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monsterbux Go to post #797317
What the heck, I didn't come here to feel.
But I did. Emotionally strong, different from anything I've seen both from a storytelling, concept and macro perspective. Beautifully executed. This is a park no one will forgot soon.
Mega congrats on the new name color Barn, very very well deserved.
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monsterbux Go to post #797316
Late review!
I Just love how this is completely different from the other entries. It feels like I walked into a movie and we are getting spoiled with the action SCI-scene.
The way you did the rockwork and the scenes makes it easy for the viewer to imagine what happened just before and what is going to happen next - it tells a clear story.
Lovely work Nin! -
monsterbux Go to post #797308
Thank you everyone for taking the time to go through my entry and leave some feedback and love!
I agree with your points of critique as they point out areas I would have definitely polished had I had more time. Alas, time got the better of me in the end but I am still SO happy with the result.
I absolutely adore Gaudi's architecture, and I simply just wanted to convey it in RCT because I like a good challenge and had possibilities with CSO! There were also a lot of firsts for me - first time working with CSO path, CSO supports (generally supports really), different sized trim objects and generally just a lot of unfamiliar objects.
I would like to leave some of the images (real or AI generated) that I used here, for those that are interested. I think it shows more of what I was trying to do and the struggles I had getting there.
Carousel:
Initially I wanted a pavilion for eating in an odd shape. Quickly found out roofs for an odd shape is out of my skill level. Made it round (ish) and liked it better as a carousel. Though I did have and extra structure at some point I just couldn't really fit it anywhere.Screenshot 2025-05-20 230454.png (1.44MB)
downloads: 10Casa batllo (I may have spelled that wrong in the park):
This one exists IRL. Roof took 1000% brainpower.
Screenshot 2025-05-20 232832.png (507.01KB)
downloads: 11Restaurant:
Made with Dall-E. Pretty.
Screenshot 2025-05-20 230421.png (1.73MB)
downloads: 10
There are many, many more references I could show, but the post would be way too long. So all there's left to say is thanks for all the support!
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monsterbux Go to post #797060
This park is so unique in it's style, and it's also a style that is soooo difficult to master. While I do agree on some of the concerns with readability, I also think that the park just has a certain abstract approach that makes it matter a bit less if you find a way to look at it layer by layer.
A comment for the readability issue is, I don't think it was as much of a macro problem for me as it was a color problem with the pathing. I think, had the path had it's own color, it would generally have been easier to distinguish it from what was landscape and buildings - make it easier to 'follow' the guests. I do think it caused some issues for the overall view of the park.
I really enjoyed the way you did the architecture. Making so many different objects look not randomly put together, but more like grand improvised structures is something I find to be immensely difficult, and so: very well done.
I also thoroughly enjoyed watching the rides traversing the landscape/universe/world. Great moments of interaction and I adore the way you decorated the coaster track. Wow.
While this may not be my own type of RCT, I give you huge respect for the creativity that went into it. Art.
Congrats on parkmaker! -
monsterbux Go to post #794581
Me too!