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94SupremePosse Go to post #797899
The word 'Lackawanna' holds a lot of weight for me, so you definitely have my attention.
Cant wait to see more
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94SupremePosse Go to post #797618
that auto carrier is so cool
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94SupremePosse Go to post #797579
Great map, certainly worth the wait. The details are so densely packed but are still pretty readable. Lots of nice gridbreaking employed here. Really liked the station setup and queue line, and the bold colors on the coaster i think worked out well.
Certainly seems like the end game for the Steve theme, not sure how much room is left to improve on it. This feels like the gold standard for the lush tropical desert palette steve tree and friends type job, but contained in a nice, slightly restrained theme park setting. Congrats on the red name big fella, cant wait to see what project you tackle next.
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94SupremePosse Go to post #797540
love the supportwork, and i always like those scenes with rock cuts that have the mesh safety fencing, looks great
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94SupremePosse Go to post #797522
Great scenery work, I think there are few if any within the dkso/ncso space that can match the foliage, rockwork and water detail shown here. Definitely going to be a good reference point moving forwards for foliage like this, and the palette works nicely to help reign in the strong textures and colors of the expansion rocks.
I think what holds this back for me is some of the macro choices, particularly with the ride design. They meander around the outside and occasionally cross the valley, but other than that there isn't a ton of quality interaction with the guests or each other. You might have even been able to pull off some pseudo-racing moments between the two with some pacing tweaks on the bobkarts. And also, at the end of the day, it's just a bobkart ride.