Park / Euphoria City

Park_161 Euphoria City

40 Comments

  • Liampie%s's Photo

    Euphoria City holds up. Spectacular rides, well executed jagged landscaping, and architecture that services the park well even though it has never been your forte and it's not top tier here either, despite some very effective touches like the big dollar symbols, the crossing glass tunnels, or the factory overlooking the nasty side of town like a citadel. You excelled here!
     
    The Mala comparisons are inevitable of course, especially when also looking at Rift Valley. I don't think you're a better Mala than Mala himself, but I think your park is conceptually stronger, I guess also because it's less enigmatic. It's quite clear to me what you were doing here, exploring the nuances in 'good' and 'bad' in a society.
     
    It's funny that this park is coming up in accolade voting now, because we actually had a discussion on good and evil on Discord today. It's a topic that resonates with me, and it's also the kind of RCT I would love to see more of and build more myself. Less imagining theme parks, and more using the game a tool to tell stories, make arguments or explore interesting concepts, even if it's shallow or obvious.

     

    Am I right in guessing that you were partially inspired by The Wire while making this? The chairlift is called 'The Wire', and thematically there's some parallels between the show and this park.

     

    Looking forward to seeing a panel score for this park. You may be heading for an 80%+ score, which would get you your parkmaker spot back at last. :)