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Ride6
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  • As someone who rode this a good number of times last summer, this gets incredibly close given the limitations of RCT. The small tweeks I would make (personally) are the first and and final turns. The (prelift) turn feels a lot flatter (not a curving drop) - but I'm not sure there's a good way to get the right laterals in RCT without doing what you did. The last turn is tricky because of the limits of RCT - but to my eyes it seems like like it should start banked and then unbank for the last 45°.

    I'm not sure there's a lot that could be done re: the first overbank as Ling was talking about. Maybe it could be brought in a tile or two - as the turn to the lift does get up quite close to the inside of its supports - but that's about it. I think TT just has a lift hill angle that lies between what you can create in RCT and that's going to throw the scaling off no matter what you do. This hits roughly the right speed, so it still seems right-ish w.r.t. scale.

    The camelbacks "feel" right - they provide strong, sustained airtime and have very tight pullouts given the speed they're taken with. It looks wrong to the eye, but watch the train go over it - that's what TT feels like. Soar and SLAMMED. It has memorably strong positives compared to the other RMCs I've been on.

    Great detailing throughout - the lockers are a nice touch that are hard to even find even though they're a prominent part of the TT TSA experience. I really like the entrance sign, the crater, the tractor and the truck out front. I think the "unnaturally green" trees are supposed to represent the "mutated" trees that don't seem very well documented in any photos I can find - but I recall from being there.

    The overall architecture (other than the station) is probably a *hair* small and underdetailed as a result (no room), but this does still look like a strong start to a greater King's Dominion projection. Though I wouldn't blame you if this was the part you were most inspired to do and are now satisfied.
     

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