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imtheonewhoknox
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  • looks exciting! loving the scale youre shooting for

     

    Ultimately, the lore will mean the creation of multiple parks and guest areas.  Map size is 999x999

  • The construction continues on the park, with it's final form taking shape nicely.  In addition to Forza Azzurri, which is in the rear of the park, other golden ticket coasters include a junior coaster, an F1 themed launched top-hat coaster, the wooden coaster Turbulence, an inverted coaster set in an industrial wasteland, and finally a B&M coaster that weaves its way through the forest.

     

    Several areas of the park are still WIP, including the parking lot, building & stall theming, and the completion of the first of many on-site resorts - which will all be connected to the park through a transit network of Monorails and Buses.Falcon-Point-2025-09-17-11-59-20.png

  • Lovely forms! That little scene is really cute! I would experiment more with making your paths a little less rigid, less straight. Every junction I can see is right angles. Try making them funny organic angles! Failure is fine if you’re experimenting around!

     

    Thanks SSSammy...thats definately a skillset I struggle with, and trying to piece paths together in a way thats not so wooden.  I have roadmapped a few diagonal intersections and paths, but its a slog while I try to figure out the process and getting everything to fit together well.  

    The background pathing isnt final - but more of a test bed for trying more flowing shapes in the pathing.

  • Damn, thats on a totally different level!  seriously impressive

  • Ah, that makes sense - its still a WIP, so I havent gotten to the rear of the Portofino buildings that much (yet).  Im torn, because the buildings in Portofino are fairly plain, but I agree they need trim or something else to dress them up in comparison to the Basilica and the Campanile (tower)

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