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Gustav Goblin
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  • Makes a world of difference. Next step is to start working in some peep-level details. Lamps, benches, garbage cans, signs seating areas, and the occasional planter are really going to bring this main street to life. Right now it feels like the detail cuts off when the buildings meet the path if that makes sense

  • Milo my dude. So glad to see you submit something. I'm a huge fan of your recent RCT2 work and this is no different.

     

    + Landscaping takes the cake for me. Love the top section with the rockwork. PT2 foliage mixed with invisible flowers and CHE swaying trees and grass looks really good. Palm trees extending through holes in the paths and down onto the sand is such a cool idea.

     

    + Archi feels very classic. I'm gonna have to steal the back-to-back canvas awnings.

     

    + Coaster has some great interactions, especially with the diagonal zero-G roll and the cobra roll.

     

    - Back section near the end of the layout feels a little empty, especially the fenced-in area where the lawnmower man is. I really appreciated your use of negative space in The Lily Temple, but this feels a bit too much at times. Some frozen mowed grass land may have helped.

     

    - Some objects must have glitched out before you saved. The towers with the House - MT objects at the top are made of glitchy grass objects with unfinished-looking black supports peeking through.

     

    - Dark brown footpath isn't exactly singing to me. I think the vanilla dirt path may have blended in a little more naturally instead of creating a lot of extra contrast.

     

    ? Where the hell is that waterfall at the top coming from?!

  • I considered a speedbuild for this contest since I had very little time and motivation but ultimately decided against it. Looking at this makes me wish I committed.

     

    + Beautiful aesthetic. Limited colors, recurring motifs, classic objects; it just does not get old! Very John-esque which is not surprising your recent endeavors with his unfinished park.

     

    + Love the very simplistic crunch attempts with the differing path types on the bridges and the sand. It really does not get easier than that and it still works!

     

    + Sand castle station is a really nice idea and work well with the land blocks and castle windows. Some real dr dirt vibes.

     

    - I said in voice chat that this design kinda does what it needs to but no more than that. Not always a bad thing, but in this case you could have worked in some setpieces to really accentuate some of those elements without wasting too much time.

  • This is so different dude. Not in a bad way either, it's just so different from what anyone else is doing and I seriously dig it. The name speaks for itself.

     

    + Aesthetic is real funky. Trees are definitely the highlights for me, and of those the big ones with the ringed patterns take the cake. Also love the flowers made of the rounded blocks.

     

    + It's nice seeing you take your style to a full-scale design and work on that macro. Your abstract and simplified style has a lot of potential but it also needs a lot of those basic design fundamentals to really make it shine.

     

    + Narrative concept is really cool and I think it will separate yours from many of the other entries. Almost gives me a retro adventure ride vibe. Pretty ballsy too!

     

    - Even if you were a little worried of the narrative turning some away, I feel like it could have been handled better than having it dip halfway through. Going back, rewording and changing themes as much as you're comfortable with (neutering yourself sucks), and having it last the whole ride would have made it work better IMO.

     

    - As some have said, some bits do feel kind of unexplained. A good practice would be to design a park with this kind of narrative so it doesn't require a readme.

     

    - I feel like it was easy enough to make this peepable. Not a huge flaw but a minor nitpick.

  • - Xtreme or barnNID wins if we don't get a Leon jumpscare.

    - barnNID gets Parkmaker or Elite Parkmaker.

    - Jaguar gets top 5, possibly higher.

    - Lurker gets his highest accolade score ever.

    - Monsterbux does CSO instead of DKSO.

    - Despite being made in two days, AJ's is a very detailed and crunchy CSO design.

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