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pants
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  • Love love love oh my god

  • Holy! I can't believe how quickly you finished this! There are so many good ideas in here and so many fun riffs on Disney classics. Highlights for me include the birthday cake castle (though I do wish the centre spire was taller), Phantom Manor, the little Tinker Bell meet-and-greet nook, and pretty much all of Toy Story Land. You're also the king of dark ride cut out views at this point.

     

    Special shout out to Galaxy's Edge, which you nailed. There's such interesting object usage everywhere and the way you developed motifs throughout made it feel cohesive yet somehow never repetitive. I was looking at the way you used black domes as a sort of case study in this. Even though there are 20 or so, they're clustered in different combinations and at different heights giving great, interesting forms throughout. It isn't easy to pull that type of thing off and I think you did it beautifully.

     

    There are a few spots where the foliage and flowers look a bit block-y, some areas where the path feels a bit too wide and empty (especially around the transition points between lands), and some of the rock type mixes looked a bit messy to me. That being said, this is an easy spotlight for me and exactly the type of big, blue-sky-but-rooted-in-realism parkmaking I love. Always a fan of your work, I'm sure I'll be returning to this one again and again

  • I don't think it's too impulsive to call this the greatest park ever made. Your work ethic on this is deeply inspiring and all of the effort you put into reworking areas until they got to where they are couldn't have paid off more. 

     

    I think what is most impressive to me is how you built everything more or less in the same style and yet each area is just as exciting as the last. Such profoundly major work <3

  • Didn't think I'd be the low vote on this so figured I should explain my vote.

     

    The Cœur du ciel inspiration was a main motivator in my score. I like the idea as an exercise, building so closely off the concept of a previously produced map. However, concept is a big determining factor for me and with this it's impossible to separate your choices from the mother map of Cœur. This is clearly built at a high level, but the 1:1 parallels, especially with the multi-dimension coaster propellers and the coaster type/colour scheme put this more at the level of fan art for me. 

     

    That being said, I'm always excited to see new work from you, Mulpje! Almras Telrunya was so exciting and innovative that I don't doubt your ability to push the game forward with your ideas and execute with great detail and care. Can't wait to see what you do next.

  • A bit too busy for my non-galaxy brain but each individual part is wonderful.

     

    The beyond vertical drop is sooo good.

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