Park / Six Flags Santa Fe

60 Comments

  • tdub96%s's Photo
    Let me first start off by saying, this has now surpassed everything as my new all-time favorite park. And, it is every bit as good as I anticipated it being. Now for my review...

    From start to finish, the park is beautiful. The entrance area is gorgeous, and i see exactly why you've used it as your avatar for so long. I loved it, awesome structure. All the shops and buildings along the main entryway are flawless. They capture the southwestern theme to perfection.

    Moving to the right from here and theres the Cyclone. Its an awesome, near perfect recreation of the Coney Island classic and the newer renditions. Solid pacing and great support details. Zoomerang, ya, its just a boomerang, but it was supported perfectly and the station was superb. Its hard to make Boomerang models look good in RCT but this one does.

    Thomas Town is incredible. So many wonderful details, but the trains in the roundhouse did it for me. Excellent. Loved the little playground area as well, and the TT sign was sweet. Loving the little details everywhere.

    Schooner Splashdown was executed well, as was the SkyScreamer custom ride.

    To CP6 on the Tempest layout = spot on. I find it funny that some people are saying this reminds them of Revolution at SFMM, but clearly its inspried by Mind Bender, and what a job you did. Robbie, you themed this coaster very well. Foliage is great, landscaping is awesome, and the interaction with the Viper is great. The station is also a beauty, as it and the surroundings really gave off the Cape Cod-ish vibe.

    Viper may be my favorite coaster layout in the park. It featured the perfect El Toro/Colossus combination of elements. However, i think it would have benefitted from the usage of Hyper-twister trains, the Giavanolas used on Turbin3's upcoming design. I loved the station as well, and kudos for making that Viper logo look good in RCT for once. Everywhere else you see it, it looks like crap. But here, well, it works for me.

    i have to give you a HUGE pat on the back for the Giavanola supports. It may be the hardest steel coaster to realistically render the supports into the game, and I must say you did it very well. The layout was solid, as was the Georgia Scorcher-esque Medusa, well done. Your BGA park certaintly helped with the theming of this area, well done on the Asian theming. Plus, another great custom ride in Riddler.

    You have me speculating to say the least with the Intamin track in the backstage area. SFSF timeline? A 2012 version? That would be sick as hell...

    Love the Gotham area. May very well be the best GC ever done in RCT. The sign was spot on, too bad wee dont have an object for an arched sign or that would be perfection right there. Batman's layout was awesome, however the beginning (the lift, drop, loop, zero-g, and second loop) was a bit too spread out. The finale was perfect, and this, I know, is a difficuly coaster to recreate so I cant fault you for that one bit. The station for Batman was AWESOME. Only Louis Dump place screens of his BTR have a better station. This one tops the one from Southport too.

    The Santa Fe theatre was gorgeous. You perfectly executed the classic theatre entrance/facade. Loved the red-carpet detail as well. Also in the area, the spinner layout was total win. Excellent layout, most likely the best, most realistic one done in rct.

    I loved ALL the details in the park. For instance, the Spin Out ride area. Amazing job of executing the run down ride with the grass growing on the pathway and the weeds overtaking the area. Same goes for the Chaos ride out in the back. The archy everywhere was downright awesome. Other details like the Coke
    sign behind Leviathan and the billboard, like Pierrot said, jizz in my pants dude. Wow. Foliage and landscaping everywhere was superb, you really pulled off the SW USA feel for this park.

    Well robbie, congrats on the spotlight and one of the best parks of all time. I cannot wait to see what you have in store for us next, Muskoka looks amazing and a SFSF 2012/timeline additions would be the icing on the cake. Kudos also to CP6 for lending another hand in yet another amazing park. My two favorite builders, right here. This is now my favorite park ever. I believe I rated SFC a 95%, and Dreamport also got a 95% from me. This joins them with a 95% from me. And, a DEFENITE YES for spotlight. Congrats again, robbie, your talent never ceases to amaze me.
  • Liampie%s's Photo
    I almost forgot. Welcome to the hall of fame Robbie!
  • Maverix%s's Photo
    Finally got around to commenting on this.

    First let me say congrats Robbie on finishing such a fantastic park. Overall I thought this park was absolutely fantastic. Details everywhere, fantastic architecture, coaster layouts, and you really stuck to the Six Flags 'theme' well, one of my favorite parks to date.

    Starting at the entrance, I really loved the feel of the entrance, it wasn't overwhelming with large architecture or rides but rather welcomed you with a peaceful atmosphere and almost a small park feel. Going around to the right towards Cyclone and Pandemonium, I really liked the classic layout of Cyclone, one of the better classic woody layouts I've seen. I didn't enjoy Pandemonium as much though. The first half was great but I thought the latter half of the layout was to spread out for the type of coaster it was as well as the station area seemed under detailed compared to the area around it, but that's only a minor issue.

    Moving farther into the park, I though Tomas Town was absolutely awesome, though the lack of peeps going towards that area made it feel a bit dead but you can't do anything about where the peeps chose to go. Still moving on we come to my least favorite area of the park with my least favorite ride, Tempest. Maybe it's just the fact that it's a Schwarzkopf but the layout was to awkward for my taste, my biggest gripe being the lone brake after the first loop. The surrounding area was on par detail was with the rest of the park but it felt dead compared to the rest of the park.

    However, next comes my favorite area of the park and one of my favorite areas of all time, Golden Kingdom. I LOVED all three coasters in the area with Leviathan being my favorite of the three, the supports where just awesome and you really depicted the ride well. I thought Viper was a very well executed Intamin woody and regardless of what others have said about the pacing, it's very similar to El Toro IMO and was done very well. Medusa was also a very nice representation of Georgia Scorcher and was a great way to put in a scarcely used coaster type while still having the Six Flags "cookie cutter" coasters.

    Finally, moving into Gotham Backlot, I really like your BTR clone, very well executed. Riddler's Revenge was an awesome custom top spin and the placement of Jokers Jinx was perfect.

    Overall the parks archy was fantastic and the details were incredible throughout. I thought this was on par with SFC, both having there pros and cons. So congrats on the Spotlight Robbie and I can't wait to see what you have in store next.
  • Luketh%s's Photo
    The writeup says:

    ...Medusa is a near-perfect Georgia Scorcher clone, for the die-hard realists out there, with a station that is by far one of the best coaster stations RCT has seen...


    This is false. The Scorcher doesn't pull a U-turn before hitting the chain-lift, it U-turns after the break run and there's a turn-around right in front of the station that goes over the lift hill. The REST is a near-perfect clone of the Scorcher. Just thought I'd point that out. ;D

    Anyways, Rob, this park is damn beautiful. You build with such good ideas; everything is executed so well, too. This level of parkmaking is something I really aspire to hit at one point in my career, thanks for the inspiration, Robbie! :)
  • Magnus%s's Photo
    I feel the same with this as I did with CP6's Six Flags park. From the technical point of RCT these points are outstanding and I really appreciate the effort you have put into this. The level of detail is amazing and I like this a lot. However both parks itself are hard to enjoy for me, as I do not see myself having a lot of fun visiting these.

    Congratulations on winning spotlight robbie. I am already looking forward to your next release and hope we see something non-Six Flags from you soon. :)
  • Ride6%s's Photo
    Interesting to see so much backlash in this thread...

    Particularly since when viewing this park, more than any other before it, I actually felt like I was in places I've visited at real parks... Even if they weren't the one's that inspired the particular area. Sante Fe Cyclone takes me to Viper @ SFGAmer, the area around Tempest remixes the New England bits of SFGAmer with SooperDooperLooper's area at Hersheypark.

    I'll admit I didn't go so far as to explore the details of each (real) layout (relative to the ones presented) so I can't criticize their ties to reality, but things mostly feel right, much more so than SFC, or any other pseudo recreation I've yet seen on this scale (some of geewhzzz's stuff has hit me just as hard). It certainly has a few problems but the atmosphere alone forgives it for that. The signs, advertisements, majority of the architecture, all felt right... The coasters tower over the buildings, yes seem to just barely climb above the trees (at points where they're competing, like around Tempest), which is much more how things are scaled in reality, or at least seem to be in the moment, without close inspection. The important details (like the entrance building, the Sante Fe Theater, etc) were immaculate and some of the other bits and pieces that clearly aren't focal points, weren't. Whether that's intentional or not, it is very "Six Flagsy".

    I certainly would give this park spotlight, no doubt. Dispite it's flaws Robbie has created something that makes me want to simultaneously visit an amusement park and fire up RCT again. And that's what a spotlight should do.

    Ride6
  • robbie92%s's Photo
    OK, time for some responses...

    djbrace1234: Thanks for the kind words!You hit the nail on the head with a lot of what I wanted to acheive with the park and what I missed out on. I'm actually quite happy that the park can be seen as believable, especially considering the first and only time I've ever been to a Six Flags park was after I had built almost half of this park. As far as the BTR "rec" goes, I kinda just went out on a limb there. I've never been on a BTR (stupid friends for skipping BTR saying it was "just like Silver Bullet") so I don't really know quite how it rides, but I'm glad I at least got the general gist. For that reason, the queue is fairly different to real BTRs as well, but I am happy with how mine turned out. Anyways, I'm very happy you enjoyed the park!

    musicman: I'm very, VERY happy that you had fun viewing this. That would be a major compliment from me as well, and I'm glad that I was able to provide that for others as well.

    Ramsam12: First of all, without your help, this park would be NOTHING, and I'm so grateful you took the time to comment even after the constant barrage of SV6s throughout the testing period. As far as your negatives for the park, you and I discussed both of those a lot through construction, so I'm sure you know what my response here will be. For the pavilions, I kinda just built them out by accident, and while the corner would've had room for them, I just didn't know how to fit them well into the existing layout. Funnily enough, I actually think I could now. As for the rapids... Well, you know I didn't have the room/patience for them that I wanted. My next park will have rapids in them and I'll try to make them the most realistic rapids NE has seen yet (Suck it Liam :p). Also, I'm quite surprised this would replace SFC as anyone's favorite park or favorite SF, considering I fund this park far behind both SFC and SF:WOE, my two main inspirations.

    RCTMASTA: I'll just address your cons/concerns, as that'll be quicker for me. The M&M ride was a glitch I couldn't fix, like the sign on the entry gate. For some reason, when I made the M&M sign on BTR, it created a ride station in the unused corner that broke down and couldn't be fixed. Trying to delete it gave me error trappers. Wildcat was a defunct ride meant to be put into the history, but I guess I just forgot to add it. As far as Leviathan's supports being "bad," I wholeheartedly disagree, as least in the execution sense. They're supposed to be a clusterfuck and overall mess; all Gios are. Also, I am curious about Leo's thoughts as well... haha. Thanks for the kind words!

    Cocoa: Thanks for the great feedback! As far as out-of-bounds stuff, my next project will have a lot more, if only in a more realistic sense. That is a large regret of mine, how SFSF could be so much more in terms of realism. Regardless, I'm glad you enjoyed the park!

    Pierrot: Hah, thanks!

    Turbin3: Thanks for the feedback! Funnily enough, my favorites, plus SF Cyclone and Medusa, are the two you listed. Ah well, can't please everyone... haha

    CFan: Thnaks bud! Glad you enjoyed it! You will also be happy to know that my next park, while not Disney, will be a lot more themed while still being fully realistic.

    Roomie: Thanks, and especially for your feedback during testing. I agree that the shape is awkward, but I find it in a similar vein to SFOT, which has just as awkward of a shape. My only difference is not showing the utilities/surroundings in the corner. I probably had enough objects, but I just wanted to finish tbh. Still, I'm glad you enjoyed it!

    Luigi: Thanks for the in-depth feedback! I'm glad you enjoyed mostly everything, and found even the stuff you didn't really like to still be "Six Flagsy". Again, Leviathan is one of my favorites, but also the coaster that nearly killed the park. The support work on that drove me so mad I almost dropped the park a few times, creating months-long hiatuses from the project. The fact that it turned out how I envisioned it makes me love it, even if its RL counterpart is far from my favorite. It's also a peep favorite, and the stats are quite good, if I do say so myself. Regardless, I can see why it's not everyone's cup of tea, but I'm glad that didn't kill the park for you. Thanks for the feedback!

    Kumba: When do I receive my membership card? :p Thanks for both the kind words and the 100% vote. I'm glad you enjoyed it, but I disagree that this is more realistic than Kumba. My next park will be though... :p Speaking of, I will need your help with the concept of this upcoming park, so watch out for IMs!

    Liam: Thanks for that review!I'll respond to each individually. Concept-wise, this wasn't meant to be innovate, being more a study in execution than in concept. I see people like Kumba and J K as concept guys, taking unique ideas and executing them well. I'd like to see myself doing stuff more like Gee, CP6, or RRP, taking ideas that maybe not be the most out-there or innovative but executing them to levels that make those ideas innovative in and of themselves. For the park's story, I hink it's a straightforward one with a generally linear expansion, so I think it shows fairly well, especially w/ little things like old trains and defunct rides. For landscaping, Santa Fe has a unique landscape to it. On one hand, it is a desrt, and therefore full of scrub, while the other hand are more forests. I regret not using more pine trees in the forest. However, both of these are more grass-heavy environments, and therefore I found the use of grasses appropriate in this case, whether they be alive or dead.As for the coasters, I'm glad you "get" Leviathan, and I'm glad you like Thomas Town. To tell you the truth, the playground is based off of the real one, but took inspiration mainly from 5dave's from Canthose. I'm sure there's some subconscious inspiration from you though. I'm glad you liked the park layout! As far as the single-tile path thing, I'm honestly surprised it worked out. Thank god for underground paths. The "finish" is something I wanna work on, and fixing missing objects will be a big concern too. I just gotta be patient! Anyways,thanks for the feedback!

    rK_: I'm VERY happy that this made you feel that way. Seriously!

    Austin55: Thanks for your feedback throughout testing, and I'm glad you enjoyed it!

    zburns99: WOW. What a comment! I'm so, so happy that you GET the park. I honestly don't know how to resond but with THANK YOU, and wow...

    RRP: Aww... Hopefully you may find better stuff in subsequent views.

    To be continued...
  • highroll3r%s's Photo
    Really nice park Robbie! I enjoyed looking through this for atleast 20mins. The only things i didnt like so much was :

    -Medusa. i thought the layout was pretty poor. For a stand up id have wanted more inversions and ride time but it seemed like a sort of Iron Wolf, so its nothing major.

    -Some of your support work wasnt perfect.

    -Id have liked bigger buildings, more like the theatre you built witch was absolutely stunning.

    -Detail on the car park could have been better, even extended into that left corner your blacked out.

    Overall though i really enjoyed viewing this and i cant wait for your next work. :p
  • Metropole%s's Photo
    Sorry it's taken me a while Robbie. I've had a rather busy week and despite the fact I've viewed the park a number of times, I hadn't gotten round to writing the review yet. That is until now:

    Congratulations on the spotlight Robbie. Kinda hard to format a review, but I’ll just go bit by bit as I explored the park.

    The entrance area: This was really nice. The architectural style here was lovely and the peach coloured buildings worked a treat. I liked the meet and greet also. I feel the entrance area could and should have been a bit more open to make it feel more grand and to cope with the influx of guests upon opening. Whilst I very much enjoyed the architecture, I feel a couple of pieces could have done with being a bit bigger. I think that’s perhaps just personal preference though. I love the little trampoline flat by the way. The thing I liked most about the entrance area was the Santa fe theatre. That façade was both beautiful, and very very fitting. Great job on that.

    I think this is as good a time as any to talk about the backlots/employee areas. These were done really well. I liked the extra trains and old chaos wheel. Those storage buildings were pulled off excellently. The sign that Pierrot showed was absolutely immense. Great idea, and pulled off expertly. I am a little bit sceptical of the necessity of the hotel/convention centre thing you had near the sign. It seemed a little forced, and didn’t look like a location that would be used for such a building. But overall, the “behind the scenes” areas in the park really added to the realism of it all and featured some cool ideas.

    Batman: This was fantastic. The layout looked as close as it could be for a B:TR clone. I loved the supports on the lift, very nice interpretation of old B&M invert supports. The ride in general was supported really well, and had some really nice touches. I particularly liked the station and the little bits of theming you had around were nicely done also (good job on the batmobile). Overall, very well done on Batman.

    Riddler’s Revenge: I think I would go as far as to say that this is the best custom flat ride I’ve seen in RCT2. Granted, I haven’t seen many, but seriously, this was impressive. It looked so believable. Fantastic job on this. I thought the placement of the 2 flats nearby was nicely done also giving a little thrill flat ride area in the park. Good job.

    Penguin’s Blizzard River: I like the way that from an onlooker’s perspective the ride looks well themed, but from our view, it goes over a horrible bit of land near some backlots. Really captured the Six Flags vibe with this one, and I really enjoyed it.

    Medusa: Another really nice coaster. Though I am not familiar with Georgia Scorcher, this seemed like a very realistic stand-up layout. I liked the way it extends away from the park and into the unkempt overgrowth. Again, capturing the Six Flags feel well. I actually really liked the station on this one. It captured a nice feel to it, though it’s hard to put my finger on what exactly that is.

    Leviathan: I have been on Goliath, and I can attest to the fact that it’s not the greatest ride. Your iteration has captured the feel perfectly. I can only praise you for the patience required to do those supports. They were pulled off to an impeccable standard and turned what would be a really awkward looking coaster (nothing to do with your coaster building skills of course), into a thing of great beauty. Fantastic job on this, and props for trying a pretty ambitious coaster.

    Viper: The thing that got me here was the interaction with Tempest. I’d like to know how intricately this was planned, because the way they interacted, and particularly at the far end of viper where the supports of Tempest just go so perfectly over the coaster, I’d like to know whether that was completely planned, or whether it just fell into place. Anyways, the actual coaster was good. Not incredible. I felt after seeing the steep diagonal lift hill that the coaster would have packed a little more venom (excuse the pun). It just seemed a little tame. Perhaps intentional of course.

    Camp Looneytoon: This was cool enough. Nothing stood out to me really, but then I guess it doesn’t have to in a kiddy area.

    Tempest: I’ve already talked about the awesome interaction with Viper, but this ride was cool in itself. Nice to see an older coaster in the park, and I do love the way those vertical loops look.

    SkyScreamer: This was another great custom flats. Very well done. I do feel it should have had a longer queue line though.

    Schooner Splashdown: The colour scheme you chose here gave a great feeling of age to the ride. In all, I thought this was very well done, though perhaps it meandered around a little too much? I liked the collapsed mast at the entrance.

    Thomas Town: Now this was a kiddie area. It gave some great ideas. Loved Bertie the Crane (though it stayed broken down for the duration of my viewing) and the storage area with all the train in it (though I feel perhaps this could have been viewable by all guests rather than just the ones on the ride). I also loved the playground, very well done there.

    Vertigo/Spin out: Having the fenced off abandoned spinout next to the nauseously brightly coloured and modern looking Vertigo was just genius and was definitely one of my favourite moments in the park. The contrast was just fantastic and also very very believable, great work there.

    Santa Fe Cyclone: I loved the layout of this, provided some excellent moments. Not much else to say on this one, but great work.

    Pandemonium: Wow wow wow. I loved this. The colour scheme, the support work, the layout. It was all perfect. I just wish there was an animation for a banked spinning car. Also, throughout the park, I noticed you didn’t use invisible stations. On the most part this was fine, but particularly regarding pandemonium, the clunky looking RCT station was a bit too noticeable. Great work on this one though.

    Zoomerang: Not much to say on this one. Realistically pulled off, as expected at this point, and very Six Flagsy.

    Overall comments: Ok, so overall, this was an absolutely fantastic park. High praise indeed is required for completing a park to this level of detail and realism. The coasters ranged from good to fantastic, nothing below par for me. The architecture and support work remained consistent throughout. Some of the coaster stations were so well constructed that the (usually) basic shape of them was forgotten with intricate details. I particularly liked some of the work you did with the signs for both ride entrances, and area entrances. Your great use of poles and walls really shone here, a particular mention goes to the entrance to Thomas Town. Wonderful.

    Things I felt could have been improved: There’s not much to be honest, and most of it is very picky. I felt some of the architecture, particularly in the entrance area could have been a bit bigger, and/or had a bit more individual identity. Also, I know this is the nature of a Six Flags park, but your architecture, theming , coaster and detail skills are so good, that I really wanted to a see a coaster with some cool path interaction and theming. I know, I’m not going to find this in an SF park, but I can only hope for your next project to bring me a fully themed coaster that has both the detail and realism of the coasters you have here. That would just be ideal for me. Also, why, when creating a park with such a high level of realism, would you have your handymen running around at a million miles per hour? There were also a couple of rides that broke down and never got fixed (some not your fault at all). I like the way this won “most beautiful park in the country” about 5 minutes in, when it’s far from it ;)

    Anyway Robbie, huge congratulations are in order for creating this masterpiece. After a few more views, I would be tempted to give this a 95%, but 90% is a fantastic score anyways, and there is absolutely no doubt in my mind that this is worthy of the spotlight accolade. It certainly has a place in my “Elite Parks” folder for future viewing and reference.
  • robbie92%s's Photo
    Funnily enough, Metro, you mentioning the far end of Viper and its interaction with Tempest's lift supports... I actually built the lift/drop supports for Tempest before I built Viper specifically so Viper's far end could be designed to appear as if it was made specifically to avoid the already-built supports.
  • Metropole%s's Photo
    That is what I thought. It shows great planning Robbie, and the end result definately gives the desired effect. Great job.
  • Xophe%s's Photo
    Congrats on the spotlight Robbie!! Haven't had a chance to download the park yet so it's added to my backlog of feedback I need to write at some point. But having checked out the overview a few times I can say that it's pretty mindblowing and 100% deserving of the accolade! The amount of detail is insane - you must have been very close to the object limit so well done overcoming that obstacle. I'll let you know my thoughts in more detail asap, but for now, congratulations for finishing such a big project and I look forward to seeing more from you soon!!
  • JDP%s's Photo
    Sorry it took so long, but i wanted to take my time writing this review and only write it when i had the chance.

    Entrance: Really really nice. wasnt overdone and wasnt too detailed in terms of multiple ticket booths and really left the imagination free to wonder what came before the gates. the way the path breaks into two different sides helps this to be a very believable park. so ill start by walking to my right of the park.

    Cyclone: possibly a bit too close to the entrance of the park, this coaster was one of your strongest of the park. the coaster had solid pacing throughout its ride and you finally understand turning transitions; really nice work with the slanted drops, well done. the little supporting details such as the first turn around steel supports and the various catwalks really made this a believable layout and was a lot of fun to watch with a full load of peeps.

    Pandemonium: very nice layout. once again, the small little details to go along with the coaster made it believable. along with family spinning coasters to be a bit harder to create in the game, you owned this. ashame the cars look so shitty but thats not your fault and you really made this design you own, nice job.

    Zoomerang: Classic Vekoma with all the stops and details. awesome job on that

    Thomas Kiddie Section: Awesome, not over done and believable. the play ground was top notch and even something that small helped this park get spotlight. also all of thomas's friends in the round house was a neat touch.

    Tempest: It was flawless as i told you before. CP6 really gave you your moneys worth and it was classic.

    Viper: was okay. the first part of the design was believable and the second half lost me. cyclone had such nice turning transitions and this didnt. i know you were trying to revolve it around tempest (which i wasnt a fan of since that coaster was flawless) but it just seemed very forced. the ending elements were odd as well and it didnt feel very el toroish and you should of at least tried to have slanted brakes of some sort. this was probably the weakest design of the park.

    Leviathan: One of the hardest coasters to create in the game and you pulled it off okay. the second hill that goes over the ride diagonally is tough to make look good but you managed it for the most part. the rest of the ride seemed more of your ideas rather then going off of titan and goliath. which was fine, but i didnt like your brake runs... really tugged on the coaster.

    Medusa: very solid and enjoyable. i didnt like the turning transitions after the first turn around before going through the loop and i felt the trim should have been there for scenery rather then effecting the ride before the corkscrew. either way, still a nice layout. i think my favorite from you.

    BTR: I thought the predrop was too long ang i just noticed the first corkscrew is miss placed. other then that it was solid and maybe too much straight track.

    Overall the park was very nice rob. i feel as if it's a park that drawled a lot of guest with only so much space to work with. six flags are never scared to force coasters where other parks wouldnt dare and i felt a lot of the rides here supported that. the park never lost its charm while looking through it and the little things such as the games and eatery's made this park a true spotlight.

    the cool thing about the park is that i cant compare it to sfwoe or sfc. i feel this park has taken its own shelf in the six flags category and will be known as on the of the greatest realistic parks of all time. congratulations dude, im happy i was able to help you out on some little things with the park and knew this would get you a spotlight. well rob, now that you've proven you can complete a full solo whats next?
    -JDP
  • Cole%s's Photo
    Finally got around to checking this out..

    Love it! Even though there are so many parks of this style, this manages to be completely different, and amazing. I love the coaster designs and the foliage.

    Favorite spotlight in a while :)
  • Austin55%s's Photo
    Yea know rob, one of the things I had said to you in testing was that it felt small almost, and I think Ive realized why. Perhaps, you (and I, since I didn't realize this a while back was that people were focusing to much on the little things, and missed some bigger ones. It wasn't that it felt small, it feels incomplete almost. I think the reason is the lack of such six flagsy things such as, a dark ride, skycoaster or the equivalent, catering pavilion, go carts, river rapids, and the like. Does it take away from the park these weren't included? Not at all. But would these things made a great difference? For sure.
  • robbie92%s's Photo
    Replies continued!

    --Dr Dirt: I completely understand where you're coming from. I feel a lot of the park is just generic realism and mediocre, and it really disappoints me. With things like the custom flats, the detailed supports, and other things (ie marquee, trampolines, etc), I was hoping to negate that mediocrity, but a lot of the park comes from not being planned well enough. The park didn't even start as a serious project, just a park to test out RRP's bench, and it moved on from there. That being said, my next solo will change this, and those who've seen it's progress so far can attest to that fact.

    --nin: You hit it on the head in terms of my goals. Really, this is just another SF park, and was meant as a tribute to the three most influential parks for my early career: Watkins Woods, SF:WoE, and SFC. Their realism was inspiring and I wanted to make a park that could be considered similar in scope and result. I feel I acheived that.

    --nitrous_oxide: Thank you! I'm glad you enjoyed it. As far as the lack of original coasters go, I wanted this to be a largish, regional SF park, with some headliners and supporting coasters. While similar to other counterparts, the majority of the layouts are variations with different layouts to their RL counterparts. My next project, while having fewer coasters, will be all original coasters, bar one or two smaller models.

    --Phatage: It's disappointing you didn't enjoy the park as much as I wished, considering you were, as mentioned before, a major inspiration for me in both approach and content. I guess the first thing I should mention is that the park clearly shows a lack of experience in SF parks. I've been to SFMM once, and that was mid-way through construction of the park, so I understand that the park probably doesn't hit upon any true SF conventions. In terms of buildings and scale, I completely admit poor planning, although the non-stations are peep-scale, imo. The stations unfortunately turned out larger to accomodate queues and station details, and there I lost organization. Still, I don't see it as a huge issue and I feel it doesn't detract very much from the quality of the park.

    I know the coasters aren't the most accurate, again from lack of riding them and the general quickness of my building process with them. While they weren't the most accurate, I still feel that they were successful in that they "felt" right and were popular with guests. While Leviathan's helix goes in the wrong direction, the coaster itself has probably my best stats, a "full package" in appearance, and a full queue, so that's what really matters to me. Luckily, my next park will be customs only, so I won't need to worry about little changes in layouts.

    In the end, I know my priorities, and I know I fulfilled them. I set out to create an interesting realistic park with decent, if not good, layouts, well-detailed buildings, and a good amount of little details. Yes, the park is a bit small, but I wanted to create an interesting park, and judging upon the replies in this topic, I think I did that just fine.

    Hopefully you will like my next thing more.

    --chorkeil: About the foliage, Santa Fe and that region of New Mexico is both mountainous and desert-y, so you'll often see a combination of desrt-like scrub and forests. That being said, my forest areas needed more pine trees, since that'd be more accurate.

    --Fisch: My next park, while realistic, will be themed.

    --tdub96: I'll address a few things. First off, SF Cyclone is nowhere near a recreation of the Coney Island original and is probably the most original ride in the park. It's probably my favorite layout. I'm probably not gonna release a 2012 version, since the green coaster is a Green Lantern Zacspin, which I'm not too keen on hacking. I'm glad you enjoyed the park!

    --maverix: I agree w/ the harbor being dead. I had a lot of issues getting peeps back there, and it shows. However, as an "older" area and one without a huge headliner, I see the lack of a lot of peeps as almost realistic, just like the Golden Kingdom being jam-packed.

    --Luketh: Medusa is not a Scorcher clone beyond the lift, loop, and first two turnarounds. The rest is meant to be a simpler precursor to Scorcher, as if SFOG took Medusa's layout and extended it to make Scorcher. Glad you liked the park!

    --Ride6: I'm so, SO happy you were actually able to define two literal inspirations for the park. Viper WAS the inspiration for the SF Cyclone, and the harbor area was based off of SFGAm's. SFGAm was a big inspiration for the park, and a lot of my original concepts would've made this more similar to SFGAm than any other SF park. Your reply encapsulates a lot of my intentions for the park, and it's nice to see someone really get the park. I can only hope my next project will be just as impressive to you!

    --JDP: I've addressed most of your concerns already, but I can address a few more as well. For Leviathan's brakes, I don't know if you've been on one of the Gio hypers lately, but they really do tug on the brakes. For once, RCT2's 4mph block brake is accurate for the MCBR. However, the final brake run is a bit short, so the stop isn't as smooth as I'd like. For Medusa, without riders, the trim is purely scenery, and is meant only to slow the ride down a couple mph in the corkscrew. I have an issue of making the pacing right w/o peeps, but going overly quick w/ peeps, so that's something I need to work on. I'm glad you took the time to reply, and I'm really glad you see it as a separate entity to both SFC and SF:WoE. In terms of what's next, well, it's another full-scale solo, this time 200x200. I'll also do a few intermittent designs, more than likely, knowing my focus.

    --Austin55: Yeah, the park really does feel incomplete w/o those, and I'll make sure my next park is more complete.


    So, thank you all for replying! My next project will be Busch Gardens Asia, as seen before, but that screen I showed a few months back isn't in this version and isn't indicative of the park. Please don't expect update for a while, but I look forward to showing you all my coaster skills and my theming capabilities. You'll still have realism, but with discernible themes this time. I can't wait to show you!

    Keep those comments coming, and I'm ecstatic that most of you enjoyed the park!
  • RCTNW%s's Photo
    Hey robbie, I know I'm way late on posting my thoughts on this. Been kinda busy lately. Overall, this is a great park and one I will revisit again and again. There is just so much to look at without being overwhelmed which is really difficult to master. I really don't have any complaints or suggestions on how to make it better as it was plain ol fun to look around. As far as parks go, this would be right up there with SFC as my all time favorite parks. What I really want to say though is thanks for shareing the park with me during the construction. It was nice to see how others approach a parks design and I learned a great deal from you.

    Congrats getting the monkey off your back and as always, I look forward to seeing much more from you. You know where to find me.

    James
  • Pacificoaster%s's Photo
    First off, I'd like to congratulate you on a well deserved spotlight. Secondly, I'd like to take a counter clockwise trip through the park and let you know what the highlights were for me.

    The entrance followed the southwest style very well. The use of arches, stucco, and mud were great accents that pulled the area together. The meet and greet with the Looney Tunes characters was a great idea as well. The employees in the service lot behind the entrance taking a smoke break was an awesome touch.

    The southwestern style continued throughout a nicely done carousel to the Santa Fe Cyclone, where the dream cars added great lively touch. From the support work on Pandemonium, to the station of Zoomerang, both coasters really drew me in. This section of the park was wrapped up nicely with a vibrant arcade and skee ball.

    Thomas Town was another realistic addition to the park. I loved the custom helicopter on the flat and the custom jungle gym for the youngins. Across from Thomas Town was a uniquely done 3 point challenge game that was very inspiring. Just past the subtly done Vertigo was an awesome defucnt rotor that added a great compliment to the park (Makes me miss Spin Out @ SFMM).

    Schonner Splashdown had great support work and surrounding foliage. Not to mention the entrance with the sail of a ship was ingenious. Adjacent to the flume was IMO, a perfectly done screamin swing. A few paces from that was Tempest, a lovely done Schwarzkopf Looper that was accented by New England architecture.

    The Intamin prefabs concept for Viper was so realistic to what Six Flags would do. The way it intertwined with Tempest is done so well. Leviathan (My personal favorite) looked like a supporting nightmare. Props to staying committed to that concept. The misters in its queue were a subtle yet great touch. I do however wish the last helix was down instead of up, but I'm sure it still has the ability to black people out like Titan. The Georgia Scorcher inspired Medusa was another great coaster that had a very well done station inspired by Kingda Ka. All i need to say about Camp Looney Toon is that it was a nice compliment to the smaller Thomas Town.

    I loved the entire Gotham City Backlot. Blizzard River was another great water attraction to the park. Aside from its reverse first flatspin, Batman was just about accurate down to the last turn. Riddler's Revenge is a stunning flat that brought the area together nicely.

    The Santa Fe Theater was one of my favorite scenery creations in the park. The entrance was just so inviting. The trampolines just outside the theater were great as well. The backlot bits were realistic and whats this? Could we speculate a zac spin for SFSF in the future?

    Nonetheless, this park brings new meaning to the word realism for RCT2 and I cannot wait too see what you have envisioned for Busch Gardens Asia.
  • robbie92%s's Photo
    Oh, hey, missed those last two...

    Thanks guys! Pacificoaster, Leviathan truly was a supporting nightmare for me; it killed my inspiration for the park for a couple of months. Again, I don't quite know why I made the helix upwards, especially considering that the existing layout is the third iteration, one I made after finally going on the real Goliath. Haha, and yes, the intamin pieces are meant to be a Zacspin, right where the closed-down rotor would go.

    Again, I'd just like to thank everyone for the kind words. It really means a lot to see people enjoying my work, giving me some sort of justification for the time spent on it. All I can say is that, even though I love this park, it's definitely not me giving it my all, but I promise to do that for all my upcoming releases, even if it kills me.
  • CedarPoint6%s's Photo
    Finally getting to add this comment! Next up is HNWA!

    What more can be said in that this is probably my favorite park in RCT? I wasn't sure anything would ever pass Rivers of Babylon. I've been promising to write something on this for a while, but I was able to open SFSF earlier today and just slowly browse.

    I think what I like most is the detail. There's a lot of it, but it's done in a way that everything there is necessary. It certainly fits the Six Flags feel-- it's detailed where necessary in a lot of buildings and facades, but only to a point. But it's this attention to detail that I love. It's in the little things. Thomas Town is wonderful and just adds so much character to the quality as a while. Same with the rotor and abandoned area by the drop tower.

    As for the coasters, I was really pleased with the selection. Of course, I was more than happy to provide the Schwarzkopf coaster based heavily on MindBender. Robbie's theme makes it fit into the park really well. But I was glad to see a good mix of rides you don't see often, like the Gio, with things you come to expect from a SF park, like Batman. The spinner had a great layout for being such an awkward ride to design in RCT. The interaction on the Intamin wooden coaster was wonderful too-- it really looks like it was squeezed into the area with the way it goes around Tempest and on the outside of the service road. The standup made me smile too to see the Scorcher influence. It's always nice to see the litle underrated coasters get some love. Overall I really enjoyed the variety of these designs combined with the complement of flats. The addition of 2 kiddie sections was a really nice touch as that's been a big focus for SF lately. A lot of parks seem to miss that (and is one of the things I wish I did better in SFC!).

    It's always interesting to see how parks with a similar basis can end up so far apart. We've both done Six Flags parks, but I think the approaches and final results have been very different. And I'm really pleased to see how this one came out-- I think it's a wonderful park. I notice new things every time I open the map, which is something you come to expect with a park of this quality. The billboard by the admin building gets my every time. Overall there was just so much to like in this park, which keeps me coming back for inspiration and just to enjoy it. I look forward to all Robbie's future releases because this park certainly set the bar high.