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deanosrs
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  • This had some lovely interactions between the ride and the castle and pathing, I think the first entry that really did that very well.

     

    The rapids were very neat, I just needed a bit more from them aside from the area around the cobra.

     

    Really nice spacing in this and the gardens around the castle were really well put together too. It made me feel like it was one of those old italian hill top towns.

     

    I didn't really "get" the metal aspect of the theme, I think that needed to be worked in a little more with some kind of storytelling on the map, be it peep scenes, a building, or more metal-related scenery.

  • The water scene under the corkscrew was lovely, a really serene moment.

     

    I wonder if the village just needed to be one tile more of path so the buildings didn't crowd from one side over to the other?

     

    The supports up the lift hill were nice and typical Lurker vibes throughout. Always a pleasure to be open your work!

  • as an old PT2 kinda guy, I really liked this entry.

     

    Rotated once from the view in the map preview, it looks so nice, really well composed and very pleasant to look at.

     

    I had it much higher in the contest, at 8th place. It doesn't do anything overly dramatic or new, but does everything it tries to do very competently and without any real flaws.

  • A really sneaky speed build. I really like the station out of earth look; at first you parse it as land and then it pops up on you, kind of a less attention grabbing building. The island is nicely put together and the foliage density is expertly controlled.

  • I too felt a disjoint between the way the park looked and the theme.

     

    I was expecting something like Cirque Macabre and instead it had a bauspiel feel to it.

     

    A lot to like and the trees and foliage were doing in a very refreshing way. There's a lot of promise here, it just ultimately lacked cohesion with the theme and needed some more tieration on some of the sculptures and storytelling.

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