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Wessiesworld
Go to post #798913
Layout looks wonderfully flowy, would love to ride it! The environment is a lot of wasted space though. An idea could be to lower the ride by one unit, as well as the land below. Trenches following the contours of the coaster always look good. You can also make the path hug the coaster more. The straight shape of the path doesn't do the nice curves of the coaster justice
Yeah I'm not sure about all the straight sections as of yet right now as well. I'll keep that advise in mind. The only thing finished is the station right now, but I'll keep that a secret for now.
I still have not decided how to dress up the track switch for the backwards section.
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Wessiesworld
Go to post #798887
It's a gravel infield. And no, in the overal picture it looks clean. This is just a sneak peak.
Pretty flowy but not a lot to discuss so far! I do find myself wondering if it'd look nicer with a grass infield rather than concrete/sand(?).
It runs with 3 trains, switch tracks and functional block sections.
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Wessiesworld
Go to post #798197
Here is the file, you have to manually add it to your objects folder in your OpenRCT directory
[attachment=42083:splitvision.ride.vertwater.zip]
Thank you.
I was able to take a closer look at it.
I have one small nitpicky thing and that is that you could have used Amazing Earl's jumping guest scenery piece for your custom bungee trampoline ride to make that scenery piece more lively.
Other then that, a very high skilled amazing park. -
Wessiesworld
Go to post #798192
I still can't open the file

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Wessiesworld
Go to post #798143
I can't open the park as well. splitvision.ride.vertwater is missing.