Park / Indiana Jones, Temple of the Wet Treasures
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04-November 12
- Views 3,219
- Downloads 689
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- Comments 15
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![park_4093 [H2H8 R2] Forgotten Mekong](https://www.nedesigns.com/uploads/parks/4093/aerialt3831.png)



![park_4102 [H2H8 R3] Castles-n-Coasters](https://www.nedesigns.com/uploads/parks/4102/aerialt3848.png)

Will take a look later!
"MFG"
Looks good man, So keep building.
It is a major improvement, over his other work though.
p.s. the name is a tad awkward.
Overall could've scored around 45% I estimate. So if you didn't reject the accolade system, the accolade system would've rejected you!
Come on Disney, we're waiting!
-Josh
The composition wasn't working at all for me. Looked like you might have had some quick back and forth decisions as to what should go where. You need more planning for path layouts to make them flow and have more adequate space to exist.
Your foliage needs some refinement. I would first use taller trees with care where they need to go. Then the closer you get to the main path and park itself transition over via smaller trees and finally just shrubs. It looks like you built everything and then fill-clicked the empty spaces with trees. They hide too much stuff and are often in the way. Their colour-combo also didn't always work for me although this is merely a subjective aesthetical concern.
So in short: more focus on spacing (=composition), more breathing room, more attention to path layout, more careful tree placement.
The name just got even worse.
(Sorry mate, couldn't resist)
It's a little hint to keep looking for what i've meant by it.
I like it.