Park / [NEDC2 #4] Frozen Heights

Park_2619 [NEDC2 #4] Frozen Heights

31 Comments

  • nin%s's Photo
    I agree with nearly everyone here. Ride6, whenever you release anything I tend to highly enjoy it. Your ride design is always great. Like those above I'd say this is better than many of the designs being released nowadays, and if your architecture was better you'd truly be one of the best all around players here. That station was crazy but I liked it a lot.

    If you're ever up for that coaster layouts/landscaping opportunity I'm more than down, I hate building coasters :p
  • Ride6%s's Photo

    This was really fantastic, I thought. It just had a lot of charm to it that I think some of the other entries lacked. I love how after that kickass helix, the train flies up into that ski-lodge-esque covered break run with the queue winding under it. So cool. The station was beautiful, too. Too bad the landscaping felt a bit half-assed or this would have been on a whole different level


    The landscaping felt half-assed? Where? Are we looking at the same park? The landscaping was very whole-assed. It also breaks the land-height limit because I can. If you meant the foliage then I think I could see that... there isn't much of a variety and that was pretty rushed... But you liked the station? :X More on that in a second...

    That station was crazy but I liked it a lot.

    If you're ever up for that coaster layouts/landscaping opportunity I'm more than down, I hate building coasters :p/>


    YOU LIKED THE STATION TOO!?! :eek: I'm now becoming convinced that anytime I make a building that I think is AWFUL it needs to stay! As for the "me coasters, you buildings park" I might be down for that, but we'll have to get things planned out reasonably well and you should probably pick out the workbench since I'll be doing minimal scenery work (maybe some pathing related stuff, etc).

    I'm REALLY surprised anyone likes the station. That's one of the parts I was very frustrated with but didn't have the time to completely redo it. It was actually one of the last things to go in so literally down the the wire. I like the "idea" of it but it just didn't work out that well in my book.

    Ride6

    ps- the score is actually 965/15 = 193/3 = 64.33, NOT 64.23.

    *shrugs*

    3 out of 5 (that's not enough). 6 out of 10, better luck next time
  • Austin55%s's Photo
    The station was my favorite part!
    besides the layout.
  • Six Frags%s's Photo
    Nice entry ride6! Bit surprised you managed to finish it :p (although you said you rushed it and wanted to re-do some things).. Your landscaping definitely isn't rusty at all! Also love the coaster and its speed. Shame it didn't get an accolade..

    Btw, why do other participants in this contest get to judge their competition?! That's a bit skewed imo..
  • Arjan v l%s's Photo
    ^^ How should it have been done then?

    Personally, i didn't vote with feelings, just honest.

    And yes Ride6, that station building is very nice and different.
    It's not so standard, wich may be the reason why it's so attractive. ;)
  • Liampie%s's Photo

    Btw, why do other participants in this contest get to judge their competition?! That's a bit skewed imo..


    Excluding the participants from voting required an unproportional amount of work, if not coding and shit - it's just not possible with how NE4 works. We just had to rely on the panelists' integrity. I believe we have integer panelists. :)
  • Louis!%s's Photo

    ps- the score is actually 965/15 = 193/3 = 64.33, NOT 64.23.


    It's not. You drop the top and bottom results, so it's actually 835/13 = 64.23076923 = 64.23

    NE4 works it out on it's own, you can't beat a machine :p
  • prodigy%s's Photo

    NE4 works it out on it's own, you can't beat a machine :p/>


    No, Chuck Norris and I can do!
  • Airtime%s's Photo
    Well I loved this. I loved the old PT2 style you have Ride6. Don't change dude forgot all the over detailing with buildings and that.

    This should of made design like Maverix's entry. It looked a little unfinished around the braking run but nothing to take too much away from it.

    The station was great! I loved the ice sticking up out the roof, lovely touch. Seriously though it was an awesome station like Nin said!

    The mountainous landscaping seemed a little chaotic but still good. I didn't quite get the point of the train though.

    Please stick to your style and build more. I love your stuff, so enjoyable.
  • Ride6%s's Photo
    The point of the train was mostly to keep the mountain from becoming boring. With only the coaster running around/up the mountain it started to feel like wasted space. And I've always loved parks with transport rides that dart in and out of the landscape.

    Ride6
  • Airtime%s's Photo
    I forgot to say:

    3 out of 5 (that's not enough). 6 out of 10, better luck next time


    Bloc Party<3

    But fair point on the train.
  • zburns999%s's Photo

    The landscaping felt half-assed? Where? Are we looking at the same park? The landscaping was very whole-assed. It also breaks the land-height limit because I can. If you meant the foliage then I think I could see that... there isn't much of a variety and that was pretty rushed... But you liked the station? :X/> More on that in a second...


    Yeah, the foliage was my main gripe, I think. I've always thought that with mountains in RCT, you either have to go all out and cover the whole damn thing, or leave it bare. I suppose even having a defined "tree line" where the foliage stops and the steepest part of the mountain begins would work well. Another thing, which I guess is personal preference, is that I dislike the chaotic look created by 1x1 tile land spikes pitched in different directions. It just breaks the flow.

    But yeah, considering I was one of the highest scores here, I really don't think the appearance of the mountain influenced my decision at all. The coaster was all but perfect, and I've always thought that your architecture is great. It serves its purpose and always seems to accent the surroundings.