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ballpitwarrior
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  • Secret in the Snow: Really enjoyed this one!  The DKSO bench worked well here portraying a more Russian architecture inspired park.  The colors and core layout all integrated well.  There's some objects in gray that to me stick out unnecessarily, but with DKSO that's almost always a battle.  The outskirts here look amazing and really add to the park's atmosphere.  Overall, this is a solid build.  My favorite layout is probably the Batman inspired invert on the edge of the map.  Nicely tucked away and a nice layout.  You never miss with layouts and its one of my favorite aspects of your builds.

    Disney's KSC: very cool.  I can't add much else to what others have said really, this map is phenomenal and once again a further push to off-grid shenanigans.  The blue across it works really well.  I would of loved a little more gold similar to how MK has those little bits of gold in what appears to be tech, but that's not much of a deal breaker as the accents scattered throughout in red, purple, and other complimenting colors keep an otherwise Tomorrowland recreation into something gorgeous.  It may have been nice to see one small section of the inside of the coaster as I imagine it's somewhat Space Mountain inspired mixed with Tron's interactions, but honestly there's not much to see inside the real Space Mountain and respect the decision.  Overall, excellent map and another favorite I'll be coming back to.

    Race to the Moon: Liked this a lot!  I may have taken out the chocolate ground in some spots as it doesn't read well in its current color hue as padded or steel ground.  The content packing here also put it back a little as I think without some of your complementing coasters the map is actually stronger.  It really needs negative space, but with all that said the rockets throughout and the comedic touches like the astronauts in the line of the space training ride are charming and kept me looking around some more.  Overall, a great and differing entry within the round.

    Moonrace Alpha: I didn't really like this one.  It's overly abstract, and even then I think it needed more time to be something more interesting.  The coasters' layout is kind of confusing, and I overall didn't resonate with this build very much.  The little starry background is nice though.

    Rumble in the Red Rocks: I love the vibes on this map.  The music, the rock work across, and how you integrated the coaster is all excellent and makes the map atmospheric.  Great support work also.  If anything, inside the base could have used more detail.  I think its the least "baked" portion of the map, but other than that I enjoyed the varying signage and architecture on the outskirts.  Going off-grid is always risky as it means you limit your bench to what can or can't work, but I think it works well here.  Congrats on getting parkmaker, well deserved!

    Cosmodrone: despite a desert theme being used, it still feels overly empty.  Texturing the ground some more or "crunchifying it" may have helped trick the brain into thinking the map is fuller than it looks.  The rocket and the coaster interaction is clever in the middle.

    The Men Who Stare at Oats: The coaster focus is refreshing in comparison to the other entries, but it feels like less of a unified theme. It doesn't give me "Area 51" vibes, but I imagine thats partly due to a theme park or tourist focus over an actual location.  Despite that, I love the scenes throughout like the field, the UFO, and the core buildings.  

    McCarthy Air Force Base: I liked the cutout here and the flats!  Great first time CSO build from Hypno as well.  The McDonalds in this build is my favorite representation I've seen within RCT.  The base, as much as I love the idea, felt like it needed more to stick out whether its variation in texture or more detail.  Overall, I enjoyed looking through this map and really like the direction.
     

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  • Wow.  You're magic at doing lighting

  • I love this! It has that early 2010s parkmaking feel to it that’s so nostalgic for me
  • I agree with the architecture comments.  It looks fantastic from that perspective.  The rides felt hard to follow otherwise or "shoved in" besides the wild mouse shipping container coaster.  I love that thing.  From a texture perspective, if some things had a minor break in texture here and there, I think the map would of felt better; IE around the water and maybe in how some buildings are constructed

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