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Bluetiful_Monday
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  • Definitely a bump. But definitely worth revisiting

  • As a newcomer to NE (considering the history of the site), this was such an enthralling read. Thank you for putting all of this together. As someone who loves doing retrospective looks on things - whether it be gaming or music - this was a joy to explore. There is something gratifying about going beyond the contests and composing something without barriers. To see everything lead up to the point we're at now feels special.

  • Wanted to let the dust settle a bit before I commented, since I already reviewed and saw this design. This is a really nice first submission. The obvious standout to me would be the trains on Skyrush. Still impressed at how seamless and convincing they look. I also dig the supports on Skyrush quite a bit. In fact, I used them as a reference point for my own supports in Altus Silva since I was hitting a roadblock on how to get the I305 style supports to taper. The building in the righthand corner looks solid.

     

    I agree with most of the criticism above. Drop profiling - needs to be extended down at least 3-4 more vertical track pieces to look natural. Some of the surrounding structures and rides look fairly basic, like the carousel roof. Overall, I think the park is upheld by coaster, but since the coaster is a success, I would have landed at a 65%. Congrats on the design award. I already know what your next park looks like, but I'm eager for the NE community to see it.

  • I really love your ambition with trying to make new track elements with other coaster pieces, but I'm just not fully convinced - some of these transitions look painfully cursed. I'd either use different piece combinations, or ditch the elements all-together in favor of the standard invert track. You're good enough at layouts that you don't need new pieces.

  • I love this. One of my favorite screens on the site.

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