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Lasketchup
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  • Thanks a lot for all the comments and support! Its been great dipping my toes into this community and get feedback :) The point about the water is great, after working on something for long you get blind for these things. I think from some other angles there is much more rockwork as a transition between the castle and water, and it is supposed to be carved out of the rocks quite vertically - but I see that how the castle emerges now is a bit weird from here. There will also be more activity on and around the castle on the water with some rides and land/buildings. Not sure about the pathing color either as it is, will try a darker tone! And also agree on the brightness of the spire tops, good reminder to change these :)

  • Thanks Version1 for organizing this! It was very fun (and a bit scary) to participate and see so many other cool entries. Definitely helped getting into the christmas spirit for me :) I have only joined recently and do not know you or your history here very well, but my experience has been positive in your advent calendar - I hope you can keep enjoying the game and (part of) the community one way or another!
  • Secrets in the Snow by AJ

    A lovely park! Modest size but that probably allowed you to fill it with much detail and polish. I really like the general Soviet aesthetic and palette without falling into obvious stereotypical ´traps´ of that era, with creative use of objects from the original games as well and giving many buildings a believable rundown look. Also the coasters are really nice, very creative Vostokapult - also Nasad, small but surprising. What in my opinion is a challenge, but that really counts for all/most parks in this round, is that they are not necessarily ´cozy´ or very inviting from a guest perspective with this cold futuristic/tech theme, but that is simply a personal preference that says nothing about the park(s) :)

     

     Moonrace Alpha by Ge-Ride

    I like the concept of duelling space race coasters!  I tweaked the lifthill speed quite a bit but did not get them to crash as per instructions - not sure how crazy you intended us to be there - and also realized there is no launch element… Tweaking the theme to an alternative future space race between USSR/NATO is creative and smart to spice things up. The park is quite different from the other parks, and with that a breath of fresh air, with surprising objects and bold colours. I dig the campy vibe even if that was perhaps not your intention, but also think some parts are still a bit rough in terms of polish.

     

     The Cosmodrome by GigaG

    Is the broken launch pad at the centre of the coaster a reference to the collapsed base in a Russian rocket launch recently? If so… I love it. Not a crazy creative or surprising coaster but it does the job, and I like the other coaster too! Curious also what happened at the charred/burned site… Visually I think the basics are there but perhaps more attention could be paid to the foliage and buildings to give them more complexity and depth. I know it is not for everyone but breaking up the grid here and there, can really do a lot to make a park more interesting.

     

     McCarthy Air Force Base by hypnopompia and deanosrs

    Gosh, so much detail and storytelling here! Great park, right up my alley. A fun coaster, and impressive how the underground part is still very polished and with good visibility as a viewer. Oh and the kiddie comet? I want to ride that. And the flat rides; always appreciate a park that takes its flat rides seriously. The architecture of the surrounding the military base are also very in tune with the kind of US-deserty retro style (based on the image I have as a non-US person), impressive how you managed to nail that!

     

     Race To The Moon by InError

    A quite unique visual style that can be tricky (or at least when I try it) but that you really pull off! Using many original objects from the game it creates a unique kind of coherent style that is busy and somewhat cold but really fits the tech/industrial theme. The massive storage building block is somehow not too dominating or off-putting, which could be a risk but also works here for me. Also impressive how many rides you managed to fit in, many of them with a nice design. Oh and the lifthill looping? Not sure I’ve ever seen it… but kind of want to try that now. 

     

     [REDACTED] - Rumble in the Red Rocks by MorganFan and mamarillas

    Wow, love the desert aesthetic and particularly with the lovely buildings next to the road, and the cliffside that incorporates some verticality into desert maps that are often (and understandably so..) quite flat. Really fun and creative rides. The underground base does not scream ‘space’ to me aside from the ride names, and neither does the other part of the park - but I did not enjoy it any less. Attention to detail to shops and amenities next to the road are amazing… I would love to stay at that motel.

     

     The Men Who Stare at Oats by Narc and RWE

    I like the concept and description of this park! So much potential and creativity. I feel like I do not really see much of it back directly in the park, perhaps because of practical constraints or I simply miss the hints. That does not change that in my opinion it is a nice and decent park, with some good rides and polish. Perhaps it could have used a bit more attention to detail, in the foliage for example, or spicing up the concrete/tarmac pathing.

     

     Disney's Kennedy Space Center by Steve and Xtreme97

    Yeah… not sure what to say here and what hasn’t been said already (I have not read the other comments yet), but this is another level. For a second or two you convinced me the grid was indeed half diagonal until I realized that was in fact… all your doing. Wow, so much detail literally everywhere, and so charming and cozy, which is impressive for this theme. Captures nicely a retro, optimistic, kid-friendly futurism that was so far missing this round imo. Oh and shout-out for even designing the inside of the astronaut Q&A building, did not expect that! My only two minor gripe would be that most of the attractions are enclosed and thus not visible and the rollercoaster layout which was a bit timid and short, but I am not coaster expert and it probably was Disney-proofed in terms of intensity. But overall… wow.

  • I aim and expect to submit my entry end of this weekend, how do you want us to send it to you? Just the park file in a direct message to you here? Looking forward to all the submissions to get into the christmas spirit!

  • Happy to give this a try!

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