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Version1 Go to post #797284
I do think the central buildings deserved perhaps something like a small attraction inside. Its such a focal point of the macro, that i feel like there should be a bit more going on with it.
Part of the deal between Visionland and Emerson Electric for sponsoring the coaster was that Emerson would get a showroom to showcase the future in electronics. -
Version1 Go to post #797105
I obviously already knew that you would do a quick and dirty entry for this contest, as you told me before. I really like this entry. It captures the vibe very well, the sort of Oasis vibe that you were probably going for. I think the coster interaction is somewhat obvious. The cobra role, with the path before it is pretty much what I would expect. Obviously, you didn't do any custom support, so can't really add that to my review. I like the station. I'm not sure about the use of the default entry hut because it sticks out a little bit, especially with the text going around it. I think that maybe a CSO object, a house that is like the same shape but doesn't have the text, would be a little bit better. I really like the outside of the station, the earthen walls with cannons sticking out and the windows.
I think it creates a great vibe that really fits the park and the entry as a whole. The landscaping is really strong. The waves washing onto the sand, sparse trees and sometimes there are a little bit more trees and the sand and cracked ground. I think it's a really, really good vibe that you have here. The pretzel stand, I'm not the biggest fan of, because, as a Swabian, I immediately see pretzels, and I can't think it's anything else than pretzels. The highlight for me, is the plaza below the first drop, which has some great use of vegetation and flowers. The statue is really well placed.
All in all, not a huge entry in terms of what is on the map. It's not very detailed or very dense, but I really like it, and I think it could have snuck into into design score. I would say my personal score is a 65% so for me, it's just about hits the design. For probably a short time, it's a very pleasing map, and I like to look at it. There are a couple of cool details, like the shipwreck and on the back of the island, all the all the row boats that are washed on shore here, which kind of suggests that everyone is trapped here and has to ride this coaster over and over which is also fun fantasy for me.
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Version1 Go to post #797104
So this is definitely one of the more interesting entries of of the contest, and unless there is a big surprise in the last two that are yet to be released at the point that I'm writing this review, it will remain so. I never made a secret about me not being a very artistic person, so maybe a couple of aspects of this are a little bit lost on me, but I think it's a very interesting submission. There are some things that I really like. I like the the roof made trees, the round ones a little bit weird for me, but the ones using the roofs are pretty cool.
Overall, there is some creative object use, I will say. But again, I'm kind of having problems with really understanding what the background is, because just how little I am connected to the artistic side of everything. I like the roof of the coaster station. I think the light footers for the for the supports are pretty cool. A very green map with with a lot of trees, and these abstracts place-ins for flowers, which I think are the purple things, are very interesting. Overall, it's really, really hard for me to say something definite, a 50% score is probably fair for it, I reckon.
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Version1 Go to post #796697
Oh yeah i remember this station, super nice
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No idea what kinda coaster this is, has some Eurofighter vibes with weird trains, but it looks cool! Nice interaction with the mine train track there, although clearance seems a touch low, but could be perspective and because of the large footers.
Looking forward to the release!
Lynet uses the three row Eurofighter cars. A bit rarer than the normal models but have been used a few times in Europe (Anubis at Plopsaland and Huracan at Belantis being other examples).
The train on the bottom is just theming, so no danger of it driving into the low clearance area
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Version1 Go to post #796531
Since I doubt many people have seen it on discord: My design will be submitted in the next weeks with a new layout.