Park / Kiriki Dutch Falls Amusements

Park_458 Kiriki Dutch Falls Amusements

Which is the better park?

  1. Tycoon Bandits - Hallowhusk Cove 75 votes [79.79%]
    Percentage of vote: 79.79%
  2. Hurricanes - Kiriki Dutch Falls Amusements 19 votes [20.21%]
    Percentage of vote: 20.21%

86 Comments

This park shares comments with 1 other park(View Park)
  • Steve%s's Photo
    I love you so much Kumba. :)



    Great readme for Hallowhusk, by the way. Reminds me a lot of when I went to see the Salem Witch exhibits in...uh, Salem MA. Basically I loved the park, though I would have loved to see more stalls in those buildings - thats always been a little peeve of mine for some reason. I think I know who the unexpected parkmaker is, too, and I will keep my mouth shut, but I think we could have a canidate for 'Sleeper of the Year' if there is such a category. Great job guys.

    I wasn't a fan of our park, to be honest. Some good architecture, but that was it. And I thought we finished this park!? What happened? I guess the ship was pretty cool too, but the mast totally ruin it, they needed to be thinner. Doesn't matter though, I think anything we put out against Hallowhusk wouldn't stand a chance so, whatever.

    I voted for our's anyway. lol
  • Corkscrewed%s's Photo

    Cross-Division PWN time from Strangelove. ;)

    You guys have had discusting amounts of luck in terms of matchups, but here you've clearly got the advantage. Since I haven't given the parks a really good look (only a quick one) I'll hold my vote for now.

    Ride6


    To be fair, I'm pretty sure this park and MSM would have beaten anything else (unless the opponent had been Slime Meridian).

    Week 1 was our only real "lucky" matchup, and even then, we had a pretty solid park going in.

    We look forward to beating you by two votes via an "inferior" park. :p (it's funny, because slob was on WME's team, not you; if anything, they're the ones who should be cursed by proxy :lol: )
  • geewhzz%s's Photo
    Corky, here are some mirrors if you still need them;

    http://mic-averich.c...lowhuskCove.zip

    http://mic-averich.c...sAmusements.zip
  • JKay%s's Photo
    I agree that we've gotten pretty lucky as far as advantageous matchups, but its hard for me to deny the quality of parks we've been releasing (with week 1 being the only slight exception). MSM and HC could've matched up against any other park released this season and won in my opinion (although would've been close against the other Cane's parks)

    My ultimate goal as captain of the Bandits: To go undefeated the entire season (including post-season)
    There's a good chance that won't happen, but its obviously still possible at this point. With the quality of parks underway and the level of productivity we're operating at, I feel we have the momentum to achieve this lofty goal.

    And Kumba, I do appreciate you sending in something instead of taking the forfeit even though I would've like to see how we fared against your "big guns" this week. I guess we can save that for the playoffs though. :p

    EDIT: Dammit cork!! you beat me to it.... :mad: :p
  • geewhzz%s's Photo
    I voted for the Bandits.

    The park was very well put together. I didn't really think much of the rocket coaster, it had such a long launch strip, and the whole point of rockets is fast acceleration, and I couldn't figure out why you didn't just use a normal chain launch instead of powered launch.

    Kudos for theming the tophat to all Intamin track though.

    The woody was decent, and well terrained. The architecture was the best part of this park hands down. I loved the little houses for the residents, with their front lawns and everything.

    The Hurricanes park had great potential, but I guess Kumba already explained that they scraped it on purpose. I didn't really think much of the invert anyways.
  • Loopy%s's Photo
    Is it me or has pretty much every RCT2 park that has been created this season so far have a rocket or a launched coaster in it? :<img src=:' />

    I voted for Tycoon Bandits by the way. The artchitecture was very well designed and very detailed and those coasters were pretty darn cool.
  • Corkscrewed%s's Photo
    Not quite. Week 1 didn't. ;)

    Altho almost every park has either had a woodie or a launched coaster.

    And we have both! :D
  • Trajan%s's Photo
    Hurricanes... not bad. But there's no way this was gonna stack up compared to the Bandits this week. Nice job. I was very impressed by Spectre, and everything around it (station, landscaping, etc).
  • Steve%s's Photo
    Call this thing. Its obvious who's coming out of this with a win.

    Plus I don't see the Canes coming out from behind with 9 votes either. :lol:
  • ACEfanatic02%s's Photo
    Vote goes to Bandits.

    Bandits:
    Pros -
    - Architecture in entrance was very nice. Quaint.
    - Spectre was awesome.
    - Prision was amazing.
    Cons -
    - Didn't like the accelerator. And for the love of God, kill the damn in-game supports!
    - Mine Train looked a bit unsupported.

    Hurricanes:
    Pros -
    - Ta Kula was great.
    - Nice architecture in the entrance.
    - The Flying Dutchman was a great idea.
    Cons -
    - Too damn small to be that half-assed.

    -ACE
  • Jazz%s's Photo
    My vote goes to the Bandits; not only because I'm on the team, but I also thought it was dominant over the Hurricanes' park...

    Hurricanes: A pretty decent park, it had some really interesting concepts / hacks, especially the "sunken" ship, that was a major boost in its overall quality. The main cons were some below-par archiecture, lack of any custom supports, and the unfinished-ness. However, even if it was finished I still think it wouldn't have had much of a chance. The inverted was quite nice, but the lack of custom supports really hurt it, IMO. The archiecture, while somehwhat average in some parts, had some nice, detailed buildings. Overall, an above-average park with a fair amount of flaws; some major and minor. However, the excellent hacks sort of made up for it... a pretty nice park, but it just paled in comparison to the Bandits' park...

    Overall: 6.5/10

    Bandits: I think this is perhaps the most solid / complete park of the H2H4 contest thus far, which definitely helped it. While some buildings weren't nearly as good as others, in general it featured some excellent architecture (especially the prison / waterfront area) that really captured the "haunted" atmosphere. The woodie was great for the most part, however it seemed to be lacking in terms of speed near the end. However, it had great interaction with the surrounding area, mainly the landscape, which mostly made up for it. The rocket coaster was above-average, the long launch strip sort of hurting its overall score, and it also seemed sort of a mess in general, however it was an interesting layout to say the least. Overall, an excellent park that was well-rounded in all categories.

    Overall: 8.5/10

    ~Jazz~
  • Regulatin%s's Photo
    Hurricanes park seemed quite dull. The coaster wasn't that great either, really sloppy. Another thing I disliked was how random it was. You're in some Mexican city, then taken to the Amazon, then there is a Giant ship coming out of a waterfall. Can you explain what the idea was?

    Bandits had a fun park, and a creative idea. Then having a lame "Corkscrewed" Style story behind it. ;)
  • Corkscrewed%s's Photo

    Call this thing. Its obvious who's coming out of this with a win.

    Plus I don't see the Canes coming out from behind with 9 votes either. :lol:


    screw that. #1: always at least 24 hrs before you call it
    #2: I want to match our average at least!!! :p
  • Six Frags%s's Photo

    Call this thing. Its obvious who's coming out of this with a win.

    Plus I don't see the Canes coming out from behind with 9 votes either. :lol:

    No, you guys intentionally gave this away, so now you'll have to face the consequences.

    Great park Bandits, but I dunno about Dutch Falls.. I see it's about Dutch colonianism (in South-Africa I guess), but it doesn't make any sense other than that broken ship in the falls.. Does it have to do anything with 'De Vliegende Hollander', the ghostship that haunts around 'Kaap de Goede Hoop'?

    SF
  • rainbow connection%s's Photo
    Hurricanes get my vote. i just enjoyed the joke.
  • Steve%s's Photo

    No, you guys intentionally gave this away, so now you'll have to face the consequences.

    Hey it wasn't my idea.
  • Corkscrewed%s's Photo
    So mutiny against your genius captain. :p
  • Ge-Ride%s's Photo
    Most of the people here know who atleast one of the parkmakers on each team was. If I posted their names in big red letters, the results wouldn't look any different.
  • Emergo%s's Photo

    Let me clear this up a little. I pretty much knew the second I traded a certain someone that JKay would use them vs. me week 4, that person just builds really fast and would have np making a week 4 park and will really want to beat me, so it was a forgone conclusion that JKay would use ____. ;)

    So what was I gona do? try and beat ____, that would be really hard, but once we got out to a 2-0 start I figured we could aford a lose week 4. So anyways one idea was to just forfit and that way we can give some of our guys more rest, but at the same time thats pretty low, even for me :p

    So anyways we used this park coz nither of the builders really seemed to mind sending it in, they seemed reddy to move on with other projects. I am happy that we had something good to send in, great work guys.

    So yeah, we will be 2-1, but thats still the second best record overall and in our divsion and we got some very strong parks coming up so im not worried, you win some you lose some, but don't expect us to let JKay have his way with us in the playoff or anything, we will bring out the fuckin big guns for that one ;)X


    I really enjoy how you are taking this so personal.... :D (just you, I know....)

    To be honest though, I personally doubt a bit if you had really "planned" it so much on losing this one. (Would have been a lot easier to just forfeit then and save the time/capacities of your builders for something else , wouldn't it???)

    And, even when the builders

    nither of the builders really seemed to mind sending it in

    I cannot withold myself of thinking "what kind of a captain are you?[u]"....having your builders/companions invest time and creativity into building a park of which you later say that you reckoned it would loose anyway and you would just use it instead of a forfeit...??? :p :p
    Why are you using up sources of your builders and then later saying things like these???
    What kind of "Captainship" is this that I don't understand...???

    Apart from all this I really liked some things and great little hacks in this park (and yea, I know who the builders are---also being Dutch :D, even if we don't have waterfalls here...) the more I regret it that you obviously did not plan and go for a winning park with them....

    Personal conclusion (until you convince me otherwise): how happy I am that after you drafted me you traded me and I got into a team with a really great, inspirational and sensitive captain!!! (JKay)

    Edited by Emergo, 03 August 2006 - 03:33 PM.

  • mantis%s's Photo
    He did kinda cover that, Emergo:

    So anyways one idea was to just forfit and that way we can give some of our guys more rest, but at the same time thats pretty low, even for me.


    I agree with Kumba that it'd be a bit low to forfeit just because you expected to lose anyway.