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94SupremePosse Go to post #796509
Great palette, such a vibe. The ride type is just a bit unfortunate, i almost wonder if a reformat of this ride into a couple different water slides would have raised the stakes for me. Lovely foliage and rockwork, and some rather nice architecture as well. Does feel a bit underbaked in spots, but all in all a cool map to look at.
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94SupremePosse Go to post #796486
To me, it's a landmark release, one that shows such a great deal of care in using today's wide range of NCSO tricks and packaging them up in a nice, neat, polished package. Certainly this will be a great reference point for quite a few builders moving forwards; I've already opened this a few dozen times and am still finding little details here and there I swear I haven't seen before.From a macro standpoint, everything seems ever so slightly cramped, but in a no-frills, trim the fat sort of way. There's no tile here that doesn't serve a purpose. The leaf shaped lake itself is awesome in it's own right, and I'm glad it has been left largely untouched by the park itself. Makes for such a great moment for both the viewer and the guest walking in to the park from the parking lot. Which, moving in from the parking lot, it just feels so well detailed. All sorts of lovely cars with doors ajar, a few bad parking jobs, some insanely creative street lights, groups of tediously placed peeps planning their next step in the operation, a camera man giving the lake a gander; it's all there, and I know it didn't take a few minutes to do either.The entrance plaza is fantastic. A fountain that has made several people jealous for not thinking of using a half-invisible 3D cinema themselves, a load of guest service buildings brimming with peep level detail, and an entrance sign with such a great "signature" scene from the builders themselves. From there, you take a left to the French Quarter section, hosting an unreal cast of just downright stupid good architecture. I mean there's just straight up tomfoolery going on here, not so hastily placed into a cacophony of tight corridors and balconies aplenty. It's among the best architecture I've ever seen, bar none. Some bum spent the time to make a fan shaped awning out of raft vehicles just so he could say he did. The two stars of the show in this section, two of my least favorite ride types, being the spaghetti bowl coaster and a haunted mansion ghost train, are just done so damn well that I have no choice but to admire the amount of detail they have been festooned with.A center island featuring a gaudy amount of volcano piece rockwork looks absolutely fantastic being carved up by a great mine train layout, a new-school family invert in the style of an old-school suspended coaster, and a bright white twister job hooked around the top. We've got path logos in NCSO now, and to add insult to injury, some raft boat tunnel covers that just feel so seamless.Behind this you find a phenomenal Arrow with great guest & self interaction, with such well detailed support work. A leviathan sculpture that I want to hate so badly but just cant. A Storybrook esque station with modernized buttresses hosts an Expedition GeForce type beat that nicely frames the corner of the map. You could have very easily made this feel forced, but didn't, given the mowed green space and ample backstage scenery to see from the opposite angle.Whats left? only just a fantastic woodie layout and a insane river rapids ride. The rockwork and landscaping back here would've taken me weeks to do; it looks so good being traversed through. And that rotating platform, what maniac would do a thing like that.Contest maps aren't supposed to be this polished. NCSO isn't supposed to have such seamless curves and gridbreaking prowess. Ride vehicles aren't supposed to be used with such frequency, to such great effect. NCSO isn't supposed to feel so lived in with such a large amount of peep scenes. You guys are just laughing in the face of all of it. -
94SupremePosse Go to post #796312
the illuminated water is such a vibe -
94SupremePosse Go to post #796177
rococo hell yeah -
94SupremePosse Go to post #796125
I'm admittedly not a fan of spaghetti bowl or similar type coasters, but this is one of the most readable examples in this game that I can think of. Certainly a fun layout with nicely done custom supports and some good self-interaction in spots. The big sweeping turn on the water with the fountains & feeder line is such a great moment. I think the bright color scheme is absolutely necessary and really makes this thing pop.
Outside of the coaster, there's lots to see here. The big top spin is really nicely done with the large sunken facade. Lots of great buildings to see; definitely got a lot of mileage out of the totem pole object here, for nice pops of color. Great use of trackitecture roofs here, reminds me of the suspended coaster corner of age of sail. Tonssss of detail on the peep level, lots of great scenes that I keep finding and a nicely done little show scene as well.
For the negatives, I would say there is quite a bit of brown here which is all fine and good, but perhaps some more pops of color with the queue lines would have alleviated that a little. There's also not really a ton of gridbreaking going on, causing some of the pathing junctions to be a bit of a cacophony. Some modern day tricks can be used here to create cleaner lines and transitions.
Overall such a nice map. I've long been looking forward to that first NCSO design entry to clear 80, and I think this might be the one to do it.