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Kumba
Go to post #800125
AJ's Prairie Lightning by AJ
Your coaster layouts are so good, love the flow. Long view of the incoming train was nice. Some really good peep scenes too and overall another great effort. 1 vote.
Chamberlain Steel by hypnopompia and TimmyTunerThat river is so inspiring... loved it. Use of steam power is well represented. Great peep scenes. Steam Demon is outstanding. Only small issue for me is that the path layout seemed a little bland. Did not really enjoy Iron Mallet too much with all of the main track elements just on top of the path. Went with 2 votes, but was a little unsure if I would.
Modern Foundations by Narc and LiampieA very nice entry and some of the more clever supporting rides this round. Really like the coaster, just that green color... good work overall!
Movie Night at the Turn of the Century Club by Splitvision and Gustav Goblin
Insane... loved all of it. Content was of course a little low compared to the other entries, just the creativity makes up for it. 2 votes.Steel Valley by Lurker
Nice entry as always and great to see new LL work.The Last Frost Fair by Xophe and Xtreme97
One of the coolest entries in the whole contest, no pun intended. The frozen lake scenes and the detail in general was outstanding. Did not feel this did the vertical drop well or convey a steam powered ride, so only 1 vote.Victoria Mine: Shaft 13 by Hepta and RWEimo, best entry this round. Not really anything I didn't like. While the tilt coaster hack was a little awkward, that tower showcased the vertical drop so well. The steam powered rides were a bit hard to follow, but still really cool. Museum cutaways too... easy to give this map a vote in both categories. Awesome work! -
Kumba
Go to post #800002
Jens and J K
Your entry grew on me each day and I was sure it would be a close vote, even had a dream we tied for 1st place! It's simple perfection. The smaller map size seemed to allow so much detail. The rope course is the best I have seen. All the basic details were great, then you had cool extras like the moving barrel and the croc! Your peep scenes were so good, oddly even like our own, having fun with Gustav and Steve, lol. You earned most of your votes on the objectives and I really see why. The setting is right on the spot and since it was your only ride, Ouibian was clearly prominent. I did wonder why no port or docks, but that would be two far ahead. My favorite thing on the map is the opening to the track-made sign. Love how it's a throwback to your roots and I kinda love it when people do things I am not even sure how to do! Fantastic entry, hope to see more work from you soon!
Favorite area:
ttar3ssjens.jpg (168.2KB)
downloads: 41AJ
Such a fun entry, love the modern twist with the local radio broadcast. Like with Jens, I really respect how you used a smaller map with the tradeoff being a fully finished entry. The ship wrecks were all great and I really enjoyed all the peep scenes. I liked the extended docks to venture out and the little jetties they were on. Excellent work on the rides two, Rio Loco was solid and it's always great to see a hacked heartline coaster. The lift spike was a great addition. Amazing that you (and Deano!) are now up to three entries in a row and you're doing it solo! Your enjoyment of RCT is inspiring.
Favorite area:
ttar3ssaj.jpg (131.6KB)
downloads: 48Mauritius is something I have had in mind for an RCT project since I found a pic of the 7 colored earths during H2H9. Still, I did not know much about the island. When this objective came up, I Googled to see if it could fit... a bit after the timeline, but close enough and I found out about the underwater waterfall. I was inspired, just had to find a partner to have a realistic chance to make the deadline. Deano was my first choice, I figured if he did two in a row, maybe he'd be up for a third? The rest is kinda history. He was great since he's solid with architecture, landscaping and hacking. Deano was an outstanding partner. Thank you again! Also thanks to CHE for new swaying plants and Gustav for the palette!
It was fun to do micro/crunch work after my last release (MDM) was mostly macro. I love the peep editor and obviously used it a lot. Really looking forward to whatever challenges the Grand Final brings!
Big thanks to the admin team for all their work on this contest. The presentation is the best I can recall!
Also I am almost done with the fixed version of the half-diagonal benches and will edit a link on here with a DL soon!
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Kumba
Go to post #799966
Outstanding park Xophe! The atmosphere is wonderful. Love all the manor houses. Landscaping was so good, great rushing water sound effect! Will say the trees and Tols rocks did get repetitive, but that's realistic. Could change it up for the sake of the RCT viewer, but I guess you did that by working in those creative realistic scenes. The crunch there and all around the map is very high level. You added so many awesome realistic details. Love the maintenance area in the corner! The coasters were all great, just felt a little forced and unrealistic for the setting, especially with how modern they are. Log Jam and Highland Fling are great supporting rides.It's stunning how quickly you, J K and Deano can comeback to the game and build at this level. You guys are even making awesome new objects which are real gifts. Amazing talent!Congrats on officially becoming an NE Parkmaker, again! A little sad this did not make spotlight, but I do think it was a borderline park and that's a fair choice, either way. -
Kumba
Go to post #799719
Love this, you guys have been doing some amazing work!
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Kumba
Go to post #799008
Only an 81%?! idk, really love this. Legit 100% from me. Some of the most creative stuff I have seen and it being DKSO... WOW!