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Gustav Goblin
Go to post #799840
It was awesome (if not scary as hell) seeing you enter this contest and sticking with the Fundamental Forest ruleset. Scoring as high as you did without any hacks whatsoever is super impressive. Copypasting my review from the DKMP contest.
"This rips. Best layout of the contest. Great take on a big modern Beemer with tons of interactions and viewing points. Shoutout to the splash zone pier area with the back view of the cobra roll which I just realized today would probably be cooler to see than the tropey bridge view. Very similar to what I wanted out of Earthwyrm. It's pretty insane that you got something this detailed yet readable without any recolorable scenery or zero clearances, although the Greek theme isn't as clear as it could be with the limited object palette. Regardless, the (ahem) fundamentals carry over and the foliage and park layout are pretty stellar. A lot of players could take notes from this entry. Shoutout to the mechanics being named after the regular Fundamental Forest commenters; that's just adorable.Always nice seeing some new blood popping off so quickly! Come to NewElement and try some custom scenery and hacks some time! Imagine how good at this game you would be!" -
Gustav Goblin
Go to post #799839
I dont think there is any DKSO in this build if im not mistaken.Dang, looking at it again it's definitely expansion scenery which isn't recolorable. My b
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Gustav Goblin
Go to post #799834
Hell yeah, always love seeing more Mulpje work. Wooden layout looks like a total killer with some really great interactions. The little flashes of DKSO work surprisingly well considering making a park just barely CSO is a personal pet peeve. Landscaping is phenomenal; you're one of my favorite NCSO landscapers. The thing is I feel like there's a lot of colors with similar hues and contrast and it kinda blends together in some areas. I think the easiest thing to change would be the awnings, especially the brown in them which you see all over the place. Awnings are a really good way to add a nice contrast to an otherwise monotone area.
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Gustav Goblin
Go to post #799828
I really like this one! Some neat DKSO tricks with the custom lamps and the path used as cracks in the sidewalk. Otherwise it's pretty straightforward. I feel like this could be Bru or Ballpitwarrior but I already guessed Bru so I'm locking in BallpitWarrior.
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Gustav Goblin
Go to post #799826
The Dancing Plague: I love this. I just love good clean simple RCT. Love the choice of a reverser coaster, something we really don't see a lot of. The layout has a nice flow with some neat merged steep drops and I love how the reverser sections are decorated. The transparent flat rides for the dancing peeps is a hilariously genius gimmick. Landscaping is flawless for NCSO. I'm one of those boomers who stands by vanilla having the best trees you can ask for. I almost wonder if the archi could have benefitted from one more strong accent color to break up the white and brown, something like violet in the awnings. This would have been an easy SSSammy guess for me if Faas didn't confirm it was him early on. So glad to see more RCT from you!
Christmas Market at Abernathy Castle: There's a level of precision and intent to this one that gives shades of Alex. It lets itself stay open and spacious when needed while keeping the dense foliage and market scenes busy. Everything just feels right. The castle is built really well but it does kinda blend into the snow. Maybe that's just part of the vibe, IDK. The market itself hits a perfect blend of feeling lively but not too overcrowded. The foliage is blended into the landscape unbelievably well, almost like big wide brush strokes. Hell, this whole thing feels like a paintnig. All the frozen peep scenes are a really great finishing touch. This one smacks of Xophe and I am so excited to finally be able to dissect what I assume is his foliage!
St. Nick's Wild Ride: This is a shockingly well done GCI for its size. Everything is nestled together beautifully and flows super well. I love the archi too, simple and realistic yet gets the wintry vibe across. Landscaping is nice, although the white-colored trees don't work as well as snow-covered tree objects IMO. The snow could have been blended a little better too. If we had blended snow/dirt land surfaces those would have worked fantastically here, but alas. Unfortunately the default paths stick out like a sore thumb. Custom paths would have made this one perfect. The queue also feels a little angular which the tall fences and contrast with the snow don't help with. While the park itself is nice, the real gift is in the objects. Yes, look closely and Mrs. Claus herself ACEfanatic02 has delivered. I can see those pallets and tables appearing in so many parks in the future!