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Anamorpheus
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  • Great feedback. I will definitely be ditching the trench. I am generally an NCSO player, though I have dabbled in CSO from time to time, this is my first attempt at a complete project in it. So I'm sure many of the NCSO "tricks" are still going to end up in there architecturally. But I am trying to expand my palette at least.

     

    Either way, lots of good responses, definitely gives me motivation to move forward and try to finish this. Thanks!

  • Thanks gdb, and yes I tend to rebuild a lot. Probably spent 10-12 years on Tristessa alone, trying to find a solid finish to it that also fit the space. Plus all the landscaping has been done in game, so that's a bit time consuming. Anyway, off to begin the next 25 years! ;)

  • Thanks. I'll try that. That will get the cobra roll more over the water too, which I would like.

  • Well... this pretty much is Kumali's layout... same elements, everything is about 10 ft. lower though. But similar ride time/length. I'll take suggestions as to what to put in the space where the breaks are now. You've seen the full map, so you know what I have available. The only thing that sort of worked was another vertical loop along the back followed by an airtime hill into a long banked turn and the brake run to the left of the station and coming straight in. But then it didn't feel very compact. So I'll happily take suggestions?! (That's actually why I finally posted here)

  • Not sure why this posted twice or how to delete one of them. If someone wants to let me know how to do so, I'd be happy to.

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