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deanosrs Go to post #791925
Yes Liam! Someone's trying to escape via flight at the top of the screen too... been so much fun building on this park with Turtle. Just been chilling at a solid pace.
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deanosrs Go to post #791634
so generous Milo, "having participated" is a very kind way of describing 5 failed attempts to qualify for Pro Tour 1 and a second-to-last hi-rollers finish!
Appreciate the write-up!!
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deanosrs Go to post #791241
Role: Player
Games: OpenRCT2
Availability: away June 9th-16th. In August work can be busy.
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deanosrs Go to post #791024
Wow this really took me back to the good ol' Pro Tour days. JKay/cBass style quarter block work for sure (that's a pretty good thing, of course!)
The problem a project like this faces is one of the main restrictions of RCT is the orthogonal nature of the game. Lines continue from one object to another from one of the four perspectives, even though the objects are not anywhere near each other. In a normal park, foliage helps break this up, but here of course, that's not an option.
But I still feel it would have benefited from some more organic/non-linear shapes to break up things. The tracks have some curvature which helps a ton for sure.
The turbine is one example of a great little set piece where you have some diagonals in to break up the lines and it breaks up those lines perfectly. The little clouds puffing out the top are perfect too.
I love the blue frame around the base of the park. It definitely works in game with the black void background behind it. I also love that you left the money effects in - I rarely see those, and it really works with this theme.
Great job lurker and hope to see more from you, maybe in h2hx!
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deanosrs Go to post #791023
This is so nice and so clean - for NCSO, there's awesome textures in this design - like the tiger stripes, the inside of the tunnel diving under the path, the awnings - which is so difficult without custom scenery - and all without creating a total glitch fest.
I would agree with RWE, this definitely passes the design threshold.