier, and the blue coaster, and the river rapids that I wish were less hidden. You should be proud of this work.

    Barrage côtier - Lurker

    What can I say, another LLovely LLurker entry that never fails to bring joy. Despite the limitations, there is a whole lot of life to this map. The train station was a favorite, as was the maze area, lighthouse and seaside, farm, and river, plus the lock system is cool. I can see that you are getting more confident with large buildings and more complex architecture, and I can't wait to see more!

     

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