Park / Darkwood Amusements
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					 17-June 04 17-June 04
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Darkwood Amusements by Posix
Posix is without a doubt one of the best and most talented parkmakers in this entire site. He has two spotlights behind him, in the solo effort "Raindrop Riviera", a tasteful, beautiful theme park, and "Audrix Towers", a much more adventerous and fantasy duo park built with X-Sector. Lately though, I feel that Posix is drifting more and more towards this minimalistic parkmaking style that he has adapted to, and that comes with both lots of pros and cons. For example, I think it worked brilliantly in Raindrop Riviera, as it showed the subtle beauty and quaintness of the theming, architecture, and landscape, giving everything a natural, realistic, flowing look to it. But then with Kronecraft's Allure Lake, Posix seemed to take the next step towards bare lands and classic parkmaking, and while still quality, it raised eyebrows here as I hoped he wouldn't take it any further. Well folks, looks like he's going all the way with this, as he builds one of the most bare parks I've ever seen. What he has built is brilliant, as the influence from Schuessler's "Chateau Lake" area is obvious. But really, there just isn't enough to judge. Minimalistic parkmaking is best used sparingly in my opinion, and this is going to the extreme. Too much of even a good thing becomes old and boring, and that's what I think is happening now with Posix' new approach to parkmaking. It's a shame too, because he really has as much talent as anybody at the site....he just loves to hide it.
Metro
I'm sure someone will jump down my throat...but the park was a good classic amusement park. so posix, you did a good job. The problem is, apparently 19 people made something more interesting and more demonstrating of skill than you.
I took a look at this and I thought that coaster was fantastic. The realism was definately there.. I thought the rock and the different tarmac under the supports really set the atmosphere. That was the best part in the park.. but I thought your buildings were small and quaint, and the path was a little too thick in some areas. This could lead back to that tired argument of realism vs. good parkmaking.. which comes up practically every time SF:WoE is mentioned. I thought you nailed the theme you were going for on the head.. a realistic old park. The problem is, that theme is a bit boring and not elaborate enough. It is a tough debate.. but you made a solid package with this park and you were consistent, and that is one of the major things which makes a good park.
Anyway,
what you people have to understand is that I'm not trying to impress you, I'm not trying to be "different", I'm neither trying to do things "not everyone can do" nor did I want to win this contest. And please, stop "expecting" things from me. I mean what do you want? Put pressure on me?
All I want is to have fun making my parks, and this is possibly the first park of which I can truly say that I "enjoyed" making it. I've actually broken almost all of my "RCT principles" with this park and it felt really really good so I'm going to continue doing it.
Telling me that it was empty or what you would have wanted to see doesn't make much sense because there's only one person who has to like this park and that's me.
And that is actually why I can't decide if I like this park or not. Posix is certainly not unimaginative, being able to build succesfully in so many styles, though he seems to be really into this simplicity thing now...
So, the park. I liked parts of it, the wooden coaster was really nice, and the simplicity was pretty effective in some areas, but in other parts it just felt boring and underthemed, like the ghost train. Removing that roof and finding nothing but a little ghost train track was a bit dissapointing. On the other side, stuff like the woodie, the railroad transport and the two statues showed some neat attention to detail...
I didn't quite think all the flat grey rock landscaping worked as well as it wanted to, because I can't really tell what it is supposed to be. The layout was fairly nice, maybe a bit flat which made it less interesting but functional and effective anyway. Maybe this park will grow on to me, like Schuessler's area in Chateau Lake has done, maybe not.
Well done on trying something different, and I guess you mostly achieved what you were aiming for...
"Without consistency, a park is unfocused and random" -Jacko Shanty
As I said, I'm not trying to make the park fun for you but fun for me. It was the other way round over a year ago when I was making NSpheres but what was fun about RCT was the fact that I knew I'd get a lot of "ooohs" and "aaaahs" to hear from the community and not the actual process of building. I believe that this is the fact with 90% of all people on this site and it's also why there are hardly any personal and therefore interesting styles. My style is a schuessler-rip off, I admit that, but at the same time, I'm trying to change it back to a more posix-ish style. My taste has always been one that loves the extremes and I guess that's where my "extreme" RCT style comes from. Extreme is not meant to be good or bad in this context though, mind you.
Anyhow, I forgot to thank Phatage in my first post, which is kind of embarassing. Without him I could never have done that coaster. I am so proud of it. I love you ;P
And Toon, when you force yourself to be objective, then you're automatically not objective.
EDIT:That is actually a very good point. I have yet managed to answer me that question. I guess it's just because I like playing RCT and you participate in what's hot on the site. It also brings some variety. Making solos only could become a little tiresome.
I won't compair to my park, but Elements should be above this.
You built what's right by you, and I respect that, but I don't like it. Just like I respect President Bush, but I don't like him.
ride6
Proudly presenting:
If gymkid ripped off WME and was a judge!111
23. Country Squire
22. Elements
21. Darkwood
20. Poplar Grove.
No, it wasn't flashy. No, it wasn't groundbreaking. Yes, it captured the feel and atmosphere of a traditional park perfectly.
I felt like I was there, the park gave off a wonderful feeling of warmth and friendliness.
There weren't that many rides, but that just helped the atmosphere that much more.
This takes you back to the golden days but doesn't bore you to death, it shows that traditional can still be pulled off, even if RCT is 5 years old.
Great work, Posix. Keep on building for you, and hopefully you'll more make parks just as great as this.
The planning and placing takes skill, and a vision I think... maybe it's because I also like to build these kind of parks... I can imagine though, that some people don't like it... and it's also very daring for a contest like this, so props for that posix!
I personally hope to see more of such parks from you, and although barren at places, it fits such kind of parks, and add to the atmosphere imo...
SF
BchillerR