-
ballpitwarrior Go to post #798098
Interesting build - very "stream of conscious" in feel going area to area. I'm not as much of a fan of the old LL style, but the originality and color choices feel nostalgic in all the right ways to me. I liked the "blue" section towards the top portion the most especially the corkscrew coaster in this space. The compact nature of the desert section with the bright accents here and there was nice as well!
-
ballpitwarrior Go to post #798091
Actual review instead of "second"
I really enjoyed the tight, dense spaces throughout this entire park. Its the type of parkmaking I imagine that requires a strong attention to detail, a very good sense of a bench and object making, and precise macro planning. Seeing how it all ties together the way it does area to area without feeling out of place shows how you considered colors and themes and how'd they look against each other from a macro. For instance, how Up translates into Monsters Inc while both using a similar color palette was a really nice choice considering the "open" feel you went with both. There's also an overabundance of great signs making the detail hunting very satisfying.
I think my favorite section is the Incredibles and then Coco, maybe because they're my favorite Pixar films but regardless. This is insane to have started and finished, and I can't imagine how long this took between reiterating and designing areas which required creative and mostly unique ride design to feel "in theme" such as the Suit Up ride and the Soul theater. Probably my favorite park to have released in a long time and I will be definitely coming back to it repeatedly especially for how you handled interiors and cutouts. Every angle you see something new! Incredible work -
ballpitwarrior Go to post #798086
Second
-
ballpitwarrior Go to post #798054
There's a lot of cool and varying ride design throughout this park which I think is its biggest strength. Between areas, there is always something different which is refreshing in a more large scale park. I think the negative space throughout feels too much at times despite it being based in a desert, but that may be because of similar color choices throughout. I think my favorite area is the mine train space - well integrated and cool pathing despite not much else of interest in the area. Close 2nd is the dueler and its station as well as such a fun layout. Great work squad!