Park / DisneyEarth Vancouver

29 Comments

  • Comment System%s's Photo
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  • G Force%s's Photo

    So wow, didn't expect this today!  Already spent a good 30 minutes viewing the park and just feel like I've scratched the surface, already it's one of my favorites in a long time.  You're really skilled a creating these realistically believable and immersive themed areas, probably more than anyone who's come around in a long time.

     

    Including this many big coasters in a "Disney" park was bold, reminds me a lot of Colby's Animal Kingdom from last year I believe.  Overall all the attractions for the most part feel pretty believable except perhaps the flyer which stands out a lot.

     

    Love your crunchy style though, some bits definitely feel a bit more fleshed out than others (some might even feel a little rushed?) but you'll develop those skills even more over time and get more consistent in your building.

     

    Gonna let this simmer for a while longer but first impressions are very positive!  

  • Scoop%s's Photo

    This is one of the best cso parks outside of h2h I've seen in a while! I can't believe this only took you 5 months. I saw your unfinished park when you released it and I'm honestly glad you didn't keep going with it especially after seeing this. I'm super happy to see that we keep getting new talent after all these years and I hope to see more from you. 

     

    This park feels like it came straight from Logan's run. You got the crunch, you got the grittier color scheme. I'm also super impressed with how Disney it feels even if a lot of the rides are more "thrilling."  I think if I had to give one critique it would be everything outside the park. It all feels a bit "dead" in comparison. I think putting some time into that and getting some peep interaction over in those areas (especially the resort hotel) would have done wonders for the atmosphere. 

     

    Well I don't want to keep rambling on. Keep up the great work and hopefully we will see a new parkmaker out of this release!

  • Six Frags%s's Photo

    Great work pants! Especially love the macro here, so much to see. I can also defenitely feel the Disney vibe, although I get Scoop's remark that some areas are more alive than others. Also would've loved to see some more interiors; kinda felt let down when using cut-away to view the insides.

     

    The overall crunch, object usage and atmosphere are definitely the strong points of this park for me. Ride design was a bit meh (always feels a bit weird seeing a B&M or Mack coaster in a Disney park :p ), but it supports the park in a good way.

     

    The park seems to uses a lot of 'meta' concepts, but you added your own spin to it to make it unique, like those Fisch rocks, MegaLite supports and Grass Trims. Really dig that and makes a 2022 park for sure.

     

    On a final note I like that you build a Disney park like we used to churn out Disney parks in the old days :D

  • saxman1089%s's Photo

    Congrats on such a great debut! Awesome work, hopefully will have a chance to come back and write something more detailed, but I liked the park a lot. 

  • ottersalad%s's Photo

    Wow this park is bonkers. Amazing work.. I'll have a full review soon. Just need to digest everything. This feels so "Disney" and I'm such a fan of that. 

  • Lurker%s's Photo

    To complete a Disney-style park this large, with this level of detail and skill, is amazing. I'm going to have to keep coming back to this for a while to really see everything, there's so much to discover. I'l start by saying I like how well this park is designed for the guests's sight lines, how you can see the plain roofs and backstage stuff only because you're looking at it from overhead.

  • Gustav Goblin%s's Photo

    More in-depth review some time later (probably in a week knowing how much there is to take in here), but this is legitimately one of the best releases in the last few years. It's crazy seeing a park this huge and detailed and crunchy being finished in five months, and this is something I'd expect to be released by one of the big boys. The waterfront, steampunk, Nepal, and Arabian areas are highlights. I would not be surprised if this gets a spotlight, and if your unfinished park doesn't count I have good faith in you to pull a Lagom with this. Incredible work, you're gonna go really far in this community.

  • Babar Tapie%s's Photo

    It's beautiful... the big mountain, the backstage, the colours, everything is harmonious and pleasant to look at. I think I will spend a lot of time walking around this park.

  • Cocoa%s's Photo

    wow. i'm not going to say this is flawless, because its not---but, the flaws do not matter one bit to me. this is an incredible (totally unexpected) release. and obviously one right up my alley... I am filled with both admiration and jealousy. there is too much good in this park to name it all, so i will try and just name a few bits from each area.

     

    entrance: that waterside seating, ooft. i adore the little cove where the entrance to soarin' and the dark ride sits. bus, lovely, gas station ride, stunning, and the retrofit of tower to a mine shaft is very clever. and a good waterfall too. also, the car park/bus shelter with the boat docked is such a lovey area

     

    aztec: the abandoned boat is killer. making indy a boat ride works wonders, and the mountain with the little drop in the middle is ace, plus that little climbing area.

     

    congo: love the queue layout on those islands. archy is ace and the telephone wires go a long way.

     

    arabia: love the little area with the train, kinda wish you continued that path color throughout. the cramped market street is too good. definitely the best petra attempt i've seen. hotel casablanca itself is astonishing, just a wonderful structure, that bridge and main entrance in particular.

     

    nepal: obviously that excellent mountain, those snowy stones go a long way too. mr mandals facade

     

    america: always thought 80 days would make a great ride, and the entrance foyer with the big windows and art nouveux detailing is perfect. love the storytelling in the coaster, with the collapsed bridge on the launch and queue that wraps around into the factory (preshow?) building. steamboat willy is another excellent ride suggestion, and the area around its entrance, especially that industrial facade, is 2good. also the pier market

     

    in general: every building was excellent, every nook atmospheric, and every area brimming with imaginative details. the realism is also next level, with the backstage and roads (inspired by the real disneysea) almost taking center stage as the highlight of this park. every sightline is exquisitely planned, and at so many points i genuinely thought 'yes, this is exactly how this would have been designed'. fantastic work. the ride design, too, was perfect. I don't wish themed interiors upon anyone, but based on your layouts, you clearly thought it all out very carefully... I just want to see it realized! I don't mind that there's coasters in a disney park, that doesn't seem much worse to me than the idea that disney would build a park in vancouver lol

     

    finally, I can't believe you did this in five months. wtf. thats just unfair

  • RWE%s's Photo

    im completely blown away. I really dont know what negative to say about this. The architecture and ride design is perfect. The atmosphere i get when viewing this is perfect. The little details are perfect. It manages both to be very elaborated technically, but also feels very playful and fun. My dude, you created a masterpiece over here.

     

    There are only a few very nitpicky things i would do differently, mainly thinking about some of the color choices. Soarin' for example is a great coaster with a nice moment almost in every corner of the layout, but i wished for a bit more outstanding color for it. The rockwork was incredible in most places, but some LOTR rock usage felt a bit underdeveloped here and there. My eyes sometimes had difficulties to decide whats backstage and whats not.... As said, all i can say negatively here are small nitpicky things i probably shouldnt mention... I cannot judge if this is a realistic disney park or not, im also not really sure if i should care about that..

     

    Generally huge congrats to this, pants! This might be one of my favorite parks of all time. Hearing you built this in 5 months makes me incredibly jealous. Keep it up, dude!

  • Version1%s's Photo

    V1 Review 1/100

     

    So since this is not only the 20th anniversary of NE but also (as far as I'm concerned) my 10 year annyversary on the site, I thought it would be a neat idea to simply review the next 100 parks. Let's see if I can do it.

     

    V1 Seal of Approval:

    + Very good Surroundings

    + Great entrance area

    + Mainstreet mostly strong

    + Architecture mostly strong in general

    + Amazing waterfall

    + Amazing mountain

    + Strong landscaping throughout

    + Congo River Basin uses colors well to break off the brown and has good rapids

    + Arabian Peninsula is just overall great. Layout, colors, attractions, it works completely.

    + Kathmandu Valley, again, just delightful

     

    V1 List of Neutrality:

    +/- Not a fan of the Blair Mine area, but it's okay

    +/- Not too sure about the hotel

    +/- Differentiation between World's Fair and American Waterfront is a tad hard for me

     

    V1 Scowl of Disapproval:

    - Montreaux du Nord area not very well placed (dead end)

    - Some buildings are somewhat awkward, either in placement or architecture (like the tall house in Blair Mine)

    - Lost River is very brown in brown, could have used some more pops of color

    - Lost River is also a dead end, if I see correctly

    - 80 Days Around the World launch out of the station just confuses me

    - American Waterfront is a bit lifeless (no outdoor attraction)

     

    V1's Opinion:

    This is a really strong park and it clearly showcases your talent. A lot of it is great and even the weaker parts could have easily been made great. I think this is were the short building time is partly coming from: You could have planned and refined the park a bit more to get it to the top top level. However, what truly prevents this to be on the 90%+ level for me is the lack of interiors. I was one of the people who said that cut-away view should never be mandatory, but the issue is that this park has so many indoor attractions, many of the the main attractions of their area, and there is just nothing in there. The danger of building a park with such a style is that without interiors for the attractions areas can seem lifeless.

    All in all, it's an incredibly strong debut, probably the best since Lagom, and I can't wait what you'll be doing next. 85%

  • pants%s's Photo

    Thanks everyone for the notes and kind words.

     

    I hear you all loud and clear about parts feeling lifeless. I definitely underestimated the importance of using peeps and staff to build atmosphere. Ditto to the comments left on the last screen I posted before the park's release. Cut to me in a flop sweat reading those, realizing the park was already submitted and I couldn't flesh out the underwater details haha. I'm excited to put those ideas into action in the future.

     

    Cheers!

  • Jene%s's Photo

    Congratulations Pants on Spotlight! This park is one hell of an entry as a new player and especially given the fact it's been build in just 5 months time. 

     

    I agree with what is said before by others; loving the atmosphere, mountain, architecture, backstage areas etc. It feels Disney. I also liked the drunken CEO jumping around with the van. In terms of feedback, I would have liked some more of those small scenes to give the park a bit more life in all the different area's. Also, though I don't think interiors are mandatory, I did really miss some interiors on the big darkrides and indoorcoaster. Seeing the level of your skills, I'm certain you can make the indoor-area's just as great as the outdoor area's. 

     

    For your next park, you could always ask for some members of the community to give some feedback before you post the park. To help you see details (like the underwater details) that you might've missed. Though I was a bit hesitant to do this myself, in my experience, the members in this community are very willing to help out and give constructive feedback.

  • Scoop%s's Photo
    Yessssssss! Congratulations on the spotlight!
  • Version1%s's Photo

    Best debut score ever?

  • AJ-%s's Photo

    Congrats on such a great release! This park is a joy to look through.

     

    The opening passage with the flyer, up to the waterfront is my favorite in the whole park. The archy right under the tunnel/ bridge is so great! Throughout the whole park, the view for the peeps must be incredible. Great atmosphere with that. 

     

    The dusty section right next to it is so crunchy and good, it looks so good. The 2x2 car rides are super cute. Love the drop tower too. Thats a great high point for the area to draw the peeps. Killer stuff.

     

    GREAT waterfall and surrounding section. That water coaster is great. The other standout section to me is the launched minetrain! Thats so good!

     

    The more i look at this park the more i find to enjoy, and thats a huge marker of a successful art piece to me. congrats on spotlight woO! 

  • Gustav Goblin%s's Photo


    Best debut score ever?

    I genuinely thought Lagom did but Liseberg only got 85%! Truly something monumental. 

  • Cocoa%s's Photo

    yewww

  • Gustav Goblin%s's Photo
    OK, this is gonna be long as hell so I'm gonna get the gushy stuff outta the way. Legitimately the best release since Washuzan Park Rainbow Summit. Yes, the best release since the park by the man who wrote and rewrote the realism book several times over has (checks notes) only played this game for a year and a half and made this park in five months. I don't know if you're a smurf or an alien or what but this new generation of parkmakers is craaaaaaaaaaaaazy.
     
    With that fanboying out of the way, let's spend the day at DisneyEarth Vancouver!
     
    Entrance
     
    - Honestly the entrance doesn't have much grandiosity to it. Maybe that's all offscreen. Considering it's a Disney park, it just kinda... begins.
    + However, it does set the very earthy and crunchy tone of this park. Love seeing full-scale releases this crunchy and detailed. The level of detail in the architecture and paths is consistently fantastic too. I genuinely feel like I'm looking at something by G Force or Shogo or Hydroportal and not a newcomer.
    +The details near the parking lot are really nice too. The half-diagonal parking spaces are unique and I love the viewing area with the big earth in the middle. The way you think from the peep's eye throughout this park is a serious highlight.
    + Absolutely love the diagonal FriendShip boat.
     
    Colorado Avenue
     
    + The atmosphere. Jesus. Between this and the sheer amount of detail, you really feel like you're there.
    + The Fantasmic viewing area is beautiful as is the view you get from it. I just wish Fantasmic were operable. Some fountains that gush up occasionally would really sell it.
    + The mountain. Oh my god. Fisch rocks. Default ice cliffs. Krypton rocks. Recolorable ruins. Zoo Tycoon rocks. You somehow made all of them work together harmoniously. To even make Fisch rocks look that good takes a hell lot of experience and nuance. To make it blend in with other rock types the way you did? Ohhhhh my god.
    - I know it's a main street-y area but I feel like at least one attraction outside of Fantasmic would have done this area well. A theater or dark ride in one of the buildings would have fit the bill without intruding on the theme too much.
     
    American Waterfront
     
    + I hear Disney and American Waterfront and I can't help but think of Pacificoaster's legendary semifinal solo in H2H6. This is a more rustic take on the theme with a great New England atmosphere. I want to stand in the middle of that corner with the grocery store and just take it all in so bad.
    + The brick skyscraper with the black walkways is an architectural highlight. The Mr. Mayor building also rocks.
    + Fantastic boats. This is CC9's wet dream. The SpaceK motorboat seems very small in comparison though.
    + The backstage areas throughout this park are second to none. They're like little worlds in their own right. I also love the support structures holding everything up. 
    - Unfortunately this area does feel a tad bit sterile, especially the gray plaza near Steamboat Willie's River Rampage. The regularity of the benches and how they're placed kinda takes away from the area as well.
    - Aaaaaaaand speaking of which, this brings us to the park's big weak point as others have mentioned: interiors. I originally thought this was a slight, but so many of the rides here are indoor as per Disney tradition. Cutaway view is pretty much etched into ORCT2 now; someone's going to want to see what it's like to experience those rides. It's perfectly fine to view it without, but for a Disney theme in the year of our lord 2022 no interiors are a detriment.
     
    World's Fair
     
    + I am an absolute sucker for the turn of the century World's Fair aesthetic. The big steel structures and the glass roofs and ornateness and extravagance and just MMMMMGGHHH.
    + The fountain under the Eiffel Tower is a great centerpiece.
    + The El Train and its station are an absolutely perfect addition.
    = Around The World in 80 Days has some fantastic outside theming but I am a little confused by what's going on inside. What's the purpose of the upper rail? What's with the 27 mph launch? I feel like the overall pace of the ride could have been slowed a tad bit, but then again I feel like maybe it's meant to be brisk. Again, I'd kill for an interior here.
    + I think you may have captured almost everything I love about heavily-themed realism in Sid Kruk's Electro-Invention. The queue, station building, and exit walkway are phenomenal. Absolutely love it. The layout is a huge step up from your unfinished park, although I wish we got an inversion other than a high-speed barrel roll at some point. The theming throughout is just straight up incredible. Just. Pure. Perfection. Except...
    - The mine train doesn't work. While it's the best fit for the theming, the way it doesn't render banked curves, vertical hills, or inversions takes away from it a bit. IMO you would've been better off with a standard Intamin Blitz train. I'm also not sure what the purpose of the vertical spike is considering it's not used in the layout. Some context there would have been nice. The lightning bolt on top of it is cool though.
     
    Kathmandu Valley
     
    + When you first posted the screen of the plaza, I thought FK dropped some new crunchy goodness. It looks a lot like his work in Linga Sarira which was an excellent contest entry. I know, they're both Nepal and stuff, but the quality in this is so damn good.
    + The food truck. Nothing more needs to be said, except...
    - I looked through every stall and noticed you didn't hide an invisible stall in the food truck. That little touch would have perfected it.
    - Not sure why Aquatopia isn't peepable; it doesn't look like it would be hard to peepify. I do like that Fisch rock arch though.
    - This area's kinda small honestly. Beautiful, sure, but I wish it had a bit more going on. I understand the road bridge is too good of a transition point, but I feel like you could have given some of the Arabian Penninsula's land over to this area. Speaking of which...
     
    Arabian Penninsula
     
    + Man that's some saucy rockwork. I've never seen different kinds of rocks blend together so well. You rock at this rock thing.
    + The backstage area with the boats is so clever. I can imagine an employee hopping in a boat and jettisoning away to fix some issue with Aquatopia or Fantasmic.
    + The Genie's Dream area. In a park chock full of highlights, this is very high up there. The blue coaster provides such a great contrast with the beige stone. The forced perspective palace towers are an incredible peep's-eye detail which is paramount for an excellent park, and that's not even the best example of forced perspective here.
    + I think what shows your prowess with this immersive theme the most is the forced perspective mountainside covering the maintenance building. It's genuinely an optical illusion when the compass faces east and looks like an extension of the existing rocks. So. Damn. Good.
    + Genie's Dream itself kicks ass. Great blend between dark ride scenes and high-octane spinner action, although the launch section at the beginning feels a bit short and has a lot of momentum before it hits the first set of brakes.
    - You're incredible with theming, but you should start working shoestringing into your vocabulary. What's particularly strange about Jasmine's Flying Carpets is that you did shoestring the ride but left it in test mode and had a dummy ride below. The inconsistent spacing between cars also gets me; this could be fixed with Bassiie's Ride Vehicle Editor plugin. The extra peepability would really take this park up a notch.
    - The transition from dirt to stone path is pretty abrupt when the compass is facing south. Some trim objects like what you used when the compass faces west along with some safety nets and crunch textures would have sold the effect a lot more.
     
    Congo River Basin
     
    + Man that's a crunchy path. The little pops of color make a world of difference. I thought the light blue stone in the white building was a really creative touch. Shades of Rajasthan.
    + This area pretty much is the river rapids, and it's designed pretty damn well. I love how it crosses over itself; I haven't seen many others attempt that. So happy to see the classic rapids japes like those tiny little waterfalls which are especially painful to go through; wouldn't be a good ol' rapids without them. The queue is also nice; I love the little artifacts on display in the huts.
    + That is a damn impressive waterfall. Love how it connects to the Lost River too. I almost wish the clump of trees near the black bridge weren't there so the viewing area for it would be wider.
    - There is a point after the first pre-drop in the rapids where there's nothing but level land bordering the water which is not a good look. A guard rail or at least some foliage to hide the rough transition should have definitely gone there.
    - Wish you could see more of that Lion King stage show. At least the seating area looks good.
    - What's up with the bridge connecting Congo River and Blair Mines? Black tar doesn't seem like a fluent way to connect brown and tan paths to me. The transitions between areas have been fluent up until this point so this kinda surprised me. Then again, maybe there is a realistic reason for it.
     
    Lost River
     
    + Overall this area is a real highlight. Turn the camera so the compass faces south and the waterfalls, rockwork, and ride interactions are simply fantastic.
    + Indiana Jones Yucatan Adventure is a cool spin on the classic Indy theme. The switch track in front of the golden idol really lends itself to the adventurous nature of the ride.
    + The abandoned boat is such a cool detail, and I love how it adds to both the paths and the water coaster splashdown. I kinda get Cocoa vibes from it.
    + Love the vibe in Lucia's.
    - Between the rockwork and the paths, everything seems to blend together in this area. A more distinctive path style could have made this area really shine.
     
    Blair Mines
     
    + I don't know if it's because the architecture is familiar to me as a filthy American, but it absolutely stands out. Even that little shack by the water looks incredible.
    + The different colors in the Fisch funky brick on the saloon make it look so lifelike.
    + Really interesting take on Tower of Terror, a Disney staple with a unique theme.
    + I have to point out your adeptness with hiding backstage areas. Using the maintenance road overpass as a decorative bridge was a simple yet smart move.
    + Meals On The Bus is too good. Not the first hyper-detailed food bus we've seen in RCT2 either.
    + I find it really neat how The Four Directions pops out of the landscape yet you wouldn't notice from the peep's eye.
    - Junkyard Waltz is admittedly the low point of this park for me. Peepability issues aside, the different vehicle speeds are weird (which could have easily been fixed with a chain lift) and while I do love the truck stop theme, it really doesn't fit with the rest of the area. This would be a wonderful ride in an Autopia/'50s-themed area.
     
    Montreux du Nord
     
    + I know I keep complimenting the archi and rockwork in this park, but come on. I have never seen anyone acclimate to Fisch rocks faster than you other than Fisch himself.
    + Soarin'. Absolute masterclass in coaster design and landscape/path interaction. Every little piece is an event in itself; weaving through rock arches and tunnels, rolling over the entrance in a GateKeeper-esque fashion, and soaring over the water. The path along the cliff with the clear viewing angle helps a lot.
    + The haunted chateau on the rocks. AAAAAAAUUUUUGGGGHHHHHH. And honestly? I find the tiny forced perspective towers just as impressive just from how you account for how the peeps would see it.
    - Not only is this area tiny, but as V1 pointed out it is also a dead-end. While it's not a long way back out, dead ends in general are a park layout no-no. If you were willing to take a risk and make a radical change to both the area and Soarin', you could have weaved the path where the Soarin' queue back to the entrance.
     
    Hotel Casablanca
     
    + Gotta get a good rest after spending the day, and this hotel is the perfect way to wrap things up. Design-wise, it almost shares an appearance with every area in the park. The slide reminds me of Lost River, you have your domes from the Arabian Peninsula, and some areas have that World's Fair glasswork. The overall ornateness throughout reminds me of how Bubbsy41 approaches architecture.
    + Interiors! Yes! Even if they're just so they can be seen through the glass, it is nice seeing you tackle interior work. They look really good!
    + Gorgeous courtyard and bus station.
    + Honestly I like the entrance from the hotel more than the one you see upon loading. That huge earth with the Disney sign has that flair the main entrance needs.
    + The Skyliner looks fantastic. Love how the station matches the Arabian Peninsula and you decked it out like a pro. One of the best looking skyrides I've seen.
    - I just wish the hotel were peepable or at least were closer to a peep spawn point; it's honestly a bit dead. Some peep movement would really liven it up.
     
    All in all, this park is a masterclass in architecture, landscaping, crunch, and most of all paying attention to what the peep sees. Those sightlines, forced perspectives, and backstage disguises take this release over the top for me. However, there are some issues with rides (especially shoestringed ones) which I believe should be your next step as a parkmaker. Trust me, shoestringing is annoying as all get-out, but it's not hard to master basic shoestrings like swinging ships, ferris wheels, and just about any ride that goes in a circle. Additionally, what interiors you included in this release were great, but having cutaway interiors for the rides would have turned this into legendary parkmaker material.
     
    I started this review a few days ago, and by the time I finished you actually went out and did it. You got spotlight on your first finished release. Not only did you pull what I call the Lagom, you beat Lagom's debut score by 2%! That is an absolutely incredible feat and you should be commended for it. Trust me, I watched incredible parkmakers come out of thin air; Hoobaroo during Micro Madness 3, Hydroportal during Grand Tour, Andrew during H2H9, Babar and Ethan afterwards; and this is the best debut I have ever witnessed. Rock those fancy red Elite Parkmaker pants. Show them off. And stick around too! Keep making masterpieces, enter contests, hell, even hang in the Discord. You truly are something special with your pace and attention to detail and I cannot wait to see what you offer next. If I were on the accolade panel, 90% and yes on spotlight.

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