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RobDedede Go to post #799164
Sorry for what will be a shorter review than normal for me, but I am a bit busy with travelling and such. I love and respect posix, but I disagree with almost everything he said. That's okay though because we all have our own artistic tastes and opinions, and it makes for a richer panel if there are diverse perspectives.
I found this map to be quite aesthetically groundbreaking within the realm of RCT. The map is honestly pretty close to how my 15-year-old self would have imagined what "maximum" potential RCT would look like when I first encountered the game, if that makes any sense at all. The sense of scale that you all have achieved is quite astounding, and it makes the map seem much more vast than it maybe truly is, which is a cool effect. I want to enter the map and clap my hands and test the echo. I am sure there would be a huge echo. The map also harkened my memory back to that map called "Drowned" from H2H9 R1, and for what it's worth I actually kind of like the composition of this map more in terms of purely selling the post-apocalyptic atmosphere. Really cool work regardless, fellas!
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RobDedede Go to post #798980
This map was shades of Zarathustra in the best way possible. It's such a faithful recreation that lends itself well to the NCSO style, and Switchback in particular was done excellently. Nice work.
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RobDedede Go to post #798979
Was on the fence between 60% and 65% on this one, but I went for the latter due to the excellent layout, station, supports and excellent vibes. I am a sucker for this kind of dreamy, utopian, modernist realism that this map offers. I understand that for some this map might not offer enough content, but for me the primary purpose of a design is to showcase one main ride. The layout here was excellent enough that combined with the vibes I voted a borderline 65%.
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RobDedede Go to post #798878
This is about as good as it gets with NCSO - just pure technical and compositional excellence. Every angle, nook, and cranny is a pleasure to view and explore despite the relatively small size of the map. The theme is well-executed and incorporates an impressive degree of highly-themed realism. The level of detail that you employed using purely DKSO tools has frankly set a new, even higher standard than there was previously. Leave it to DKSO/NCSO players to discover a myriad of new tricks and ways to play this game and continue to wow the audience. Superb - well done. The way you have broken the grid with perspective tricks, null colors, and ride vehicles is nothing short of genius. I have frankly almost nothing bad to say here. It is such a joy to see the continuous development of several NCSO/DKSO styles, with highly variable levels of complexity, detail, and compositional style. If I, for example, play in a more minimalist, basic style, Olmec represents the near-pinnacle of realistic complexity and detail, which is something I can certainly respect!
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RobDedede Go to post #798841
Really, really, really cool