Park / Gouvia Point
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22-June 04
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Gouvia Point by voodoo
Up until voodoo lost his mind and threw the site's biggest temper tantrum of the past year, he was widely considered as possibly the best non-parkmaker at the site. He was at the top of all the lists, and he was constantly being compared to John, as the two would seemingly compete to race for a Parkmaker Spot. He had an amazing project lined up in Universal's Resort Europe, a multi-map masterpiece which had fans everywhere holding their breath. Then it happened, his arrogance spilled over and he attacked the board. Still, although his attitude has taken a sudden change for the worst (possibly due to the pressure put on to him becoming a parkmaker), his talent is not a question. He has all the tools needed to be a star here at the site, even though he claims to not visit anymore. He has solid coaster skills, great architectural skills, and his overall theming ability is basically unmatched by non-parkmakers. His screens used to dominate the Ad. District, and his preliminary rapids ride was one of the most beautiful water rides ever seen in RCT2. So, with all that leading up to his entry, what do we get? A very solid entry that isn't spectacular, but isn't disappointing either. It's exactly what one would picture from a voodoo park. The theming is good, great in places. The architecture is strong throughout. The coaster skills are there...but it's just missing that uniqueness to push it over the edge and into the top five. Whether or not voodoo is still building parks or visiting NE is unknown, but one thing I do know that with a start like this, voodoo could have had quite an impressive career here.
Overall, an excellent entry VooDoo.
Metro
In your face Voodoo, Six Frags and ride6, aint second to any of you bastards now am I?
Nice park voodoo, almost looks SAC-ish...
I loved the entrance area, and the 1/4 tile sculptures (that dragon head above Terra Khan was a nice touch)...
But the rest of the park has some flaws here and there, and maybe you should've finetuned it a bit more... Nice entry overall...
SF
Voodoo the park was great, the archy at the entrance was amazing, I was not to fond of the orange or the Path choice tho.. Both B&M's were soild, great layouts mainly on Nemesis Voodoo (nice to see that reasled in this btw) tho terra khan was kinda slow at times, still its always awsome to pull of 8 invert bemmers. the only thing i really disliked was the stage show "Shamans Curse", it sucked, you did not have room for it really. overall a very good entry.
and i liked that huge hidden sign, what ever did happen to URE?
Hope you read this thread and stuff, cos it shows that people did appreciate what you made - it's a good park, and URE would have been a fine release if finished.
Now is the time I begin to wonder what it is my park has over these ones to make it place higher...it's only a matter of time.
(edit - Oh, and I must thank Voodoo for not using any of TAE's rides, because it keeps the filesize down. And good job on actually having 'Berserker' on berserk mode
-The theming of the rides.
-Those water falls were fucking awesome, for some reason.
-Nemesis Voodoo. PERFECT layout.
-The entrance area. Great atmosphere.
Steve Doesn't Like:
-The lame show in the back corner of the park.
-The coaster colors (except NV's).
-Some of the layouts had some slow bits.
-Too many flowers!
Overall, I was really surprised by this. The entrance had to be one of the best in the contest so far. And you had boatloads of atmosphere. Great work voodoo. My favorite so far.
The architecture was flawless, and the landscaping just drew me in. Everything was just so beautiful!
Calamity's color was too vibrant for that type of ride. The layout was too broad and complex, that it took over that whole area, and didn't give a chance for the rapids to shine.
This was incredible, very nice.
Just think, people... there are fourteen- that's fourteen parks that placed above this one. I can't wait for the future results!
On this, I love the enterence, it looks like something I would expect from an SA park. Very beautiful. The colors worked perfecly in that part too. Wow. Citrus Strip was the only area I didn't care for. It just looks like shit to have a coaster over path 90% of the time like that unless you build custom suppors and stuff to make it interesting but his didn't have that.
The Invert was excellent, great pacing, but the ratings were pretty bad. It could've lost a mph or two in a few spots to fix that... The twister was nice too and the dragon sculture at the enterence was wondeful. Shame that Voodoo left us without a history.
Easily the best of the entries so far.
ride6
On this, I love the enterence, it looks like something I would expect from an SA park. Very beautiful. The colors worked perfecly in that part too. Wow. Citrus Strip was the only area I didn't care for. It just looks like shit to have a coaster over path 90% of the time like that unless you build custom suppors and stuff to make it interesting but his didn't have that.
The Invert was excellent, great pacing, but the ratings were pretty bad. It could've lost a mph or two in a few spots to fix that... The twister was nice too and the dragon sculture at the enterence was wondeful. Shame that Voodoo left us without a history.
Easily the best of the entries so far.
ride6
The color schemes for the coasters. The trains on most of them were hideous and un-matching. Also, you used the blood red for the main color of 2 coasters right next to each other (I messed around for like 30 sec with the mine train to fix that)
The flowers. Although I liked how gymkid used flowers to his advantage in his entry, it didn't work here. Ok, I'll take that back, all you had to have done is not have used the gross bright green ones.
The naming of the rides. These were awful, Nemesis Voodoo? Come on, don't ever use your screen name for par of a ride, and besides, it doesn't even flow. Also, Citrus Twista? Pu-lease, at least be formal about it if you're doing formal themes. And adding to the point, you had about 3 or 4 things that were Citrus [random name here], how lame. Oh yeah, the slides names were lacking too.
And then, new element and rctu drowning, not cool, but it was rather funny.
But I did like all of the architecture, the themes, and the atmosphere of the park. The coasters were really good, but nothing spectacular. You could have done a lot more with that show, the only cool thing about it were that the seats weren't on both sides of the path. I can understand why calamaty cove was open, but you could have at least surrounded it by some buildings or something to make it a bit more appealing. Also, you should have had more entry/exit points for the cove itself, the kiddies would have to swim a long way to get to those steps...
Anyways, the problems really overshadow how good this really is for me. Perhaps it would have been taken care of if you had spent more time on it, instead of sending it in as quick as you did.
entrance area = amazing
rollercoaster layouts = amazing
back of the park = couldve been better
i didnt really like the LL style that you mixed into it, but i really liked the monorail and "ne has drowned"
Anyhow, I really liked the park too. The coasters seemed kind of messy in parts, like in gymkid's park.. but I liked your landscaping and all of your architecture. It was a very fun park to look through. I thought it was rushed some places though. Like you checkerboarded path in the Calamity area with dirt and rocky path in one area, but then forgot the rocky path in another area.
Overall, the best entry thus far I thought.. and it's a shame you're not still on my h2h team.
In terms of looks, this is very nice. I just wish you'd try something different than the generic RCT2 themes being made by most parkmakers.
Glad you all seem to like the park (so far
Iris: I still visit, only certain forums like PT or Ad district, and I tend to be a lurker thesedays, just to avoid being flamed mostly.
Kumba: "In your face Voodoo" -
Steve: "Too many flowers!" - Yeah thats a good point actuali, my next park has that problem sorted though..... I think.
pbob: "And then, new element and rctu drowning, not cool, but it was rather funny" - Thats quite ironic, wouldnt you say. Which is why I put it in. Sorry to AP about that little incident!
Anyways, after appologiseing to seemingly everyone, I think I could have (maybe should have) done better, if I had spent more time on it. Still, I hope you all enjoy it, and hopefully I'll get to release some other stuff at NE in the future.
If... WME would have judged
1-14. ?
15. Gouvia Point- Voodoo
16. The 10th Kingdom- Six Frags
17. Elements- Gir
18. Darkwood Amusements- Posix
19. N.E.R.D.- Gymkid Dude
20. Harmony Harbor- Micool
21. Palm Springs Florida- NC
22. Country Squire Amusement Park- rwadams
23. Poplar Grove- Ride6
So.... easily the best park so far, but as Pyro (i think) said, it needed more architecture near the back of the park.