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Bluetiful_Monday
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  • United States United States

  • Role: Player

    Game: OpenRCT2

    Availability: Limited. My IRL schedule is quite busy and changes week to week. I will be gone on vacation for about 2 weeks in July. I don't want to let my team down by not being able to contribute much. But I could help out as a 1 point or replacement, no more than a 20% share. My preferred format is NCSO (I won’t be of much use trying to learn a CSO workbench in the middle of a contest). All things considered, I fully understand not getting picked. However, I’ve come to realize this is a special contest that only happens once every 3 years.

  • what Steve said ^^^^

  • I said it before, and I'll say it again - I close my eyes, think Japan, and I see this.

  • Thanks everyone for the kind words! Yes, you read it right! A big solo release. I hope to finish it by the summer for NE, but I'll post the occasional screenshot here to keep the interest flowing ;)

     

     


    Hell yes dude! Hard to believe that's all DKSO with all the spacey crunch stuff going on. Wondering how you did those diagonal windows on the right side.

     

    Happy to show you. All you have to do is take 2 pieces of abstract glass, some stacked fences, then slant them up or down on the corner of a tile. I find it easiest to keep the glass on the outside of the corner, and the fences on the inside. I'll attach a photo for reference:

     

    Attached File  Revelations of Stonehenge 2024-03-17 07-53-09.png (49.7KB)
    downloads: 38

  • As previously expressed in your screenshot, my excitement for anything RCT-related has rarely been this high. After taking a more proper look at this park, I can safely say this is my personal favorite design of all time. And I’ll do my best to explain why.

     

    I am no stranger to Patagon. Upon seeing the incredible heights you achieved with that monstrous giga, it felt as though someone understood my childhood dreams of RCT, and fully realized them into a highly detailed, beautiful build. We all toyed around with massive coasters back in the day, making the craziest of creations in Extreme Heights. But Patagon was the first time I saw someone pull it off in a “realistic” setting. As 94 put it, the mountainous terrain depicted is an actual part of Earth. All someone had to do was say, “let’s integrate a massive coaster into it.”

     

    While the literal height of Viracocha isn’t as towering as Patagon, there’s something truly special about this design. And I think it’s the way you framed it. I cannot think of a more perfectly integrated coaster. Sure, I’m a sucker for epic landscaping. It lifts designs into excellence. 

     

    But this is world-class. Every inversion, every section, nothing is wasted. This was a design where I can tell the creator thought carefully about every tile. Akin to how great classical musicians think about every single note in a phrase.

     

    This mindset extends to every section of the park, including the wonderful interior scenes you left for us to explore. Interiors with ride interaction! The log flume, Un Pachakuti, is my favorite supporting cast member to a main attraction. It’s a ride full of replay value for the viewer, and concludes with a massive drop (and one that completely took me off guard!).

     

    Seeing what you’ve accomplished with the more intricate workbenches, I’m already thrilled to see what new innovations (and simple beauty) you’ll bring to the world of NCSO upon returning.

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