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Wessiesworld Go to post #797440
Dude... Come on... like.... Come... on...
The limitations of the contest don't discount what was stated in any of the criticism. I honestly liked the aestetic and think the color choice was really good here, but the layout is too obscured in a few places so it's hard to follow. There are some really cool moments of architecture too, but since it's all one color, it's very hard to find defined forms within it. I'm glad you had fun with this and you should be proud of it either way, but please don't disregard feedback like this, because it's valuable. We aren't against you, we're trying to help you meet your potential.
You are missing the point of this comment I'm affraid.
I agreed with most of the comments,
But some people do not know that there are limitations set and rules within these contests.
You can't just do whatever you want to do, with the strict rulings as placeholders.
I'm not a fan of these custom color pallets myself, They were chosen by my team mate. On solo projects you will not find any custom color pallets.
But the reason I said you can't just do whatever you want is that there were a set rules in how many maximum supporting rides, the map size, what your coaster was required to do, and what scenery to use. Those are limitations, wheter you like it, or not.
That's all. That is also why my solo projects are more free build and thought out. I'd like to construct them more like real life operational parks.
You also had only 27 days to build this, I normally construct my solo projects over 2-3 years.
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Wessiesworld Go to post #797435
For me there's a lot of skill here but the overall composition lets it down - everything is a flood of yellow. I found it tricksy to figure out what was going on and where all the rides were under all the scenery.
I think you guys have the skills down to score high, just some more planning at the start to design what the overall macro of the park will be like would be super helpful.
Please remember that there were some limitations in these contests.
You can't just do whatever you want
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Wessiesworld Go to post #797363
I agree with most of the comments.
But when you work as a team, we had a great discussion about the points brought up.
So this is what we ended up with in the end.
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Wessiesworld Go to post #797095
Great upgrade. Maybe you can change the track to the corkscrew coaster and add the giga coaster track below it like I did in Dynamite Dunes to match the new modern MACK watercoaster style? But that is just a thought.
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Wessiesworld Go to post #797039
I think you can simulate an underwater cable using the laser CTR. But then it makes sense for this right to have a lot of tight turns, as the cable and the boat generally take corners by moving big underwater wheels. If you want to simulate the boats moving by current, maybe you need a more tight/narrow and smooth/flowing channel?
I took inspiration from Fata Morgana and those turns are in large square spaces which I esthatically covered up. with scenery. At least that is my point of view of it.
So yeah, I kind of want to do the under water wheels, but the covers do not work that well on the RCT original water.
Any ideas to make it work without the water scenery pieces?
I took inspiration from Fata Morgana which has big wheels and they bump into rubber wheels when the turn is too tight or too wide. That is also a thing I would consider simulating. Or the guide rail Fata Morgana has in certain sections of the ride as well.