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  • Ooh, okey if it happens automatically and don't let people choose - then I understand why it sounds like a bad idea :s - Didn't know that it would break all compatibility

    However if it's made clear when making maps and saves I presume it would be fair

    (feels like having the option to save in the original RCT2 format for compatibility would be appreciated by some as OpenRCT2 has other neat features like HD-support :D )
    If it could be chosen like the invisible entrance, I think most would be satisfied (but the save-format as now is "outdated" with restrictions and should indeed get a upgrade and OpenRCT, would rather want new fun features etc to the game :p)

    Like Gymnasiast said too, No, I'm not in the DEV-team

  • Has been talked about for years and been on the side for quite some time
    I think it's a good idea for mainstream users who only play OpenRCT2 - makes it more up-to-date and brings new elements to the game

    About being too much work, the whole game got re-written to a new programming language, just give it some time.
    So far the game has been keeping RCT2 compability and will in the future, the save format will be optional.

    People who want to use OpenRCT2 and save in its original fileformat can 
    (see comments bellow by Gymnasiast & janisozaur)
  • Has been talked about for years so eventually 

  • @Liampie 

    Don't want a 2056x2056 park with 10.000 peeps? :(

     

    Complete list: https://github.com/O...-of-game-limits

    Do note, it's a far way off

  • Sounds complicated for specific sprite types while the original tracks stay the same - rather just one "universal" that should work for everyone

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