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Gustav Goblin
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  • The landscaping and little details are really special.

  • Some of your best archi yet!

  • I had no idea you entered this contest! This area is really subdued and clean but with with a nice level of detail and Ots spice. Really miss you and your work dude

  • Please come back from the war Brandong, I have stared longingly out my window for years

  • First impression to me is this park feels like getting punched in the face over and over, getting up, and then a meteor collides with the earth directly on top of you. There is so much wow factor and attention to detail in every area, big or small. Every time I think I've seen everything, I rotate the camera and once again wonder how the hell you came up with whatever I just saw. For how many new objects are in this park (to incredible effect), you also show off so much mastery with existing objects and utilizing that transparent color to give them new purposes. One of the defining RCT feats of this decade and another feather in the cap of what I can call the greatest comeback in RCT. It's tough for me to give out 100s but this is at least a 95/yes.

     

    + Monsters Inc. coaster that duels with the doors.

    + Red and black Incredibles facade.

    + Forced perspective cityscape in the Ratatouille area.

    + Ratatouille dark ride. Amazing use of objects to create large-scale interiors.

    + Up and Soul theaters.

    + Huge Omnidroid sculpture.

    + Landscaping and ride hacking in the Nemo area.

    + Playland mural and facade.

    + The entire Coco area.
    + Tram station.

    + Even the outskirts are so beautiful and detailed, almost like a painting.

    - Two Vekoma inverts is a little odd but not a huge dealbreaker.

    - Use of muddy ground texture along the river gives it kind of a jagged shape.

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