Park / Banana Valley
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					 30-July 05 30-July 05
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Banana Valley
Enjoy! (and please comment)
ride6
it looks fun ^^
The only problem I had was the area around the Intamin; it seemed a little thrown together, like you just wanted to get it done.
inVersed Offline
Oh and thank you for all the comments. This was something I needed to get out of my system and I figured if I could win some kind of award for it that would be great. Oh, and I released it here because I haven't had a major release for a little while (Light Shadows Valley) and I figured it couldn't hurt anyone to remember that I exist.
ride6
The skill in general though was top notch. I enjoyed looking through the park.
But, on the other hand, the coasters (except for the Intamin which spent too much underground and just plain didn't work for me) were good. The layouts were all unique and used the landscape perfectly. The archy was excellent, especially considering you didn't use custom scenery.
The whole park reminded me a lot of Light Shadows Valley: good landscaping and rides, but they weren't really tied together or didn't feel tied together. It's hard to explain. But again, good park and glad to see another release from you to add to the already awesome list.
7.5/10
So, really there was no planning, but I sware I've got some of that "planned" stuff coming in the next few months.
ride6
ride6
The excuse still stands however, as a truth. You can landscape in the "Fatha" style, the "Schussler" style or the "Mala" style or it's too choppy or flat to enjoy.
And the sloppyness was already expained, I was enjoying myself, isn't that allowed anymore!?
ride6
It's almost too hard not to emulate another style that's already been "established", so to speak.