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Suormot
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  • I'm by no means a veteran around here but i'd like to think I am starting to get a feel for the styles of some established NE members, and even I can tell that this park smells like Steve in all the good ways. 

     

    I think it's quite impressive how the park feels lush, dense and truly tropical without the need for any super large landmarks or setpieces. Yes, the park has waterfalls, mountainy landscapes and a temple, but they all feel suitably theme-park scaled and arent compensating for anything. 

     

    Awesome work. 

  • I can only concur with Bluetiful, sometimes i see comments get thrown around in the vein of "i dont realy understand the concept, or why did you do x thing". 

    And i totally had that feeling occasionally when viewing The Sailor... but in the best possible way. The Sailor is one of the few parks i showed to non-rct fanatics, just to highlight that there is more to (open)rct than building amusement parks. The sailor staring off into the distance at the end of the pier, the lone butterfly hovering nearby, and the entire scene at the top of the mountain with the sailors in the graveyard and church just had me captivated for no reason i can explain. Naturally, the visualisation of the barcrawl and the wacky stuff going on in the town was extremely fun to discover, but its those two scenes that just leave me wondering what hoob was realy thinking about. (again, in a good way)

     

    While im commenting on the matchup, I dont want to discredit Yucca, it was well executed, came with a clear concept and a great highlight of some new functionality in Openrct2, but it failed to captivate me as much as The Sailor did, even though the latter had some technical shortcomings. 

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