Jene%s's Photo
Jene
  • Offline
  • Netherlands Netherlands

  • Wonderful park MTC! I had a lot of fun going over the area's and figuring out what came from which park. I'm honored to be included. Such a beautiful tribute to this community. 

  • FredD, you´re on a roll. First a large scale solo with Lake of Lost Worlds and not even four months later you brighten my day with this beauty. Are you aiming to become the Belgian Babar Tapie? I hope so.

     

    First off, the layout. I think it’s quite clear that Buffalo Blitz is the kind of coaster that any coaster-enthousiast would love to ride. It’s spread out, but with a logical form and offers a lot of variety in coaster-elements. I think the colour-change on the inverted top-hat is a beautiful accent.

     

    Looking at the rest of the area I love the dried up riverbed with the bridge going over. Such a strong area theme-wise. I think the salmon-coloured rockwork has a good macro, but is a bit rough on a more detailed level. The blending of the Fisch-rocks and Kryptonian-rocks could’ve worked better if it was more balanced. I think your archy is very strong in this park. Like I commented on your screen; it feels Disney-esque. The combo of the curviness of the path and the curved planters around the buildings has inspo from Belle Ilse, but you really integrate it with your own style and theming. Making it feel very ‘up to date’ with the current meta.

    I think what stood out in a bad way though, was the use of curves in the que-lines. That just didn’t fit with the Wild West theme at all, in my opinion. Straight lines with cattle pens would make more sense in this theme. But it’s a rather small detail.

     

    In conclusion, I think you created a beautiful and interesting layout that fits the current meta and shows your versatility and drive as a player.

     

    What you got cooking for September?

  • Dutch-ny land! This is such a fun concept to visit as a fellow dutchy. I love all the little references in the architecture, food, historic and literary references. Most importantly, this park puts a smile on my face!

     

    Starting off with a beautiful entrance area. I really like the archy on the left and the lake with the La Place-restaurant on the right. That tulip-fountain is just too cute. Archy in all of the park is very good. Definitely your best work yet, in my opinion. The ‘windmill’-structure at the entrance does seem to miss wings though, or maybe it’s meaned to represent something else? Also, I know it’s a nitpick, but I think those trees are to big to fit in such small barrels and the awnings on the ‘vpoffertjeskraam’ are quite low. Going forward: Americans might have ET-adventure in Orlando, but we have OV-fiets adventure at Wilhelmina Wonderland! The area right from the entrance plaza is maybe even more cute. Especially with the Klompendans and the giant mushrooms. I think the antlers on Jachthuis Beukenrode are a fun idea, but could’ve been done in a more clear way with Round Inverted Deco Trims or something. Also, changing the direction of the Klompendans cars under the blue roof would make it more dynamic from a macro perspective. Again a small nitpick, but deleting the light green tree in the OV-fiets area gives it some more room and helps the view on those beautiful small buildings you added. Wolvenjacht is awesome and that city-wall is a great way to divide the area’s. The next area is dominated by the beautiful large ship and De Vergulde Draeck in combination with some ‘old skool’ infill attractions. Amazing statement-pieces. Just great macro all around. At first I had my doubts about the AE-flat-rides, but I think you use them very well and they contribute to create a very personal ‘Faas’-Style that has one foot in the past and one foot in the present. I do think the ‘Zeven Provincien’ could’ve benefited from a more modern approach, but it’s not too distracting. Back of the park is where we find the big guns. The coasters have great layouts and the area looks great. It maybe weird to say, but the detail that stood out for me most and elevated this to a next level was the half-diagonalism in the entrance to the Vos Reynaerde-area. My only nitpick in this greater area is the location of the snackbar in relation to Slot Loevestein. Would’ve benefited with a divider (maybe a tree) in between. The presence of wolves is not only prominent in dutch news, but also in this park, because in the next area there is again a wolve-themed coaster: Waterwolf. A coaster with great flow. But it doesn’t end there. A daring rendition of the Zaandam Gemeentehuis as a hotel and a ‘vakantiepark’ as well, along with those beautiful tulip-fields make this map complete.

     

    In conclusion Faas, I think that you succeeded in creating a park that is very realistic in it’s set-up, succeeds in creating a personal style (combining both elements from the past and the present), is overflowing with Dutch ‘gezelligheid’ and makes me wish I could visit it in real-life with my family.     

  • A full-CSO Monsterbux park featuring one of my favourite artists/styles! Thank you, for this must be my lucky day! Opening up your park, the first scene is just simply stunning. Not a straight line in sight; just them curves, curves, curves. The ‘Carrusel de Colores’ is absolutely brilliantly done using that Bobsled track in combination with the Argonath Spires. A solid harbringer, because creative and fresh ideas like these are a recurring theme in your park; like the use of bones for the columns, or the use of the twisting trees and the Christmas-tree shaped Fisch-rocks used as a spire. And the list goes on, and on, and on. Your work is just oozing creativity.

     

    A second recurring theme is the great use of colour. There is A LOT going on colour-wise – staying very true to the source material – in the archy, the mosaics and in a lot of the gardens/foliage (all splendidly done), but you use enough light beige path and large natural grass areas to bring balance.

     

    But there is always room for improvement, right? Well sure, but not much. I think the empty plaza in the curve before the mid-brake could use a reason to be there (either a flat-ride or café or something), and the grey patch of BotH on the swan-ride seems a little out of place (should be either a couple more of those or none at all IMO). The rockwork on the right backside was a bit crude (though, I love the use of layering in the colours). Also, I loved the building with the blue-coloured roof and coloured bones on the right-side, but from the other angle it’s quite crude and missing some pieces. But I think none of these really come as a surprise and are probably more related to the limitation in time that is part of this kind of contest.   

     

    In conclusion, you achieved to captured the Art Nouveau style. Which is so hard with RCT's restrictions. So again, I am so impressed how you pulled this off and congratulations on third place on NEDC6 and on becoming an NE Parkmaker.

  • Love this macro! So hot

Contact...

Fan of...

Recent Visitors