Park / Banana Valley
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					 30-July 05 30-July 05
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anyways.
Oh and at least I'm not cloning RoB like just about everyone else.
ride6
don't tell me that i only enjoy parks that are built to look good, because i don't.
just look at a lot of my comments in ad-dis.
p.s. nothign is random and pointless.
Particularly in that part where he said nothing is random and pointless, it means he might like what I'm up to now as it's something I'm taking my time "perfecting" rather than tossing together. And it's um, different. GET ON AIM JBRUCKNER, I HAVE SOMETHING TO SHOW YOU.
And a chat would be nice too.
ride6
joe.bruckner@gmail.com
If people would stop banging on about others copying and just enjoy each individual park on it's own merits, more people would finish parks.
Ride6 i love your rct work it's amazing. Listen to what other people say and if you agree then thats great but please dont change your style because people go on about this copying shit, build for your enjoyment. If you have fun with it, it shouldn't matter what other people think of it.
Really the only things that I do "Mala-ish" is the fact that my coasters are fast and my landscapes are overgrown. The reason they're that way is because I enjoy building that way and I like the way the finished product meshes.
Oh, and Artist, the part I was agreeing on was that there is no such thing as random and that jumbled messes and detailed wonders are often not so far apart if they're really different at all.
ride6
Learning the technical skills of RCT is like music. When you learn a new instrument, especially for beginners, pretty much the only way to improve your skills are by playing other people's songs. ( I'm going to use the bass guitar as my on-going example. ) The same thing goes for RCT. If you decided you wanted to start parkmaking, having never seen "parkmaking", so to speak, you'd be hopeless, and create something like the scenarios. Or in the music world, something that would make no musical sense and sound terrible. That is why you need to learn the technical skills in both. For example: basic architecture and coaster design, and basic ways to play the bass (slap, pick, finger) and fret positions are vital to even get started. Once you've got the most basic technical skills, you can begin parkmaking or playing, though you won't be able to get much accomplished in either, aside from something of low quality or low difficulty in either. Then, you could move on to more advanced technical skills, such as landcaping and foliaging, or music theory, and refinement of what you've already done. And then, comes copying. In music, playing along to some artist's song is very fun, and helps you improve in numerous aspects. In RCT2, copying a building or something is also fun, as it will most likely be appealing, and will help you improve in other aspects as well. Like in both industries, (lol) copying is not acceptable at all. You cannot steal a famous riff, and claim it to be your own, (Bittersweet Symphony?) just like you cannot copy anything in RCT. The copying stage should be more of the practice stage, so to speak. Finally, when you create your own song/park, that's nice and dandy. Of course, you could build/write in whatever style you want and semi-minimalism style is I guess similar to writing a predictable, formulaic pop-punk song. Yes, these songs are very similar to others in their genre, just like semi-minimalism style has some parks that share some very similar ideas.
Nothing you can create is entirely original, yet, if it is something you created, it's original enough. Although I would like to see more of a variety of styles in parkmaking, it really shouldn't be a shock to the community that parks are very similar to others. As for my opinion in the other topic, I believe RCTFAN has enough technical skills and creativity to create something in a new genre, so to speak, or something original enough that could fit into his style.
There's a rather humorous quote on Google today that relates:
Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art.
- Tom Stoppard
LOL. I think I've already talked to you on AIM r6...
i loved the park, ride6. When i opened up it really had this sort of canyon thing going for it, and i loved the landscaping. Really, i think the only thing holding you back from being an upper echelon parkmaker as iris would call it is some unorthodox stuff floating around. Not everything is up to par. The coasters have awesome parts going along side some really strange ones. I'd personally recommend taking a little more time on your parks, and criticizing it all a bit more. Still, at first glance it was great. The second look ripped some of it to pieces, still a great park though.