Park / Emerald Kingdom

Park_5470 Emerald Kingdom

7 Comments

  • Comment System%s's Photo
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  • Liampie%s's Photo

    Lurker, the way you build just makes me relive my childhood. Park is just dripping with nostalgic atmosphere in the meta sense. On a technical level the park isn't especially impressive, but there are some quality scenes, and a few standout rides. Magicka is good; Desert dustup is perhaps my favourite, quite original. That layout would also work well as a powered coaster in RCT2 I reckon. But Wanderer also looks great.

     

    The castle and its gardens is one of the most charming spots on the map, and I'm pretty sure this is because the architecture is more defined. It has a shape and a visible purpose/design.

     

    The swamp area didn't do much for me.

     

    I think Emerald Kingdom is worthy of an accolade despite its simplicity. The atmosphere stands out, and the coasters are very good. Deceptively fun stuff.

  • CoasterCreator9%s's Photo

    Agreed with Liam on most everything; though I'll add that the peepability adds a certain element to the atmosphere of the park. I like the dedication to making that work. Would love to see more along these lines, perhaps with some more macro polish.

  • AJ-%s's Photo

    eeeeek! So glad we finally get to see this. The entrance defo looks like stuff you've done before but its so clean and elegant. The opening plaza is lovely, such an inviting atmosphere. The passing train is a great dividing line. Would love to sit and watch.

     

    The train looper at the front is a great layout. The interaction with the path and terrain is to die for. The woodie is great too, such a classic vibe. Its a great use of diagonals. Its a great scene on the lakefront.

     

    The whole desert area stands out to me! Its such a fun and playful space with two ride types you dont see a ton! The steeple chase is so good, best station of them all. 

     

    The big blue coaster is my favorite thing in the park, its such a cool thing to see you do a large coaster and you did it in such a you way. It really makes the map shape so much more dynamic and complex.

     

    This was a joy to look through lurker, man i love this game 

  • G Force%s's Photo

    Layouts were for the most part all really nice, especially like the hyper, woodie and flume ones.  Great to see peeps in LL too, not easy to do in the slightest but adds so much.

     

    Hope you keep working in LL and maybe try something with a bit more density and detail going forward?

  • Xtreme97%s's Photo

    I found this quite enchanting. Your LL style is quite grounded in classic, sometimes simple forms, but it comes together well in a really relaxing and easy to view manner. The scene on the lake is especially charming and well presented. I think playing with some larger structures could help you overcome the scale issues with the buildings, and I think the castle as the back provides a good example of this. The atmosphere with the peeps is top notch, great job of keeping the 1-wide paths throughout without sacrificing much.

  • Cocoa%s's Photo

    this is excellent. such a good mix of classic rct parkmaking, with some quality landscape and composition and ride design. highlight was probably the log flume and its smooth curves, but overall atmosphere was ace

  • ottersalad%s's Photo

    Nice work Lurker, definite step up. I think some of the layouts for me are a bit lacking. Magicka had some odd transitions and non symmetrical hills that looked funky to me.. but I might be in the minority there. Cowboy Racers was neat, enjoy a good steeplechase. I'd agree with Cocoa that the flume was probably a highlight. Very pleasant and indicative of the calm vibes that you created with your architecture.