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RobDedede
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  • I'm totally with Liam. Today, I finally had the chance to sit down and really learn the ropes of how this creation works, and I have to say, it's a technical marvel. As I continue to play through, I will try to leave more comments on this thread, but for now, this is quite the technical marvel and a huge accomplishment. I think the 'slow reception' is okay in this case - this park will be something that people return to for a VERY long time, and it's only a matter of time before the RCT community outside of NE learns about it, and its popularity explodes. Seriously, I honestly can't even believe the level of technical wizardry achieved here. I really think Chris Sawyer should be informed of this creation somehow - it's that significant to the game's history. Amazing accomplishment all around, Split!

  • Amount of content: A+

    Theme: A+

    Cohesion: B

    Aesthetics: B-

     

    In my view, part of nailing the theme is selling a degree of immersion. The blown reactor and apartment blocks with the iconic Ferris Wheel were awesome. I think the park would have benefitted greatly from a stricter aesthetic palette, including scrapping some of the large coasters with bright colors in favor of more coherent elements that sell the theme. I landed on 70%, and would have gone higher if the whole park was a "Chernobyl" park, and not 60% Chernobyl with 40% random modern amusement park elements. Either way, it's a great park; very fun to explore, and showing a ton of promise. 

  • I definitely have some ideas for this one. Looking to contribute 50% or less to an entry, as I am rather busy. But, I would love to participate if I can! It's such a fun contest. 

  • I won't be super available until mid-December, but I have some ideas. Feel free to HMU!

  • I am excited for this park! It looks awesome so far. 

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