Edited by Panic, 23 February 2006 - 08:19 PM.
Edited by Geoff, 23 February 2006 - 10:02 PM.
It's fast becoming apparent that I had no idea what the hell I was doing when judging ...oh well.I wasn't very bothered by the similarity to Ghost Cell Crisis, because honestly, how else are you supposed to pull off the theme of something being created from nothing in space? Although very few have ever been built, I still think it's a bit silly to automatically associate and compare any park featuring stuff floating in space to GCC - some themes, such as this one, require that sort of layout. It's rather like comparing any park with massive landscaping to Mount Sinister. Areas and small parks are generally more commonly associated by their themes than by their landscaping arrangements, and I think this particular kind of park layout gets an unfair deal in that regard. Not to mention that in my opinion, the theme here was much more clearly presented than in GCC.
...a little more subtlety would've helped the park greatly. I mean, the whole thing screams god and drugs.a very fun park to look at overall, and congrats on breaking the top ten, magnus.
Magnus's skill never increased. He just never really finished something complete.
I actually really liked this park. DIdnt care much for the mine train but loved the other 2 coasters . I loved the rainbow coming off the clouds and the whole way it seemd as if you made the park while drunk (the best way of making a park)...Congrats on a top 10
And I thought Posix was your mentor!?!?
It's fast becoming apparent that I had no idea what the hell I was doing when judging ...oh well.
Edited by Steve, 24 February 2006 - 05:45 PM.
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