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Jens J.
Go to post #800083
Don't be shy, zoom in on the bottom right
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Jens J.
Go to post #800000
Bocas Del Toro
I'm back! Around 2,5 weeks before the deadline I had a vision for a park centered around the discovery of Panama which happened in the exact time period that this TTA round was meant for. Perfect! First thing down was the water coaster layout which was inspired by the launched water coaster coming to Freizeitpark Plohn in 2026.
Six Frags Workbench 2023 2026-01-01 23-11-09.png (373.15KB)
downloads: 25
Coaster Inspo 1.jpg (97.88KB)
downloads: 20I had lots of inspiration material from how I was gonna build the houses to what I wanted my foliage palette to be and how I was gonna do the sandy beaches (love you Macaw <3).
Buildings Inspo 2.jpg (247.8KB)
downloads: 24
Buildings Inspo 3.jpg (123.83KB)
downloads: 17
Landscaping Inspo 1.jpg (196.36KB)
downloads: 18
Landscaping Inspo 3.jpg (233.16KB)
downloads: 20I always knew the deadline was gonna be tight for me, especially knowing that I'm not the fastest builder. I did finally learn how to use the Ctrl key, but at some point I asked J K for some help with the huts since that was my weakest point in terms of skills for this park. And deliver he did! He even created an ominous looking statue object as an added bonus, lucky me / us.
From then on, it was consistent work until the deadline and just checking off my to-do list one task at a time. I managed to do everything I wanted and am happy ánd proud of the end result. Thank you once again J K for helping me out and thanks to all of y'all that left those nice reviews! Here's to more Jens J. work in the year 2026!
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Jens J.
Go to post #799999
Great round y'all! A very competitive one.
AJs Alamo Expo
DON'T DO IT LITTLE GIRL! The soundtrack is phenomenal, I was vibing so hard in my desk chair. And the vibes are also visible in the park! Nice and warm colors used, a bit more brighter greens for the foliage and lots of water. I always knew your nature game was strong and you just keep showing it with scenes like below: great object variation, really convincing shore lines and nice gradients.
Review AJ 1.jpg (103.74KB)
downloads: 25I also liked the birb tree and all the walkways. I probably would've gone for full planks instead of the occasional brown tarmac or maybe even done some transitioning of the lighter brown to the darker planks with grass trims and other crunch objects.
Review AJ 2.jpg (138.98KB)
downloads: 25Great interaction between the coaster and the log flume. I do wish you spiced up the roof of the Alamo Tours building, maybe some crumbling of the top of the walls on top or give it an overgrown vibe. All in all, wonderful entry AJ!
Review AJ 3.jpg (164.29KB)
downloads: 22Memories of Mauritius
I thought H2H was over y'all. Geez this park is massive! So much to look at, but my eyes immediately went to the fort: really fantastic use of the half diagonals and gradients! I'm in love with the Ballistic Defender flatride and the lil' show in the middle. I do think more White Water objects around the sea level of the fort would've been a solid touch since you only used it in 2 sections.
Review Deano & Kumba 1.jpg (267.26KB)
downloads: 27The rockwork was a bit hit-or-miss for me. I loved sections like the backside cut-out or the steep sloped rockwork around the coaster where gradients were visible and where it looked like each rock was placed with a clear vision in mind (see examples below).
Review Deano & Kumba 3.jpg (163.2KB)
downloads: 21
Review Deano & Kumba 4.jpg (95.79KB)
downloads: 23Other sections looked a bit more chaotic like the place near the sea. The rock colors are the same throughout the whole section and there's no transition between the land blocks and Fisch rocks. This would be my biggest critique of the whole park, as the rest looked pretty damn good to me.
Review Deano & Kumba 2.jpg (176.36KB)
downloads: 25There's so much amazing stuff in this park that I'll end off with a quick, rapid-fire paragraph: the boats, the Tradewinds sign, the waterfalls, the nin & Steve peep scene, all the elements on the water coaster, the interaction moments throughout the park and the cozy little buildings like shown below. Congrats on your win, show 'em who's boss in the final!
Review Deano & Kumba 5.jpg (88.27KB)
downloads: 24 -
Jens J.
Go to post #799471
Great first round! Expected more pyramids tbh haha, but those that did do the pyramids all had original takes doing them luckily. Objective-wise, I think The Seven Wonders Selection Survey at Sidon Wonderland, The Construction of Giza and Ancient Light fulfilled the objectives the best. In terms of overall quality, I really liked Ptolemy II's Alexandria: 250 BC, Indoor Egypt and The Construction of Giza.
Liampie and Gustav Goblin: Why do one wonder when you can do way more haha. Love all the miniatures, very Sprookjesbos-esque. The park seems rushed in a few places (e.g. missing land wall textures, was there supposed to be a waterfall?) but I have to shout out the foliage in this entry. A+, no notes (see image). Great tree and crop diversity, nice density in certain places while also letting the grass tiles itself breathe in others.
Gustav and Liampie.jpg (196.06KB)
downloads: 74
Narc: The section around Grave Robber with the crumbling pyramid section is nice. Love the dense, tall grass shrubbery around the river/lake. I'm not sure the monorail was needed? Some dynamic or story elements there (moving monorail train, mechanics working on the wiring under the track, etc.) would've benefitted that area imo. I like the texturing on the pyramid, but besides using colour differences I would've loved to see some texturing applied to the objects to make 'em look less plastic-y. Station building looks great, I really dig all the wooden supporting around it. Coaster layouts are not my forte but this one looks like a banger.
Narc.jpg (241.13KB)
downloads: 98
Lurker: Again, I'm not the one to judge coaster layouts, but I really liked the wooden coaster here! Great planning in this park, I really get busy harbor vibes from it. Love the terraining around Irrigation. I think more shrubbery near the water instead of standing trees would've been a better look (you can also sink the trees although that would require cheats lol).
Lurker.jpg (338.78KB)
downloads: 66
deanosrs and FredD: First of all, love the colour palette. I'm a Desert palette die-hard fan. The big lighthouse with the water coaster interaction is to me the best area of the park, love the grading on the walls and the details on the big tower itself. The texturing of the land/water in the library hall of the dark ride is a bit flat, you could've stacked the land with leaves/crunch objects to make the distinction between the two (besides the colours) more clear. Love the hanging clothes in the area around Wrath of Ptolemy II. I would've loved different colours for the boats (especially the ones stationed at the piers) to make 'em pop out more against the brown-ish boardwalks/piers. Really cool entry!
deanosrs and FredD.jpg (381.4KB)
downloads: 93
RWE and MK98: Obsessed with the texturing in this park. It really makes it feel like a dry climate except for the sections around the river. The pyramid is very nicely detailed and not boring to look at at all. My only wish is a bit more movement/energy in this location, for example with pulleys carrying materails up/down or left/right. The camels made out of objects are genius. The fields area next to them is beautifully made.
RWE and MK98.jpg (178.85KB)
downloads: 97
AJ: I would definitely visit this place. Love the decorations around Delta Drops. In general it's a lot of tan colours everywhere, maybe a bit more pops of colour like around the kiddie coaster would've been nice in more areas. Foliage is nice and diverse. A slay!
AJ.jpg (197.26KB)
downloads: 95
kenos: Love the big overbank element on Amun Ra. The texturing feels a bit off in places (e.g. the harsh dark brown lines in the central area, I would've made those one shade lighter). The striping on the central building is really nice, well layered! More wooden supports structures next time, the ones you made look great and fit the surroundings well.
kenos.jpg (260.55KB)
downloads: 88