Park / The Forgotten City

Park_4465 The Forgotten City

17 Comments

  • PBJ%s's Photo
    Click

    http://www.rctmiracl...kinfo.php?id=78

    there is not much to say than...

    N-JoY

    -PBJ
  • elby%s's Photo
    mindblowing!
  • mantis%s's Photo
    This looks pretty good! There seem to be lots of little touches that add up to a pretty satisfying whole. Congratulations.
  • posix%s's Photo
    i think the high detail hurts in this case.
    some of the looks are well done but overall your style is too undecided (you're stuck in semi-realism) for me to really catch my interest.
  • Aeroglobe%s's Photo
    Woah! :X I can't look at it, as I'm without RCT2 atm, but those screens look great. I like the custom support work with the small wooden poles.

    Are you in the Pro Tour?
  • Ride6%s's Photo
    No he's not. But he is on my minih2h team.

    ride6
  • Aeroglobe%s's Photo

    No he's not.  But he is on my minih2h team.

    ride6

    Score one for you guys, then! :D
  • CedarPoint6%s's Photo
    Not bad at all...

    Lovely architecture throughout. It was well varied and had a really high level of detail. You integrated the rides and scenery well together. The one coaster, I think is what brought it down. Inversion variation is crucial. You had 4 corkscrews and nothing else which really brings it down in the realism category. I think you could've done a lot more with that. But besides the coaster, everything was looking very nice.

    Don't suppose you want to come back to Fury or anything... ;)
  • Xenon%s's Photo
    This park was awesome, and aside from the coaster I couldn't find any flaws. Great architecture, great foliage, great park layout.

    I think the coaster layout you used would be more suitable for a flying roller coaster. I know people don't tend to use them as much and that's because they're more difficult to make. But for the way you made this park, a flying coaster could have fit in very well.
  • PBJ%s's Photo
    everyone tnkx for comments!!!

    but some feedback :birthday2:

    elby: tnkx :p

    Mantis: tnkx... but why crongrats? i mean thank you for it... but he 29 of april i will turn 21 ;)

    Posix: Playing a game lifts you up from the real world... playing RCT is creating your own world...

    Aérôglòbe: GET RCT2 NOW :it: PT2 no way... tha is to high for me!

    ride6: we gonne kick some pretty ass...

    Aérôglòbe: tnkx

    CedarPoint6: negative commants are welcome as well... i will learn from them! so TNKX!!!

    Xenon: Tnkx buddy Flying coaster it will be on the next one :p maybe...

    ----

    more i always welcome! ;)

    -PBJ =:-)
  • mantis%s's Photo
    Congratulations seemed to be in order for finishing such a pleasant park.
  • posix%s's Photo

    Posix: Playing a game lifts you up from the real world... playing RCT is creating your own world...

    exactly that it is not.
    to me.
  • Ride6%s's Photo
    Okay, personally I liked it in some respects and not so much on others. The coaster for example, was aweful. All four inversions are corkscrews!!! The architecture and theminig is quite pleasent but the fact that there were cyciad (sp?) bushes everywhere hurt things.

    Basically this park shows that you have down many of the basics (theming, architecture, landscaping) but it also shows that you still have many weaknesses (coasters, general lack of rides, treeing). Oh and all parks should have music as it just makes them so many times more wonderful in the atmosphere department.

    ride6
  • tracidEdge%s's Photo

    exactly that it is not.
    to me.

    what exactly do you mean by this?
  • Ride6%s's Photo

    exactly that it is not.
    to me.

    what exactly do you mean by this?

    He means that rct is (to him) not a tool to create worlds outside of the rules and restrictions of reality but rather a place to build parks that could physically exisist and look beautiful without the gimikyness of so called "creativity". Or that's what I think he means...

    ride6
  • Panic%s's Photo
    I don't think we need to be so black and white about parkmaking styles Posix. There's a wide gray area between fantasy and realism and I don't think it's any shame to inhabit that region. A parkmaker doesn't have to choose one or the other. What you define as semi-realism I call idealism, and although you are right that RCT is at heart an amusement park-making game, idealism can be a refreshing step into a happy medium between imagination and fact.
  • Liampie%s's Photo

    I only just discovered this park, from some miniaturized screenshots in the Internet Archive. CP6 happened to have the savegame still, so now it's in the NE database!

     

    I think this is great. PBJ is underrated/overlooked.

  • Cocoa%s's Photo

    yeah its pretty interesting. On the verge of being great but held back in some ways. I think the ride design is a bit lacking and everything gets washed out and hard to follow. the archy is well-made for the time period but sort of overwhelms the rest of the park and paths and it turns into a bit of a mess. But, it still has atmosphere and charm, and the coaster has some nice elements too, even if I can't follow it easily