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Kumba Go to post #797186
Great effort on this contest everyone! I really enjoyed watching each entry roll out. Pac's layout was my favorite of the 3 options we started with. I gave some thought to entering, but this is a busy time of year for me and frankly, I would rather make my own layout to fit a theme. This Pac layout is really good, great use of all the new track pieces. Still, it seemed a little vanilla and had a few views that seemed off. Pac, open offer for lessons on coaster design! lol, kidding of course. Really a perfect layout for this type of contest.
My rankings:90% X97 - So good... love the setting being bordered by a map. The supporting flat rides were awesome too, some of the best I have seen. The landscaping was amazing, I think your the best in that game with it these days. Archy is all great too. Still, I think this was missing some finish, it had no fun peep/staff scenes. It could have done a lot more to have a story/narrative too. I used cutaway to see if a full map was under, but it was just the edge. Congrats on the elite upgrade. Fantastic entry!85% BarnNID - Wow, an entry no one will forget without a doubt. I cannot recall another release with a real life emotional pull to it. The scenes were outstanding and tug at the heartstrings. The black'ed out peeps were inspired. The music hits home too. Love the beach/sunset and the theater entrance... just so many great details. Still, I arrived at 85% due to the fact that the coaster really is not a part of this. Yeah, it is supported perfectly and integrated great, but no peeps and no Q. Also the trains and food truck looked too large in scale. Awesome entry and proof that you have real elite parkmaker skills. Congrats on winning the contest!80% Jaguar - In outer space and underwater, what an idea! lol. This is awesome, I think... not easy to view/dissect. Your skill is nuts, looks like an Ethan park. Not surprised by that, but glad to see you make such an effort. Congrats on NE Parkmaker!80% Bux - I recall watching a Guadi park being built during H2H8 and loved it so much. This is up there with that park and such a creative and vibrant take on it. Great use of curved path and gardens. Congrats on NE Parkmaker!75% Mulpje - Great NCSO work here. So many creative uses of track and scenery. Like with X97, I think it only lacked scenes and story/narrative.75% nin - I love that you did a remake of a classic design. Tho at first, I was not sure it was of Phatage's old PT prelim. Good way to pick out the basic features and work from there. Great fun details and yeah, cool how you take simple things and make them pop in RCT.75% Scoop - Great basic idea, just I think you put too much time into the surroundings. Love the peep congestion, you do that really well. Very good overall vibe, tho I am not a big fan of dark palettes. Nice work!70% Sulakke - Simple, but solid work. Great atmosphere.65% Otter - It's good, just not a type of theme I enjoy, even back when JKay did it. The skill is there, just cannot relate to it. Great work on the supporting rides like the go karts and mini golf.60% Milo - That plaza and haunted house were so good. Wish you had more time to put into this because you have some awesome ideas.60% AJ - Really nice work, great feel to the entry. Awesome RMC suttle coaster, but otherwise, not that much to write home about. Hope to see you get more creative in the future.60% Lurker - Very nice work with the castle theme. Can always tell you have fun with your work and glad to see you in this.60% Liam - A two or three hour design? lol. Still, really good atmosphere.55% Ge-ride - Fun little entry, cool use of green blocks rather than grass.Again, great job by all the builders and the NE team. Cannot wait for the next contest as I should have some time to build this summer. -
Kumba Go to post #793580
Jerks > Jazzcats in the finals
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Kumba Go to post #793473
Jerks > Dambusters
Jazzcats > LHC
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Kumba Go to post #793472
Jerks - Something realistic, crazy, funny and Action Parky led by Josh and Walto with Gustav forced to do all the grunt work. Finals will be an incomprehensible Ethan led park with help from Scoop and dirt.
LHC - An awesome fantastical realism park led by J K and nin with help from Jens and maybe Rob too. Finals could be J K (does he sleep?)/FK/Mama core with help from that deep bench.
Jazzcats - Something epic fantasy led by AVC and maybe Leon/Tols. Feel like AJ is due to jump in for some awesome production too. Leon/Steve/Tols/MB lead park expected for the finals.
Dambusters - What AVC just said^? lol. Yeah, I expect to see Liam again here doing Liam things with a fun park and new tress. Andrew and Trav likely high-share builders. Alex/Cocoa/Hoobs madness in the finals.
SF:
Jerks > Dambusters
Jazzcats > LHC
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Kumba Go to post #792811
Bugs
Such a cool theme. Great comic battle feel. I was a fan of Starship Troopers and got that vibe here in a good way. Enjoyed the effects all around and all the detail put in. So much dark humor too, the dead peep dragged around, the peep taking pictures of a bug zapping, ect... Really enjoy when parks work in details like that and don't take themselves too seriously. Great work on the giant battle robot and all the tech/weapons around the map. All the rides were pretty good even if they felt a little out of place. Overall, a great fun park.So the museum... I had hoped to lead a park this season and had a similar idea to MDM. Congoy suggested doing a museum and I instantly jumped on it (I should mention that the museum I have semi-planned for DR3 would not have been like this, that will be smaller and not have a coaster). Later that day, it had its channel. The main influence for the museum is the Frost Science Museum in Miami, which I have visited in the past. I went there soon after and had a fun day sketching and taking my own reference pictures. The elevators and two building footprint with bridges come directly from it. The rest is either from various other museums we found on searches or custom. We stayed pretty true to the day 1 planning, just the building itself never became the "architectural gem" I hoped for. Terry was excited by the idea and it was decided early that he would focus on interior exhibits. I messed with the coaster layout for about a week before the final version was in place early in the build. Congoy did some revisions on the layout and I would say Momentum's layout was a true 50/50 effort by us. Terry did a good amount of the supports, most notably the turnaround supports over the roundabout.The team almost immediately tried to figure out a way to have the switch track operate. Congoy drafted a prototype of the hack while Splitvision created the CTR and discovered the spacing properties to make it all work. Once the CTR was ready, Congoy integrated it on the map and did the remaining coaster timings/hack with the door (CTR from Levis) and show scene. He's got to go down in H2H history as one of the best last round picks ever. He's been awesome! Otter joined as a perfect fit to round out the 10-point lineup.It might not have been too wise for me to lead this or take on such an ambitious project. I am a teacher at an alternative school and work with 3rd-5th grade students, most of whom have histories of serious behavior issues. That job was my top focus and I had a good school year. Still, I often had no energy to build on weekdays and I had only one holiday off during the whole build. I picked up the slack on weekends and would build for many hours. I was pretty focused on the macro and might have done the entire exterior of the two main buildings (Terry did the entire Planetarium).To some extent, we ran out of time on this, even with the extension. Terry built for insane hours to get it done and so did Congoy. I was amazed when they would reply on discord that they were still building at hours that seemed crazy. Myself, I was taking naps to have more energy to build, but just skipped them in the last week to try to be as determined as my co-builders. I would have loved to have another week to add layers of detail. I still cringe a little at the huge building exteriors I placed. I did not have the time to add to them when other things had to be done like having nice rooftops (mostly done by Terry and Congoy) and a finished Earth Science exhibit. There are other gaps too and I hope to fill them after the contest, just for fun. Despite having so much else going on during the build, I loved this project and hope to revisit it someday.The 29-21 loss... I think I can safely say I am one of the most competitive people at NE and I want to win. It being close feels like a bit of a consolation, but really wanted to lead my team to a win. I feel some letdown, mostly because I had small amounts of time to build. Still, this is freakin H2HX and we put out a park that was competitive with one of the best parks of the contest. I am very proud of the 42% we earned over J K's squad. We took on a massive task and mostly pulled it off.Thanks to our whole team for help and feedback. Kenos was amazing with his ability to answer all our CTR requests which I think were a huge help all over the map. Levis provided the QR code and made the website and in general was very dedicated to helping with everything. BSG did some great work on all image related needs. Split did quite a few CTRs and some hacking tests. X97 was great with the object requests and made the cinder/storage bins walls happen. The whole team was great with feedback and encouragement. Biggest thanks to Terry, Congoy and Otter. They were outstanding partners on this and dedicated to getting it done.Who did what...Kumba: The building macro on the two main buildings, almost all the pillar placement, steel beams, stairwells and restrooms. The original coaster layout, about half of which is unchanged. Most of the Earth Science exhibit, the Art Gallery (meh), gift shop and lower café, 1/3 of the dino exhibit, the parking complex, the roundabout area and atom, the elevators, the Earth mural, bay, road and most of the exterior garden displays.Terry: The flight, space, physics exhibits, the majority of the rooftops, the auditorium, the planetarium and almost all the other small room and office interiors. He did most of the dino area and some landscaping around the edge of the map.Congoy: All the momentum effects/hacking and placement of the switch track. He also did about half the layout while tweaking what I did. The show scene was his idea and I think he did most of it with Terry adding some details. He did the rooftop Skywalk (CTR from kenos) and many other peepable CTRs such as the benches and binoculars (also CTRs from kenos). Other things around the map include the rotating MDM fountain sign, traffic, garage vehicles, mars rover, and his signature dino fossil.Otter: The entire History floor, gems and tide pool in Earth Sci, the amphitheater, bike shop and some exterior landscaping