Park / The Milieu
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07-March 05
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07-March 05
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Didn't win runner-up.
Whatever.
haha, so much for NE3.
If you wanna download it, here ya gooo: http://www.rctd.ft6..../the milieu.zip
Enjoy. Comments appreciated.
But the park is good, so I won't ban your sorry ass. Faggot. Or Something.
...
I like the park.
honestly, cork (or whoever decided not to make this a runner-up), i think an explanation is needed.
Weeee
Awesome park Freak love it.
What I like about your parks are the realistic que lines. My personal fav or this was Outbreak and Landmark. As for a fun ride to watch, that would have to be "Search for the Grail". Reminds me of a Disney-esque type of ride.
James
Shame it didn't get runner-up, as I would have chosen it, but Croky seems to have different ideas than most people.
If that makes sence
Anyway freak i love the park. especially the RE section. Captures a good atmosphere all round. However it did have its downfalls. Like the colours as iris mentioned. i was suprised it didnt recieve runner up though.
I suspect that Iris and Corky are trying to put some of the lustre back on NE by raising the standards of what a runner-up should be, and the final say really belongs to one or both of them. In support of this decision, it did seem for a while that any completed park was runner-up worthy and there were a lot of runner-up parks that I didn't think should've achieved that status. I guess everyone submitting parks should take the message that the bar has been raised quite substantially for both Spotlight and Runner-Up. This could be a very good thing or it could scare people away from even submitting their work. We will see how it works out.
Corkscrewed Offline
Two years ago, this would have easily been Runner Up and *possibly* even considered for Spotlight, but standards have raised a lot.
And I'll admit that I've had some learning to do in judging, so you might see inconsistencies now compared to before, but things will level out. To be honest, in retrospect, if I had judged Chapters of Amorphis with the same scrutiny, that probably shouldn't have made it either, but I was still trying to get a grasp of how things were being run back then.
With that said, I will say that your city section is by far the strongest. The blending of architecture and landscaping and vegetation was very nice. You should pay attention to stats though. That's one pet peeve of mine: get the intensity under 10. I know RCT stats suck, but the under 10 rule is something I, as an old schooler, do adhere to. Or try to anyway.
The desert area was pretty nice, but a tad repetive. Furthermore, making the track truly invisible would have produced a better effect IMO, as this came off more like an adventure ride than a coaster. The woodsy area to the right of the entry was almost like a throwaway kiddie area--which is fine, except you had four theme lands period, and each should be utilized to its fullest potential.
Great use of the rusted metal walls in combo with the snow theme, but again, things were a bit bare here in that I didn't see a lot of variety. And above all, given that you've done this sort of park two years ago in Xanfia didn't help things. You gotta up the standards you set, and in my eyes, though you made a very nice park, it just lacked that alluring feeling for me.
Take this into account. Especially with the imminence of NE3, we're changing some of the things that run around here. Treat this as a challenge. After all, do we not build because we enjoy the challenge of crafting something from our minds?
The bottom line is that a "good" park won't cut it anymore for NE, because that just makes you normal. Just about everyone here is capable of making a nice looking park. But you need to infuse some of your personal self in it to get recogntion. Bring something new to the table. It's almost like an application (as bad of an analogy as that is); I see parks all the time. What makes yours stand out?
It may seem hard to come up with an answer, but it's really simple: build for yourself. Don't build what others want to see; build what you want to see. And in the process, if you surpass that certain level, the creative ideas will flow, and you will automatically bring something new.
Not every can do it, but that's why we don't worship the norm. We worship the special.
And for the record, Steve would have hands down made it if he hadn't submitted Mandarin for the Death Match. Long standing rule: only unreleased stuff is featured on the site. It goes back to Danimation.
And unless you're a legend or you produce something legendary, you're not going to be an exception.
And at least I'm normal. I could be crazy (some may actually argue that I am), but huzzah for me, I'm normal. Now to become special, and not JUST in my mother's eyes, lol.
anyway, freak, you're definitely getting there. keep up what you're doing. i prophesy you there's an epiphany straight ahead
liked the custom maze very much by the way. never seen before.
The Resident Evil area is extremily well exicuted with big architecture, lots of good ideas and pink flowers everywhere! All of the coasters were at least interesting to watch although both the inverted and the B&M had rating issues. The landscaping and folidged served their purpose in every area very well and there are plently of interesting details to explore which of course brought out a great atmosphere.
Now for the bad:
As a whole the theming and archetecture seemed stale (except for RE's) and the the map felt universaly small. It feels like a 100X100 even though it's really the max map size for rct/ll. Basically the whole thing is so spread out that it didn't have much substance. The only area that escaped this was RE and even it felt like an average sized area on such a small map that it only fit in two. A big part of this confusion was also probably led on by the fact that there is so much water in the middle.
Basically it's a cool park but I agree that it's not terribly memoriable. I look at it and it's pretty but after I stopped looking at it it's easy for forget that I ever had...
ride6