Lasketchup%s's Photo
Lasketchup
  • Offline
  • The Netherlands The Netherlands

  • Secrets in the Snow by AJ

    A lovely park! Modest size but that probably allowed you to fill it with much detail and polish. I really like the general Soviet aesthetic and palette without falling into obvious stereotypical ´traps´ of that era, with creative use of objects from the original games as well and giving many buildings a believable rundown look. Also the coasters are really nice, very creative Vostokapult - also Nasad, small but surprising. What in my opinion is a challenge, but that really counts for all/most parks in this round, is that they are not necessarily ´cozy´ or very inviting from a guest perspective with this cold futuristic/tech theme, but that is simply a personal preference that says nothing about the park(s) :)

     

     Moonrace Alpha by Ge-Ride

    I like the concept of duelling space race coasters!  I tweaked the lifthill speed quite a bit but did not get them to crash as per instructions - not sure how crazy you intended us to be there - and also realized there is no launch element… Tweaking the theme to an alternative future space race between USSR/NATO is creative and smart to spice things up. The park is quite different from the other parks, and with that a breath of fresh air, with surprising objects and bold colours. I dig the campy vibe even if that was perhaps not your intention, but also think some parts are still a bit rough in terms of polish.

     

     The Cosmodrome by GigaG

    Is the broken launch pad at the centre of the coaster a reference to the collapsed base in a Russian rocket launch recently? If so… I love it. Not a crazy creative or surprising coaster but it does the job, and I like the other coaster too! Curious also what happened at the charred/burned site… Visually I think the basics are there but perhaps more attention could be paid to the foliage and buildings to give them more complexity and depth. I know it is not for everyone but breaking up the grid here and there, can really do a lot to make a park more interesting.

     

     McCarthy Air Force Base by hypnopompia and deanosrs

    Gosh, so much detail and storytelling here! Great park, right up my alley. A fun coaster, and impressive how the underground part is still very polished and with good visibility as a viewer. Oh and the kiddie comet? I want to ride that. And the flat rides; always appreciate a park that takes its flat rides seriously. The architecture of the surrounding the military base are also very in tune with the kind of US-deserty retro style (based on the image I have as a non-US person), impressive how you managed to nail that!

     

     Race To The Moon by InError

    A quite unique visual style that can be tricky (or at least when I try it) but that you really pull off! Using many original objects from the game it creates a unique kind of coherent style that is busy and somewhat cold but really fits the tech/industrial theme. The massive storage building block is somehow not too dominating or off-putting, which could be a risk but also works here for me. Also impressive how many rides you managed to fit in, many of them with a nice design. Oh and the lifthill looping? Not sure I’ve ever seen it… but kind of want to try that now. 

     

     [REDACTED] - Rumble in the Red Rocks by MorganFan and mamarillas

    Wow, love the desert aesthetic and particularly with the lovely buildings next to the road, and the cliffside that incorporates some verticality into desert maps that are often (and understandably so..) quite flat. Really fun and creative rides. The underground base does not scream ‘space’ to me aside from the ride names, and neither does the other part of the park - but I did not enjoy it any less. Attention to detail to shops and amenities next to the road are amazing… I would love to stay at that motel.

     

     The Men Who Stare at Oats by Narc and RWE

    I like the concept and description of this park! So much potential and creativity. I feel like I do not really see much of it back directly in the park, perhaps because of practical constraints or I simply miss the hints. That does not change that in my opinion it is a nice and decent park, with some good rides and polish. Perhaps it could have used a bit more attention to detail, in the foliage for example, or spicing up the concrete/tarmac pathing.

     

     Disney's Kennedy Space Center by Steve and Xtreme97

    Yeah… not sure what to say here and what hasn’t been said already (I have not read the other comments yet), but this is another level. For a second or two you convinced me the grid was indeed half diagonal until I realized that was in fact… all your doing. Wow, so much detail literally everywhere, and so charming and cozy, which is impressive for this theme. Captures nicely a retro, optimistic, kid-friendly futurism that was so far missing this round imo. Oh and shout-out for even designing the inside of the astronaut Q&A building, did not expect that! My only two minor gripe would be that most of the attractions are enclosed and thus not visible and the rollercoaster layout which was a bit timid and short, but I am not coaster expert and it probably was Disney-proofed in terms of intensity. But overall… wow.

  • I aim and expect to submit my entry end of this weekend, how do you want us to send it to you? Just the park file in a direct message to you here? Looking forward to all the submissions to get into the christmas spirit!

  • Happy to give this a try!
  • Wow, beautiful screen... its haunting, yet somewhat warm and cozy as well. Very excited to see more!!

  • Indoor Egypt by AJ-

    Very strong park, with a creative twist, making it indoors. I was initially a bit thrown off by the impaired visibility, but with the holes in the roof and cutaway tool you are able to get a good impression. Impressive how dense a modestly sized park can be in terms of atmosphere, attractions, and personality. I like how it is a playful interpretation of the theme, and that the scale allows for a busy, lively park. Having said that, aside from the entrance, attraction names and some theming here and there is however not that much connection with the ancient wonders; I also think more could have been done to go beyond somewhat routine references to ancient Egypt (sphinxes, obelisks, etc.); but that goes for other parks too. All in all, a strong, fun park with attention to detail – that could play a bit stronger on the theme, in my opinion.

     

    Ptolemy II's Alexandria: 250 BC by deanosrs and FredD

    I have to admit, as a sucker for Greek mythology, any related theming has my attention. At the same time, so many variations of this theme have been done that I think it is hard to bring something new to the table. I think you have managed to do so in many aspects. In general, I think the park looks great; very detailed, polished, and immersive; I love for example the military parade and the Alexandria library dark ride. It is a strong homage to the theme of the contest. The colors are (as always with this theme) appealing and easy on the eyes; the architecture is fitting and yet diverse enough across the map to not become monotone or overly predictable, which can sometimes happen when relying on archetypical buildings/styles. Overall a solid, strong contender that adds a bit of fresh air to ancient Greece-inspired theming!

     

    Ancient Light by Lurker

    I really appreciate the throwback style and it adds some diversity to the contest. I like the scale and size of the attractions in the park and coasters in particular; for me, it creates a cozy atmosphere and avoids crazy support structures dominating the view. Given the theming, I personally would have preferred the lighthouse to stand out more, both in height and visually; the proportions are now a bit off for me. The architecture can also become a bit repetitive across the map, but that probably reflects the limitations in terms of items that you had (which makes the achievement of the park all the more impressive). Very charming park.

     

    The Seven Wonders Selection Survey at Sidon Wonderland by Liampie and Gustav Goblin

    I personally really like this map for the bold choice of just doing every wonder of the ancient world and not having any real rides. Not only that, it manages to create a wholesome atmosphere of an informative park where all kinds of wonders are convincingly miniaturized. Despite their size, most are still instantly recognizable and detailed! A downside for me is that it does feel a bit empty, both literately, in terms of people, but also more broadly in that it is a rather static park with not much movement/life. But then again, a park like this would perhaps not be a huge success in the real world either in terms of visitors :) Great references to the theming, original, and with the respectable choice to deviate from expectations of grand crazy coasters.

     

    Pyramid of Gizeh by kenos

    Nice cohesive theming with good usage of a Nile-inspired area as well. I also appreciate spicing up the standard pyramids a bit here and there, as well as the obelisks. Having said that, it feels a bit rushed or not yet completely done in some aspects and parts of the park; some buildings look like they could use or were intended to have more than just a shop, and as a result, it feels a bit empty beyond the theming and main coaster.

     

    The Ancient World by Narc

    What a great coaster, in my opinion, as the centerpiece for this park. It dominates, but in a good way that is rare in my opinion. It flows nicely in terms of speed and is integrated in a very nice way with other attractions, theming, and pathing, with peeps getting a good view from all kinds of angles and action moments! I also like the length of the coaster and how its main launch happens after quite a bit of action already. The theming provides clear references to the objectives, but I am not sure if the execution of the pyramid works for me. It looks in a bit of an odd way like a modern artist rendition of a pyramid with the chosen textures and launch gate for the coaster, which throws me a bit out of the original theming. I do like the vegetation and islands you added. Summarizing, a great coaster that rightfully takes all the attention, but perhaps at the expense of attention to the theming.

     

    The Construction of Giza by RWE and MK98

    Wow, what a park! I think the color palette and brown/beige tones here work in such a good way without somehow drowning out everything in the same hue. The link to the theming of the contest is clear but with a nice twist to focus on a coaster during the construction of the pyramid (although it feels a bit conflicting to have entertainment surrounded by forced labour, haha). Focusing on the construction also allows the park to spice up the design of the pyramid with various objects/textures/etc. The integration of the river and houses are also so nice, standing out yet also fitting in so naturally. I like the choice to put a wooden coaster track underneath the giga coaster, not sure if it is inspired by anything in real life, but it fits esthetically. My only downside is that aside from the coaster there is not much more to explore; but that’s understandable given the amount of detail put into what is there :)

Contact...

Fan of...

Recent Visitors