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ballpitwarrior
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  • The trackitecture here is awesome. It feels natural to the scene, and the vibe overall is sweet
  • The scale and atmosphere is insane
  • Thank you all for the nice comments! I figured I’d probably give some more context on the name I chose for the park and other things.

    The name I chose was a bit of “nostalgia” for me - back in the day, I remember downloading LL and early NCSO parks named “Universal Studios” or “Busch Gardens x” which looked like their inspired parks but with enough noticeable differences to be it’s own thing or in some ways unrecognizable. That was the energy I went into planning this park along with the development of Six Flags Qiddiya. I largely was inspired by early to maybe early 2010 ncso parks from memory, so for instance Cairo feeling boxy was intentional. However I understand how it may be confusing to see some realism aspects mixed into semi-realism with “larger than life” architecture. I also was way too pleased with that entrance sign to then rename the park, lol

    The invert was something that started as a recreation of a B&M standup that I toyed with referencing Montu to end with that. It is a bit unorthodox though in relation to how inverts tend to be. Maybe I should of tried a different coaster type to integrate into that area.

    I plan to make another NCSOpen park similar to this scale, so I really appreciate these reviews that I can apply into that map. Glad you all enjoyed this!
  • Thanks for all the nice comments!

     

    The amphitheater came first in the build, but we wanted to incorporate the coaster somehow in the same scene which is why it's off to the side like that.

  • Player
    ORCT2
    Availability: should be OK. EST. Tend to be free on weekday evenings and fully on weekends depending on my schedule.
    Strengths: flat ride design, general all-rounder, tend to build quickly

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