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TimmyTuner
Go to post #799803
This is definitely a strong map and im super impressed by what you managed to do without cheats. The layout and overall composition is fantastic. Foliage is another highlight to me and the limitations of no cheats are not felt super strongly here. The same cant be said about supports, which are quite lackluster to me, but you did your best with what is possible. Was also awesome seeing this park being built on youtube and hearing some of the insights! Great work Sammy!
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TimmyTuner
Go to post #799738
Wow the quality of this round is fantastic! Great work to all the builders! Some small reviews:
AJ:
Really enjoyed it a lot, lovely coasters and all so well intertwined! Music slaps and adds a lot to the vibe, youre always on point with that. Really fantastic map!
Ge-Ride:
Very interesting map, i dig the vibe, but overall this minimalistic and abstract style is not for me. The idea to play with the chainlift speeds to simulate the space race was dope, but maybe couldve been done a bit better.
GigaG:
Nice to see an entry from you. That rocket improved a lot from earlier iterations, really cool to see it develop on discord and now the final product. Launched coaster is cool, feels like a mix of both versions of dodonpa. Overall the park could use a bit more polish; i like the texture and foliage you got going in that one corner, maybe you couldve brought that into the park in spots to break up that sand texture a bit.
Deano and hypno:
Sick team that led to a sick entry! I love the style here and the overall quality feels very high. The underground parts were done nicely, but sometimes a bit hard to read for me in contrast with the surface. I also felt like the entry was trying to tell more of a story than it actually did; i was searching for a lot more peep scenes or clickables here - not a big complaint though. Love the coaster and how it launches upwards out of one of the rocket thingamabobs.
In_error:
Great to see you join an NE contets in_error! This map is large and really packed with nice content, the rides are creative and well integrated. Maybe its a little too packed, as i would prefer a touch more breathing room overall. Some stuff also feels a bit boxy. Highlights are definitely the rockets and rocket-adjacent infrastructure, those look fantastic. Also great object usage as always, i especially love the cogwheels with the aboriginal pieces. Definitely stealing those!
MorganFan and Mamarillas:
This is a personal favorite of mine. Love the atmosphere and the contrast between the wide rocky mountains and open landscapes to the hectic inside faculty. The coaster and flume are a strong 1-2-punch, Great interatcion and both flow super well with how they dip in and out of the rocks/walls. Only complaint would be that the pink rocks are a little too light and bright; personally would probably darken the entire rocks by 1 shade.
Narc and RWE:
This park goes the route of themed area in an amsument park and does so really well. Coasters are super solid, although Railgun Rocket's pacing feels like it could be a bit higher. Buildings and theming are nice. Foliage is done very well, but i personally would like a bit more diversity in ground textures. Great park overall!
Xtreme and the other guy:
Absolutely insane map. How you 2 were able to build this in merely a month is beyond me. Building quality, pathing, foliage and detailing are all at the highest level. The grid doesnt exist and its even using vehicles for some of the curved shapes which is neat to see. I must say though, with how perfect the park otherwise is, the music is a mismatch to me and i think its a missed opportunity hiding almost the entire coaster without any cutouts. -
TimmyTuner
Go to post #799590
Great to see you do this again. Sign me up!
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TimmyTuner
Go to post #799580
Super solid fundamentals on display here. From the macro to the layout and foliage everything is very nicely done. Love the rockwork also. Great work Hypno
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TimmyTuner
Go to post #799579
Very solid park here. Good details and the opening with the explosion sells the location and gives the map character. Ride design very solid as well and neat palette shenanigans to get that corroded look where you cant with regular objects. Well done, looking forward to more!