Park / Hyatt's Northwest Adventures

54 Comments

  • tdub96%s's Photo
    Most of the coasters werte perfect. Not all of them. The GCI could of benifited from not having the diagonal lift, and the Beemer hyper definetly had some pacing issues on the hills where, like JDP said, generated very little airtime. The others, imo, were very good. I really respect Brian for producing such stellar coasters in every park he works on, and this one is no exception. Those were just the flaws that I noticed in this park. Its impossible to make the perfect coaster in RCT but I admire CP6 for coming very close, always.


    The other coasters, the Gravity group and Mack launched coaster I felt were excellent. Also, both mine trains were executed very well. The invert showed some Nemisis (apparent to me, anyways) inspiration, and was themed brilliantly.

    James, your architecture is ALWAYS spotlight worthy. Another sweet, massive hotel structure, great buildings throughout, excellent ride stations, its all brilliant. However, it does seem repetitive at times. But, that is your personal style that I've come to realize. There is nothing wrong with this building style whatsoever. Your style is your style, you play rct the way you want, you build what you want and what you want to see, so I have no fault with this.

    The coasters, the atmosphere, the architecture, the park layout, all the little details, it all screams spotlight to me. If I were on the panel, 95% and a definite yes for the top award. Great park dude and I'm sorry you didnt get spotlight as this was definetly your best work to date.
  • Xophe%s's Photo
    Congratulations on the release James! Such a shame you didn't get spotlight but I hope your disappointment won't discourage you too much from building in the future. You're one of my favourite builders and I've always had great respect for your work and your productivity for years and years. Some people might not 'get' your style but you would definitely be missed if you gave up.

    I'll let you know my thoughts on the park once I've had a chance to view it in-game. In the mean time, the overview looks fantastic :)
  • BelgianGuy%s's Photo
    All I can say is did love the coasters and I don't know what's a good coaster if these are bad jdp, really fuck dude that's just brutal and I think that was out of place but it's your opinion. I'd simply like to say this park is great and I'll repeat myself into saying this schould've been spotlight.

    I mean the atmosphere was definatly there, the park layout was fabulous I think, the archy although sometimes repetitive was great, I mean in a real park most buildings in an area tend to look the same don't you know? only thing that dissapointed me a little was the abrupt endings of the forest parts of the park wich looked rushed a little for having no secondary line of foliage to have a smoother transition, but that was it, that's all I could fault with this.

    That being said I sincerely hope you won't stop building dude because I know I'd miss watching your ridiculous hotels and great parks during my stay on the site, I mean we'd be losing one of the most unique players this site has ever seen. You're a legend nonetheless and missing this close to a spotlight doesn't change a thing about that.

    Greets BG.
  • Louis!%s's Photo
    JDP's opinion was absolutely fine. There was nothing wrong with it. I agree with every point he made in his review. The coasters were the reason I voted this no for spotlight, but I voted HOA yes.

    What wasn't fine was Rob's harsh reaction to his opinion, which then escalated into JDP's harsh words back.

    Why can't we keep everything nice an friendly around here.

    -----------------------------

    James, what held this back for me, as I explained before, was the coaster layouts and the architecture. I felt a lot of the architecture was very samey and there was too much of it. I didn't think the coaster layouts were very strong either. I think if you wanted to, you could get spotlight, by combining the fun atmosphere and amazing layouts of HOA, with the concept, foliage, landscaping, park layout and basically everything else of NWA. It's there, it's possible, if you wanted it that bad you would carry on trying.
  • Phatage%s's Photo

    James, i hope you didnt give CP6 an assigned area to place a coaster because they all seemed forced other then the invert.


    That is how real parks do it you know.

    the b&m hyper creeped over the diagonal hills and didnt supply any air time, it was boring to watch.



    This is a criticism of real B&M hypers. Even when this is true with the real thing, the good part is that there is a big difference between the speed at the bottoms and tops of elements, one of the things that contributes to a B&M's elegance and makes it exciting in its own way (focusing more on the sights and anticipation rather than a more constant speed and stronger forces). Try riding instead of watching it.

    i dont know why a park would have a b&m hyper thats just as tall as the woodie and have them both face the same direction. terrible park designing there.


    PKI, or whatever it's called now. Diamondback and Racer are out&backs in the same direction, and while they aren't the two that are almost the same height, I've yet to hear this called terrible park designing. If anything, I would say it was good design because the stations/queues of the major rides are spaced out fairly evenly, meaning that crowds won't be too dense in one particular area.

    the other one looked as if it was trying to be a family coaster but decided to add intense turns and helix's that gave the coaster no definition.


    I'm not sure what your definition of a family coaster is, because the majority of their elements are turns and helices. With a max speed of 44mph and the tightest turns taken at speeds lower than that, none would be particularly intense by RCT's standards.

    i was so happy to see the mack and gci from the overview, and i should have left it at that. both designs were obnoxious and way out of character...and i understand gci is really messing around with their styles, but this went too far.


    The launched coaster was a great take on Blue Fire and I'm really confused as to how you don't see this. The trackwork really sold the realism, and the adaptations made to the second half helped the ride fit in more with this park's landscape. The GCI is not too far of a departure at all not just considering Mountain Flyer but also Joris en de Draak and El Toro; GCI isn't simply messing around with their styles, they're evolving very quickly in ways not immediately noticeable and the one in this park is by no means outside of the realm of possibility.

    but like i did say, the invert was perfect and i mean perfect. element lineup, pacing, the layout in general was perfect.


    Your nitpickiness isn't even consistent; the invert is not perfect because it's brake run isn't long enough. Also this is but one instance that shows I didn't think these coasters were perfect, but that the sole purpose of this post was to respond to JDP.

    the repetitive architecture kills your chances every time.


    It shouldn't have this time, but I'll explain why soon.

    i am the only one here that can perfect a layout and if you disagree then fuck off


    I went back and looked at your coasters JDP, but after watching the coasters in HNA and hearing your critique... your work was a real let down. If you approached this park even just a little more inclined to appreciate it as an amusement park visitor would, maybe you wouldn't be striving to make outrageous justifications to make yourself standout and not be one of the crowd who had a great time visiting this park and riding it's coasters. I don't see why Brian would have private conversations with you if that's how you spoke to him. The only reason I could see is maybe he get's a kick out of it, just like I probably will when you respond to this post.



    James, and Brian, sorry once again that I haven't gathered all my thoughts on this park together yet, but trust me I'm looking at it multiple times a day and enjoying it more each time. This really is something special/unique and I can't wait to explain why I think so. Soon...
  • robbie92%s's Photo
    You have just eloquently described everything I wish I could've said.
  • Wanted%s's Photo
    I'd like to say thank you to Phatage. :bandit:

    Let's see a fucking answer to that JDP, you little prick.
  • RamSam12%s's Photo
    Phatage, that was absolutely brilliant. Well said man.

    First off, I still don't understand why someone would give a spotlight score to a park and then proceed to vote it down to a gold. If a park shouldn't be a spotlight, then why give it a spotlight score to begin with? This should have been a spotlight by all means. Another great park voted down to a gold too...what a shame.

    The park had pretty much everything a realistic park needs, and from a visitor's perspective would be quite an amazing park. I'm still amazed how fast you can crank out all these parks!
  • Roomie%s's Photo

    Why can't we keep everything nice an friendly around here


    Let's see a fucking answer to that JDP, you little prick.


    Wanted... Stop being abrasive, there's no need for it and it doesn't add anything to a thread.
    You turned a perfectly normal post into a conflict for no reason.
  • JDP%s's Photo
    I was going to stop posting on this site for a while but ill respond to you.

    That is how real parks do it you know.

    Sounds like something I would have said...

    This is a criticism of real B&M hypers. Even when this is true with the real thing, the good part is that there is a big difference between the speed at the bottoms and tops of elements, one of the things that contributes to a B&M's elegance and makes it exciting in its own way (focusing more on the sights and anticipation rather than a more constant speed and stronger forces). Try riding instead of watching it.

    Touché. I understood the first diagonal but the second wasnt necessary in my opinion. A smaller air time hill could of done justice and made the ride look more original.

    PKI, or whatever it's called now. Diamondback and Racer are out&backs in the same direction, and while they aren't the two that are almost the same height, I've yet to hear this called terrible park designing. If anything, I would say it was good design because the stations/queues of the major rides are spaced out fairly evenly, meaning that crowds won't be too dense in one particular area.

    I should have been more clear with this. I am not comparing a B&M hyper to a 1972 John Allen. I am comparing a B&M style hyper (built in 2007) to a Gravity Group style woodie (built in 2006). Now imagine a park shooting for coasters of similar height, supplying lots of air time, in a maximum five year difference. I cant either and that was my main point.

    I'm not sure what your definition of a family coaster is, because the majority of their elements are turns and helices. With a max speed of 44mph and the tightest turns taken at speeds lower than that, none would be particularly intense by RCT's standards.

    I felt there was other ways around the tight 60 degree helix's he used. Most mines calmly make their way to the bottom and this just seemed too intense. Preference i guess.

    The launched coaster was a great take on Blue Fire and I'm really confused as to how you don't see this. The trackwork really sold the realism, and the adaptations made to the second half helped the ride fit in more with this park's landscape. The GCI is not too far of a departure at all not just considering Mountain Flyer but also Joris en de Draak and El Toro; GCI isn't simply messing around with their styles, they're evolving very quickly in ways not immediately noticeable and the one in this park is by no means outside of the realm of possibility.

    The Mack's execution could have been better along with its pacing. Yes it was obviously made around the landscaping but the twisted horseshoe roll seemed off scale. I think the ride itself was way to aggressive in every aspect especially the pacing over the first hill... just watch.

    I looked back and the GCI was fine besides the prelift, main drop, and the station flyby. Prelift was awkward and the main drop wasnt involved with any other part of the ride. It also was just too odd for me to enjoy let alone get his point in the design. The flyby shouldnt have existed. It was obviously forced and as i said, unoriginal from brian.

    Your nitpickiness isn't even consistent; the invert is not perfect because it's brake run isn't long enough. Also this is but one instance that shows I didn't think these coasters were perfect, but that the sole purpose of this post was to respond to JDP.

    Dude regardless of the brake run, the pacing and elements were great.

    I went back and looked at your coasters JDP, but after watching the coasters in HNA and hearing your critique... your work was a real let down. If you approached this park even just a little more inclined to appreciate it as an amusement park visitor would, maybe you wouldn't be striving to make outrageous justifications to make yourself standout and not be one of the crowd who had a great time visiting this park and riding it's coasters. I don't see why Brian would have private conversations with you if that's how you spoke to him. The only reason I could see is maybe he get's a kick out of it, just like I probably will when you respond to this post.

    I dont know what park you mean (HAP?). And any coaster thats it my past sucks in my eyes. Always room for improvement. Im sure you feel the same when looking back at your work.



    Either way, I want to personally apologize to anyone i offend (especially brain & rob). Phatage, i dont usually talk like that to him, but i was having a really shitty day. I know its no excuse for me to come on here and put someones work down, but its what i did and im sorry. Reading back on my post i can easily admit it was uncalled for and sorry for being a dick. Ive been posting on the site too often and i let it get in my way of my own problems. Once again, im sorry.
    -JDP
  • Phatage%s's Photo
    Sorry it's taken me so long to write about this park, but I do want you to know that I've been looking at it constantly throughout the last couple of weeks. I really think you've focused on using your strengths with this park and something very unique and awesome was the end result.

    I really feel like the first thing one should do in order to fully appreciate this park is to forget your prior notions of what a park is/should be. Many years ago, I went with some friends of my parents to Six Flags Great Adventure. At that time I was probably in high school and I would go to GADV probably a good 10 times per summer, so after going through the entrance gates I would head straight to whatever I knew had the longest line and not think to literally stop and smell the newly planted roses in the gardens along the way. However, one of the family friends remarked that they really enjoyed the Fantasy Forest section of the park because of the tall trees that effectively covered the whole section. To me, Fantasy Forest was always just a section of path that one had to cross in order to get to the coasters as there weren't any major rides in FF. And while my views didn't change right at that moment, as I grew older I began to appreciate what he was talking about, that these places were merely "parks of amusement".

    While I've never been to the American Northwest (other than Alaska), I have some friends from Washington state and have seen many pictures of them hiking through heavily pined woods among white-peaked mountains. This might sound not that impressive but you hit the nail on the head when it came to me remembering those pictures and actually making me want to head out that direction more. I don't think anybody here has claimed otherwise as it's pretty indisputable that this park was distinctly "Northwest".

    Your style of architecture has always had that newly-developed/renovated waterfront feel, and so it was great that you actually made it as half of your park. I view it as a clever combination of Hyatt's equivalent of Downtown Disney along with a park of amusement in the center, hidden away from the waterfront by dense forests. The entrances into the amusement half of the park from the waterfront where guests have to walk up the stairs to see what's on top are great in building up anticipation for the rides. What then really set this park apart from others was the quantity of rides and the spacing in between them. I thought the major rides were very well planned out from their entrance locations and their layouts themselves that there was always a sense of mystery, wherever you were in the park at a given time, as to what else was in the park yet to be experienced. The buildings were spaced out just well enough to keep things exciting while giving guests that experience of being in a national park/be immersed with nature. It works logistically because of the heavy density of shops and restaurants on the waterfront, and thus what you have here is a very complete park of amusement. As I mentioned before, your style of architecture (very clean, repetitious in an effective way for this park, a bit on the larger side) really makes sense for the waterfront and it makes sense for the park to use similar architecture in the middle section for accurate, encompassing theming isn't the main focus. The way you planned out the park goes right along with all of this too.

    That you brought outside help in for the coasters is just more of you playing to your own strengths. I thought the rides themselves were phenomenal CP6, each one true to their own manufacturers, their adaptation in RCT was executed very well. The selection was also pretty good for that of a new park with the Mack as a wildcard. But honestly I didn’t pay as much attention as I thought I would have on this park, which isn’t a bad thing.

    This isn’t a park that wows its guests with extremely detailed architecture with outofthisworld theming. This isn’t a park where the paths create a concrete jungle with as many rides packed within a certain area as possible. If anything, I see this as being the Northwest equivalent to the boardwalk park, a place where guest can go out and enjoy the outdoors, get a little shopping done, and experience short wait times for world class coasters with some scattered nice theming. Had there been as big a roller coaster scene in Washington or Oregon in recent years as there was in Brooklyn back in the 20s, I could easily see something like HNA being built.

    It’s great to see that you’ve found how to use your strengths and be able to maintain your style while still achieving a higher quality of park. I hope you’ve enjoyed building this as much as I have visiting.
  • RCTNW%s's Photo
    Sorry to bump my own topic but I thought I had replied to Phatage's comment a while back.

    Phatage - MANY thanks for the kind words. It really means alot coming from you with your approach to theme parks and designs. With regards to your comment about the Northwest feel, I'm glad you were able to see the connection as it was really important to me to convey that feeling given the parks name. It's tough to pull off as the in-game pine trees are no where near the scale they needed to be and perhaps contributed to the oversize feel to the buildings.

    Again, many thinkgs and I'm glad you enjoyed the park. Knowing that someone else really enjoyed the park as much as I enjoyed making it makes it all worth while.

    I really hope to hear from Brain regarding his coasters as this park would be nothing without his work.

    Thanks again

    James
  • Todd Lee%s's Photo
    I'm glad you did bump this James, I have missed it until now. Based on the overview, I think this may be my favorite park of yours so far. I need to track down my discs so I can install again, then I'm going to take a look at this. I really like the look of the buildings with the turquoise roofs. Particularly the spaghetti factory. The textures and the colors really 'pop' out at me, I just love the whole composition of it. The collection of coasters look excellent, but I won't say more until I see them in action. Overall, I just like the feel of this park, the treeing and the land textures specifically. Even the snow capped peak adds to the area. Well done!
  • MattNE2014%s's Photo

    This park is absolutely phenomenal.  Kudos to its creators on an amazing job done

  • Sephiroth%s's Photo
    Oh how I miss RCTNW. It was a sad, sad day in my life when I realized we would probably never see anything new from him again. Such an inspiration to stick to your style that you enjoy, and to just build what you want.