Park / El Fuego

Park_46 El Fuego

27 Comments

  • tracidEdge%s's Photo

    I am going to join in on this Block (Brake) party as well, cause I agree with Todd and ekimmel here.

    good to know!

    Edited by tracidEdge, 12 March 2007 - 01:05 PM.

  • Steve%s's Photo
    First NE Design to use an ACTUAL RCT coaster in the logo!?

    Heh heh heh heh.

    I liked it a lot Faceman. You're architecture style is really impressive.
  • zodiac%s's Photo

    I am going to join in on this Block (Brake) party as well, cause I agree with Todd and ekimmel here.


    :D I'm in.
  • JDP%s's Photo

    First NE Design to use an ACTUAL RCT coaster in the logo!?

    ^It put a hased look on my face when i first seen it... lol

    Anyway... Your arch was really nice along with your landscaping. Great stuff there. However that just goes show that having good landscaping and arch can win you a design spot because im pretty sure that it wasnt the coaster. The fact it had some pacing issues and odd verations of elements killed the design for me. Sorry if thats harsh but thats just me... glad you got the design tho.
    -JDP
  • zodiac%s's Photo
    ^This brings up a forceful point:

    It's a Design, which I thought meant the COASTER was what mattered most. Yes, yes, I know it needs to have good scenery, and landscaping, but it seems the focus on the coaster has been lost a little. Some (recent) designs have had good layouts (i.e. KINDRED, Tolan), but the focus has become more on the surroundings than the actual ride itself.
  • Casimir%s's Photo

    Thanks for all the feedback
    and special thanks to Cork and Kumba for putting this up.

    Also I would like to thank Mifune for his help...

    - Face




    You're welcome.
    But how come I couldn't convince you to fill the bare land somehow? ^^
  • RCFanB&M%s's Photo
    First, Congrats Faceman for getting your 2nd design!

    This was definetely design-worthy.
    It reminded me a lot to Port Royale (egg_head), and I don't think that it's anything bad at all, even more when you style looks like a very good RCT player's style. The architecture was very well pulled off, I mean, you could make your buildings look good without adding tons of details, you could handle well the structures, so as a result, you got some very nice buildings, specially the church, which I think it was almost perfect. I also liked the colors btw.
    The landscaping created a beautiful effect, you made a good job with it. I just didn't like empty part next to the lifthill...it was like "huh?".

    Anyway, congrats on getting design (again) and hope to see more from you soon! :D
  • Ride6%s's Photo
    Whatever. Pacing issues resulting from "block brakes" are exact reason why I've reverted to just building longer stations and run coasters on "continuous circuit mode".

    Personally I found the pacing quite weak throughout. It can't imagine that it'd be all the exciting to ride with how slowly it runs through everything. The layout is realistically viable though, and not bad on it's own. It just doesn't gain anything by watching a train run though it. The architecture, landscaping, and theming are all objectively impressive but nothing the park really impresses me personally. If I was in command would I've green-lighted it as a design? Yes. Quality wise it's completely worthy, but that doesn't make it all that good.

    Ride6